Files
GhostEngine/Ghost.App/View/Pages/EngineEditor/HierarchyPage.xaml.cs
Misaki fc44c73ca8 Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
2025-06-17 19:37:30 +09:00

86 lines
2.1 KiB
C#

using Ghost.Editor.Contracts;
using Ghost.Editor.Controls.Internal;
using Ghost.Editor.Core.SceneGraph;
using Ghost.Editor.Services.Contracts;
using Ghost.Editor.ViewModels.Pages.EngineEditor;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.View.Pages.EngineEditor;
internal sealed partial class HierarchyPage : NavigationTabPage
{
private readonly IInspectorService _inspectorService;
public HierarchyViewModel ViewModel
{
get;
}
public HierarchyPage()
{
_inspectorService = EditorApplication.GetService<IInspectorService>();
ViewModel = EditorApplication.GetService<HierarchyViewModel>();
InitializeComponent();
Header = "Hierarchy";
IconSource = new FontIconSource
{
Glyph = "\uE8A4"
};
}
public override void OnNavigatedTo(object? parameter)
{
ViewModel.OnNavigatedTo(parameter);
}
public override void OnNavigatedFrom()
{
ViewModel.OnNavigatedFrom();
}
private void TreeView_SelectionChanged(TreeView sender, TreeViewSelectionChangedEventArgs args)
{
if (args.AddedItems.Count > 0 && args.AddedItems[0] is IInspectable inspectable)
{
_inspectorService.SelectedInspectable = inspectable;
}
else
{
_inspectorService.SelectedInspectable = null;
}
}
}
internal partial class HierarchyTemplateSector : DataTemplateSelector
{
public DataTemplate? WorldTemplate
{
get;
set;
}
public DataTemplate? EntityTemplate
{
get;
set;
}
protected override DataTemplate SelectTemplateCore(object item)
{
if (WorldTemplate == null || EntityTemplate == null)
{
return base.SelectTemplateCore(item);
}
var node = (SceneGraphNode)item;
return node.NodeType switch
{
SceneGraphNodeType.Scene => WorldTemplate,
SceneGraphNodeType.Entity => EntityTemplate,
_ => base.SelectTemplateCore(item)
};
}
}