Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using Ghost.Editor;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Windows.Storage;
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using Windows.Storage.Pickers;
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using WinRT.Interop;
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namespace Ghost.Editor.Utilities;
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public static class SystemUtilities
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{
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public static async Task<StorageFolder?> OpenFolderPickerAsync(PickerLocationId startLocation = PickerLocationId.DocumentsLibrary, string settingsIdentifier = "")
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{
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var openPicker = new FolderPicker();
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var hWnd = WindowNative.GetWindowHandle(EditorApplication.Window);
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InitializeWithWindow.Initialize(openPicker, hWnd);
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openPicker.SuggestedStartLocation = startLocation;
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openPicker.FileTypeFilter.Add("*");
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openPicker.SettingsIdentifier = settingsIdentifier;
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var folder = await openPicker.PickSingleFolderAsync();
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return folder;
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}
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public static async Task<StorageFile?> OpenFilePickerAsync(PickerLocationId startLocation = PickerLocationId.DocumentsLibrary, string settingsIdentifier = "", params IEnumerable<string> filter)
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{
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var openPicker = new FileOpenPicker();
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var hWnd = WindowNative.GetWindowHandle(EditorApplication.Window);
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InitializeWithWindow.Initialize(openPicker, hWnd);
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openPicker.SuggestedStartLocation = startLocation;
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openPicker.SettingsIdentifier = settingsIdentifier;
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foreach (var fileType in filter)
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{
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openPicker.FileTypeFilter.Add(fileType);
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}
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var file = await openPicker.PickSingleFileAsync();
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return file;
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}
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} |