Files
GhostEngine/Ghost.Engine/Services/Logger.cs
Misaki ff14c0f49a Refactor application structure and add unit tests
Added:
- New `ProgressService` class for managing progress indicators.
- New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling.
- `Ghost.UnitTest` project for unit testing with associated files and configurations.

Changed:
- `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`.
- `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`.
- `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host.
- `INavigationAware` interface from internal to public for broader access.
- `EditorState.cs` to activate `EditorApplication` with the current service provider.
- Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`.
- `NotificationService` class to implement `INotificationService` and refactor notification handling.
- `AssetPathToGlyphConverter` to handle file extensions consistently.
- Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`.
- `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services.
- `Logger` class to include a new method for logging errors with exceptions.

Updated:
- Manifest files and project files to reflect new structure and dependencies.
- Solution file `GhostEngine.sln` to include the new unit test project.
- Added several new test classes and methods in `UnitTests.cs`.
2025-06-10 16:32:32 +09:00

92 lines
2.1 KiB
C#

using Ghost.Engine.Models;
using System.Diagnostics;
namespace Ghost.Engine.Services;
internal enum LogChangeType
{
LogAdded,
LogRemoved,
LogsCleared
}
public static class Logger
{
private const int _MAX_LOGS = 4096;
private static readonly List<LogMessage> _logs = new();
internal static IReadOnlyList<LogMessage> Logs => _logs;
internal static event Action<LogChangeType>? OnLogsUpdate;
internal static bool HasStackTrace
{
get; set;
}
private static void LogInternal(LogLevel level, string message, int skipFrame)
{
if (_logs.Count >= _MAX_LOGS)
{
_logs.RemoveAt(0);
OnLogsUpdate?.Invoke(LogChangeType.LogRemoved);
}
StackTrace? stackTrace = null;
if (HasStackTrace)
{
stackTrace = new StackTrace(skipFrame, true);
}
var logMessage = new LogMessage(level, message, stackTrace?.ToString());
_logs.Add(logMessage);
OnLogsUpdate?.Invoke(LogChangeType.LogAdded);
}
private static void LogExceptionInternal(Exception ex)
{
if (_logs.Count >= _MAX_LOGS)
{
_logs.RemoveAt(0);
OnLogsUpdate?.Invoke(LogChangeType.LogRemoved);
}
var logMessage = new LogMessage(LogLevel.Error, ex.Message, ex.StackTrace);
_logs.Add(logMessage);
OnLogsUpdate?.Invoke(LogChangeType.LogAdded);
}
public static void Log(LogLevel level, string message)
{
LogInternal(level, message, 2);
}
public static void LogInfo(string message)
{
LogInternal(LogLevel.Info, message, 3);
}
public static void LogWarning(string message)
{
LogInternal(LogLevel.Warning, message, 3);
}
public static void LogError(string message)
{
LogInternal(LogLevel.Error, message, 3);
}
public static void LogError(Exception ex)
{
LogExceptionInternal(ex);
}
internal static void Clear()
{
_logs.Clear();
OnLogsUpdate?.Invoke(LogChangeType.LogsCleared);
}
}