Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
107 lines
3.1 KiB
C#
107 lines
3.1 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using Ghost.Data.Models;
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using Ghost.Data.Services;
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using Ghost.Editor.Contracts;
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using Ghost.Editor.Core.AppState;
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using Ghost.Editor.Models;
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using Ghost.Editor.Services.Contracts;
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using Microsoft.UI.Xaml;
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using System.Collections.ObjectModel;
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using Windows.ApplicationModel.DataTransfer;
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using Windows.Storage;
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namespace Ghost.Editor.ViewModels.Pages.Landing;
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internal partial class OpenProjectViewModel(ProjectService projectService, INotificationService _notificationService, AppStateMachine _stateService) : ObservableObject, INavigationAware
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{
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public readonly ObservableCollection<ProjectMetadataInfo> projects = new();
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[ObservableProperty]
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public partial Visibility EmptyVisibility
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{
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get;
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set;
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}
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[ObservableProperty]
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public partial Visibility DragVisibility
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{
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get;
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set;
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}
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public void UpdateEmptyPlaceHolderVisibility()
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{
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EmptyVisibility = projects.Count == 0 ? Visibility.Visible : Visibility.Collapsed;
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}
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public async void OnNavigatedTo(object? parameter)
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{
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projects.Clear();
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await foreach (var projectInfo in projectService.GetAllProjectAsync())
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{
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var metadata = await ProjectService.LoadMetadataAsync(projectInfo.MetadataPath);
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if (metadata == null)
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{
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continue;
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}
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projects.Add(new(projectInfo.MetadataPath, metadata));
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}
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UpdateEmptyPlaceHolderVisibility();
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DragVisibility = Visibility.Collapsed;
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}
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public void OnNavigatedFrom()
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{
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}
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public async Task ContentDrop(DataPackageView dataView)
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{
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var errorMessage = string.Empty;
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if (dataView.Contains(StandardDataFormats.StorageItems))
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{
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var items = await dataView.GetStorageItemsAsync();
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var rootFolder = items.OfType<StorageFolder>().FirstOrDefault();
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if (rootFolder != null)
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{
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var result = await projectService.AddProjectFromDirectoryAsync(rootFolder.Path);
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if (result.success)
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{
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projects.Add(result.data);
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goto CloseDropPanel;
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}
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else
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{
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errorMessage = result.message;
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}
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}
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}
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else
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{
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errorMessage = "Unsupported data format. Please drop a folder containing a project.";
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}
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_notificationService.ShowNotification(errorMessage, MessageType.Error);
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CloseDropPanel:
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DragVisibility = Visibility.Collapsed;
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UpdateEmptyPlaceHolderVisibility();
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}
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public async Task LoadProject(ProjectMetadataInfo project)
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{
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try
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{
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project.Metadata.LastOpened = DateTime.Now;
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await ProjectService.CreateMetadataFileAsync(project.Path, project.Metadata);
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await _stateService.TransitionToAsync(StateKey.EngineEditor, project);
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}
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catch (Exception e)
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{
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_notificationService.ShowNotification($"Failed to load project: {e.Message}", MessageType.Error);
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}
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}
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} |