Files
GhostEngine/Ghost.App/ViewModels/Pages/Landing/CreateProjectViewModel.cs
Misaki ff14c0f49a Refactor application structure and add unit tests
Added:
- New `ProgressService` class for managing progress indicators.
- New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling.
- `Ghost.UnitTest` project for unit testing with associated files and configurations.

Changed:
- `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`.
- `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`.
- `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host.
- `INavigationAware` interface from internal to public for broader access.
- `EditorState.cs` to activate `EditorApplication` with the current service provider.
- Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`.
- `NotificationService` class to implement `INotificationService` and refactor notification handling.
- `AssetPathToGlyphConverter` to handle file extensions consistently.
- Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`.
- `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services.
- `Logger` class to include a new method for logging errors with exceptions.

Updated:
- Manifest files and project files to reflect new structure and dependencies.
- Solution file `GhostEngine.sln` to include the new unit test project.
- Added several new test classes and methods in `UnitTests.cs`.
2025-06-10 16:32:32 +09:00

95 lines
2.5 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Ghost.App.Contracts;
using Ghost.App.Infrastructures.AppState;
using Ghost.App.Services;
using Ghost.App.Utilities;
using Ghost.Data.Models;
using Ghost.Data.Services;
using Ghost.Editor.Models;
using Ghost.Engine.Resources;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Ghost.Editor.ViewModels.Pages.Landing;
internal partial class CreateProjectViewModel(NotificationService notificationService, ProjectService projectService, AppStateMachine stateService) : ObservableObject, INavigationAware
{
public ObservableCollection<TemplateData> templates = new();
[ObservableProperty]
public partial TemplateData? SelectedTemplate
{
get;
set;
}
[ObservableProperty]
public partial string? ProjectName
{
get;
set;
}
[ObservableProperty]
public partial string? ProjectLocation
{
get;
set;
}
public async void OnNavigatedTo(object? parameter)
{
templates.Clear();
await foreach (var (path, info) in ProjectService.GetProjectTemplatesAsync())
{
templates.Add(new(path, info));
}
SelectedTemplate = templates.FirstOrDefault();
}
public void OnNavigatedFrom()
{
}
[RelayCommand]
private async Task SelectionProjectLocation()
{
var folder = await SystemUtilities.OpenFolderPickerAsync();
if (folder != null)
{
ProjectLocation = folder.Path;
}
}
[RelayCommand]
private async Task CreateProject()
{
if (string.IsNullOrWhiteSpace(ProjectName)
|| !Directory.Exists(ProjectLocation)
|| !SelectedTemplate.HasValue)
{
notificationService.ShowNotification("Incorrect project info", MessageType.Error);
return;
}
var result = await projectService.CreateProjectAsync(ProjectName, ProjectLocation, EngineData.s_engineVersion, SelectedTemplate.Value.directory);
if (!result.success)
{
notificationService.ShowNotification(result.message, MessageType.Error);
return;
}
try
{
await stateService.TransitionToAsync(StateKey.EngineEditor, result.data);
}
catch (System.Exception e)
{
notificationService.ShowNotification($"Failed to load project: {e.Message}", MessageType.Error);
}
}
}