Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
27 lines
430 B
C#
27 lines
430 B
C#
using System.Collections.ObjectModel;
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namespace Ghost.Editor.Models;
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internal class ExplorerItem(string name, string path, bool isDirectory)
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{
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public string Name
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{
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get;
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} = name;
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public string FullName
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{
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get;
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} = path;
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public bool IsDirectory
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{
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get;
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} = isDirectory;
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public ObservableCollection<ExplorerItem>? Children
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{
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get;
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set;
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}
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} |