Files
GhostEngine/Ghost.App/Utilities/ComponentTypeCache.cs
Misaki fc44c73ca8 Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
2025-06-17 19:37:30 +09:00

30 lines
915 B
C#

using Ghost.Entities;
using System;
using System.Linq;
namespace Ghost.Editor.Utilities;
public static class ComponentTypeCache
{
private static readonly Type?[][] _componentTypes;
static ComponentTypeCache()
{
_componentTypes = new Type[World.WorldCount][];
for (var i = 0; i < World.WorldCount; i++)
{
var world = World.GetWorld(i);
var typeHandles = world.ComponentStorage.ComponentPools.Keys;
_componentTypes[i] = typeHandles.Select(handle => Type.GetTypeFromHandle(RuntimeTypeHandle.FromIntPtr(handle))).ToArray();
}
}
public static Type?[] GetComponentTypes(int worldIndex)
{
if (worldIndex < 0 || worldIndex >= _componentTypes.Length)
{
throw new ArgumentOutOfRangeException(nameof(worldIndex), "Invalid world index.");
}
return _componentTypes[worldIndex];
}
}