Files
GhostEngine/Ghost.App/Infrastructures/AppState/EditorState.cs
Misaki ff14c0f49a Refactor application structure and add unit tests
Added:
- New `ProgressService` class for managing progress indicators.
- New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling.
- `Ghost.UnitTest` project for unit testing with associated files and configurations.

Changed:
- `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`.
- `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`.
- `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host.
- `INavigationAware` interface from internal to public for broader access.
- `EditorState.cs` to activate `EditorApplication` with the current service provider.
- Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`.
- `NotificationService` class to implement `INotificationService` and refactor notification handling.
- `AssetPathToGlyphConverter` to handle file extensions consistently.
- Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`.
- `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services.
- `Logger` class to include a new method for logging errors with exceptions.

Updated:
- Manifest files and project files to reflect new structure and dependencies.
- Solution file `GhostEngine.sln` to include the new unit test project.
- Added several new test classes and methods in `UnitTests.cs`.
2025-06-10 16:32:32 +09:00

65 lines
1.6 KiB
C#

using Ghost.App.View.Windows;
using Ghost.Data.Models;
using Ghost.Data.Services;
using Ghost.Editor;
using Ghost.Engine;
using Microsoft.UI.Xaml;
using System;
using System.Threading.Tasks;
namespace Ghost.App.Infrastructures.AppState;
internal class EditorState : IAppState
{
private EngineEditorWindow? _window;
private EngineCore? _engineCore;
public Task OnExitingAsync()
{
if (GhostApplication.Window == _window)
{
GhostApplication.Window = null;
}
return Task.CompletedTask;
}
public async Task OnEnteringAsync(object? parameter)
{
if (parameter is not ProjectMetadataInfo metadataInfo)
{
throw new ArgumentException("Parameter must be of type ProjectMetadata.", nameof(parameter));
}
ProjectService.CurrentProject = metadataInfo;
_engineCore = GhostApplication.GetService<EngineCore>();
await _engineCore.StartAsync(new Engine.Models.LaunchArgument());
_window = GhostApplication.GetService<EngineEditorWindow>();
_window.Activate();
GhostApplication.Window = _window;
}
public async Task OnExitedAsync()
{
if (_engineCore != null)
{
await _engineCore.ShutDownAsync();
}
if (GhostApplication.Window == _window)
{
GhostApplication.Window = null;
}
_window?.Close();
_window = null;
}
public Task OnEnteredAsync(object? parameter)
{
EditorApplication.Activate(parameter, ((GhostApplication)(Application.Current)).Host.Services);
return Task.CompletedTask;
}
}