Files
GhostEngine/Ghost.App/Core/Serializer/WorldNodeSerializer.cs
Misaki fc44c73ca8 Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
2025-06-17 19:37:30 +09:00

131 lines
4.8 KiB
C#

using Ghost.Editor.Core.SceneGraph;
using Ghost.Engine.Utilities;
using Ghost.Entities;
using Ghost.Entities.Components;
using Ghost.Entities.Utilities;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ghost.Editor.Core.Serializer;
internal class WorldNodeSerializer : JsonConverter<WorldNode>
{
private static class Property
{
public const string NAME = "Name";
public const string ENTITIES = "Entities";
public const string ID = "ID";
public const string ENTITY_ID = "EntityID";
public const string COMPONENTS = "Components";
public const string DATA = "Data";
public const string SYSTEMS = "Systems";
}
public override bool CanConvert(Type typeToConvert)
{
return typeToConvert == typeof(WorldNode) || typeToConvert.IsSubclassOf(typeof(WorldNode));
}
public override WorldNode? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var element = JsonDocument.ParseValue(ref reader).RootElement;
var name = element.GetProperty(Property.NAME).GetString() ?? "New World";
var world = World.Create();
var result = new WorldNode(world, name);
foreach (var entityElement in element.GetProperty(Property.ENTITIES).EnumerateArray())
{
var entityName = entityElement.GetProperty(Property.NAME).GetString() ?? "New Entity";
var entityID = entityElement.GetProperty(Property.ID).GetInt32();
var entity = new Entity(entityID, 0);
var node = new EntityNode(entity, entityName);
world.EntityManager.AddEntityInternal(entity);
result.EntityNodeLookup[entity] = node;
}
foreach (var componentElement in element.GetProperty(Property.COMPONENTS).EnumerateObject())
{
var typeName = componentElement.Name;
var type = Type.GetType(typeName) ?? throw new Exception($"Type {typeName} not found.");
foreach (var dataElement in componentElement.Value.EnumerateArray())
{
var entityID = dataElement.GetProperty(Property.ENTITY_ID).GetInt32();
var entity = new Entity(entityID, 0);
var dataProperty = dataElement.GetProperty(Property.DATA);
var component = JsonSerializer.Deserialize(dataProperty.GetRawText(), type, options);
if (component is IComponentData data)
{
world.EntityManager.AddComponent(entity, data, type);
}
}
}
foreach (var systemElement in element.GetProperty(Property.SYSTEMS).EnumerateArray())
{
var typeString = systemElement.GetString();
if (string.IsNullOrEmpty(typeString))
{
continue;
}
var systemType = Type.GetType(typeString);
if (systemType == null)
{
continue;
}
world.SystemStorage.AddSystem(systemType);
}
return result;
}
public override void Write(Utf8JsonWriter writer, WorldNode value, JsonSerializerOptions options)
{
writer.WriteObject(() =>
{
writer.WriteString(Property.NAME, value.Name);
writer.WriteArray(Property.ENTITIES, value.World.EntityManager.Entities, entity =>
{
if (!entity.IsValid)
{
return;
}
writer.WriteObject(() =>
{
writer.WriteString(Property.NAME, value.EntityNodeLookup[entity].Name);
writer.WriteNumber(Property.ID, entity.ID);
});
});
writer.WriteObject(Property.COMPONENTS, () =>
{
foreach (var kvp in value.World.ComponentStorage.ComponentPools)
{
var type = TypeHandle.ToType(kvp.Key) ?? throw new Exception($"Type {kvp.Key} not found.");
var typeName = type.AssemblyQualifiedName ?? type.Name;
writer.WriteArray(typeName, kvp.Value.Enumerate(), data =>
{
writer.WriteObject(() =>
{
writer.WriteNumber(Property.ENTITY_ID, data.entity.ID);
writer.WritePropertyName(Property.DATA);
JsonSerializer.Serialize(writer, data.component, type, options);
});
});
}
});
writer.WriteArray(Property.SYSTEMS, value.World.SystemStorage.Systems, systemType =>
{
writer.WriteStringValue(systemType.AssemblyQualifiedName ?? systemType.Name);
});
});
}
}