Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
17 lines
667 B
XML
17 lines
667 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
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<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
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<RootNamespace>Test</RootNamespace>
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<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
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<UseWinUI>true</UseWinUI>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.4188" />
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.7.250606001" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ghost.Editor\Ghost.Editor.csproj" />
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</ItemGroup>
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</Project> |