Files
GhostEngine/Ghost.App/Core/AppState/LandingState.cs
Misaki fc44c73ca8 Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
2025-06-17 19:37:30 +09:00

46 lines
981 B
C#

using Ghost.Editor;
using Ghost.Editor.View.Windows;
using System.Threading.Tasks;
namespace Ghost.Editor.Core.AppState;
internal class LandingState : IAppState
{
private LandingWindow? _window;
public Task OnExitingAsync()
{
if (EditorApplication.Window == _window)
{
EditorApplication.Window = null;
}
return Task.CompletedTask;
}
public Task OnEnteringAsync(object? parameter)
{
_window = EditorApplication.GetService<LandingWindow>();
EditorApplication.Window = _window;
_window.Activate();
return Task.CompletedTask;
}
public Task OnExitedAsync()
{
if (EditorApplication.Window == _window)
{
EditorApplication.Window = null;
}
_window?.Close();
_window = null;
return Task.CompletedTask;
}
public Task OnEnteredAsync(object? parameter)
{
return Task.CompletedTask;
}
}