Files
GhostEngine/Ghost.UnitTest/Test/SerializationTest.cs
Misaki fc44c73ca8 Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
2025-06-17 19:37:30 +09:00

51 lines
1.8 KiB
C#

using Ghost.Editor.Core.SceneGraph;
using Ghost.Entities;
using Ghost.UnitTest.TestFramework;
using System.Text.Json;
namespace Ghost.UnitTest.Test;
internal class SerializationTest : ITest
{
private const string _TEST_FILE_PATH = "C:/Users/Misaki/Downloads/testScene.ghostscene";
public void Run()
{
var testWorld = World.Create();
var entity1 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 1");
var entity2 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 2");
var entity3 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 3");
var entity4 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 4");
var entity5 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 5");
var testScene = new WorldNode(testWorld, "Test Scene");
testWorld.SystemStorage.AddSystem<TestSystem>();
SceneGraphHelpers.AttachChild(testScene, entity1, entity2);
SceneGraphHelpers.AttachChild(testScene, entity1, entity3);
SceneGraphHelpers.AttachChild(testScene, entity2, entity4);
testScene.AddChild(entity1);
testScene.AddChild(entity5);
var createStream = new FileStream(_TEST_FILE_PATH, FileMode.Create, FileAccess.Write, FileShare.None);
var options = new JsonSerializerOptions
{
WriteIndented = true,
IncludeFields = true,
IgnoreReadOnlyProperties = true,
};
JsonSerializer.Serialize(createStream, testScene, options);
createStream.Dispose();
testWorld.Dispose();
var readStream = new FileStream(_TEST_FILE_PATH, FileMode.Open, FileAccess.Read, FileShare.Read);
var deserializedScene = JsonSerializer.Deserialize<WorldNode>(readStream, options) ?? throw new Exception("Deserialization failed.");
deserializedScene.LoadAsync();
}
}