Files
GhostEngine/Ghost.App/ViewModels/Pages/EngineEditor/ProjectViewModel.cs
Misaki ff14c0f49a Refactor application structure and add unit tests
Added:
- New `ProgressService` class for managing progress indicators.
- New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling.
- `Ghost.UnitTest` project for unit testing with associated files and configurations.

Changed:
- `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`.
- `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`.
- `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host.
- `INavigationAware` interface from internal to public for broader access.
- `EditorState.cs` to activate `EditorApplication` with the current service provider.
- Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`.
- `NotificationService` class to implement `INotificationService` and refactor notification handling.
- `AssetPathToGlyphConverter` to handle file extensions consistently.
- Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`.
- `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services.
- `Logger` class to include a new method for logging errors with exceptions.

Updated:
- Manifest files and project files to reflect new structure and dependencies.
- Solution file `GhostEngine.sln` to include the new unit test project.
- Added several new test classes and methods in `UnitTests.cs`.
2025-06-10 16:32:32 +09:00

151 lines
3.9 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using Ghost.App;
using Ghost.App.Models;
using Ghost.Data.Services;
using Ghost.Editor.AssetHandle;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Threading.Tasks;
namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
internal partial class ProjectViewModel : ObservableObject
{
public ObservableCollection<ExplorerItem> SubDirectories
{
get;
} = new();
[ObservableProperty]
public partial ObservableCollection<ExplorerItem> DirectoryAssets
{
get;
set;
} = new();
[ObservableProperty]
public partial ExplorerItem? SelectedDirectory
{
get;
set;
}
[ObservableProperty]
public partial ExplorerItem? SelectedAsset
{
get;
set;
}
public ProjectViewModel()
{
if (ProjectService.CurrentProject.Metadata == null)
{
throw new InvalidOperationException("Current project is not set.");
}
var assetsRootItem = new ExplorerItem("Assets", Path.Combine(Path.GetDirectoryName(ProjectService.CurrentProject.Path)!, ProjectService.ASSETS_FOLDER), true);
LoadSubFolderRecursive(ref assetsRootItem);
SubDirectories.Add(assetsRootItem);
}
private static void LoadSubFolderRecursive(ref ExplorerItem parentItem)
{
foreach (var directory in Directory.EnumerateDirectories(parentItem.FullName))
{
var item = new ExplorerItem(Path.GetFileName(directory), directory, true);
LoadSubFolderRecursive(ref item);
parentItem.Children ??= new();
parentItem.Children.Add(item);
}
}
public static Task<ExplorerItem?> FindNodeIterative(ExplorerItem root, Func<ExplorerItem, bool> predicate)
{
var stack = new Stack<ExplorerItem>();
stack.Push(root);
return Task.Run(() =>
{
while (stack.Count > 0)
{
var node = stack.Pop();
if (predicate(node))
{
return node;
}
if (node.Children == null || node.Children.Count == 0)
{
continue;
}
for (var i = node.Children.Count - 1; i >= 0; i--)
{
stack.Push(node.Children[i]);
}
}
return null;
});
}
private void NavigateToDirectory(string? path)
{
GhostApplication.Window?.DispatcherQueue.TryEnqueue(async () =>
{
DirectoryAssets.Clear();
if (!Directory.Exists(path))
{
return;
}
foreach (var directory in Directory.EnumerateDirectories(path))
{
var directoryItem = new ExplorerItem(Path.GetFileName(directory), directory, true);
DirectoryAssets.Add(directoryItem);
}
foreach (var file in Directory.EnumerateFiles(path))
{
var fileItem = new ExplorerItem(Path.GetFileName(file), file, false);
DirectoryAssets.Add(fileItem);
}
SelectedDirectory = await FindNodeIterative(SubDirectories[0], x => x.FullName == path);
});
}
public async Task OpenSelected()
{
if (SelectedAsset == null)
{
return;
}
if (SelectedAsset.IsDirectory)
{
NavigateToDirectory(SelectedAsset.FullName);
}
else
{
await AssetDatabase.OpenAsset(SelectedAsset.FullName);
}
}
partial void OnSelectedDirectoryChanged(ExplorerItem? value)
{
if (value == null)
{
return;
}
DirectoryAssets.Clear();
NavigateToDirectory(value.FullName);
}
}