Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
38 lines
997 B
C#
38 lines
997 B
C#
using CommunityToolkit.Mvvm.ComponentModel;
|
|
using Ghost.Editor.Contracts;
|
|
using Ghost.Editor.Core.SceneGraph;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
|
|
|
|
internal partial class HierarchyViewModel : ObservableObject, INavigationAware
|
|
{
|
|
[ObservableProperty]
|
|
public partial ObservableCollection<WorldNode> SceneList
|
|
{
|
|
get;
|
|
private set;
|
|
} = new(EditorWorldManager.LoadedWorlds);
|
|
|
|
private void OnWorldLoaded(WorldNode node)
|
|
{
|
|
SceneList.Add(node);
|
|
}
|
|
|
|
private void OnWorldUnloaded(WorldNode node)
|
|
{
|
|
SceneList.Remove(node);
|
|
}
|
|
|
|
public void OnNavigatedTo(object? parameter)
|
|
{
|
|
EditorWorldManager.OnWorldLoaded += OnWorldLoaded;
|
|
EditorWorldManager.OnWorldUnloaded += OnWorldUnloaded;
|
|
}
|
|
|
|
public void OnNavigatedFrom()
|
|
{
|
|
EditorWorldManager.OnWorldLoaded -= OnWorldLoaded;
|
|
EditorWorldManager.OnWorldUnloaded -= OnWorldUnloaded;
|
|
}
|
|
} |