Files
GhostEngine/Ghost.Entities/EntityManager.cs
Misaki 40d333b004 Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
2025-06-07 20:54:07 +09:00

280 lines
11 KiB
C#

using Ghost.Entities.Components;
using Ghost.Entities.Query;
using Ghost.Entities.Utilities;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ghost.Entities;
public readonly struct EntityManager : IDisposable
{
private readonly List<Entity> _entities;
private readonly Queue<EntityID> _freeEntitySlots;
private readonly World _world;
public readonly int EntityCount => _entities.Count;
public readonly ReadOnlySpan<Entity> Entities => CollectionsMarshal.AsSpan(_entities);
internal EntityManager(World world, int initialCapacity)
{
_entities = new(initialCapacity);
_freeEntitySlots = new(initialCapacity);
_world = world;
}
/// <summary>
/// Adds a new <see cref="Entity"/> to the world.
/// </summary>
/// <returns>The created <see cref="Entity"/>.</returns>
public readonly Entity CreateEntity()
{
Entity entity;
if (_freeEntitySlots.TryDequeue(out var id))
{
entity = _entities[id];
}
else
{
id = _entities.Count;
entity = new Entity(id, 0);
_entities.Add(entity);
}
return entity;
}
internal readonly void AddEntityInternal(Entity entity)
{
_entities.Add(entity);
}
/// <summary>
/// Removes the specified <see cref="Entity"/> from the world.
/// </summary>
/// <param name="entity"></param>
public readonly void RemoveEntity(ref Entity entity)
{
if (entity.ID >= _entities.Count || _entities[entity.ID].Generation != entity.Generation)
{
return;
}
_world.ComponentStorage.Remove(entity);
var slot = _entities[entity.ID];
slot.IncrementGeneration();
_entities[entity.ID] = slot;
_freeEntitySlots.Enqueue(entity.ID);
entity = Entity.Invalid;
}
/// <summary>
/// Checks if the given <see cref="Entity"/> is valid and belongs to this <see cref="World"/>.
/// </summary>
/// <param name="entity">The entity to check.</param>
/// <returns>True if the entity is valid and belongs to this world; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasEntity(Entity entity)
{
if (!entity.IsValid
|| entity.ID >= _entities.Count)
{
return false;
}
return _entities[entity.ID].Generation == entity.Generation;
}
public readonly void AddComponent(Entity entity, IComponentData component, Type type)
{
var typeHandle = TypeHandle.Get(type);
ref var pool = ref CollectionsMarshal.GetValueRefOrAddDefault(_world.ComponentStorage.ComponentPools, typeHandle, out var exists);
if (!exists)
{
var poolType = typeof(ComponentPool<>).MakeGenericType(type);
pool = (IComponentPool)(Activator.CreateInstance(poolType) ?? throw new InvalidOperationException($"Failed to create component pool for type {type}."));
}
pool!.Add(entity, component);
_world.ComponentStorage.GetOrCreateMask(typeHandle).SetBit(entity.ID);
}
/// <summary>
/// Adds a component of type <typeparamref name="T"/> to the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be add.</param>
/// <param name="component">The component value to add.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddComponent<T>(Entity entity, T component)
where T : struct, IComponentData
{
_world.ComponentStorage.GetOrCreateComponentPool<T>().Add(entity, component);
_world.ComponentStorage.GetOrCreateMask(TypeHandle.Get<T>()).SetBit(entity.ID);
}
/// <summary>
/// Removes a component of type <typeparamref name="T"/> from the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to remove.</typeparam>
/// <param name="entity">The entity for which the component is to be remove.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool RemoveComponent<T>(Entity entity)
where T : struct, IComponentData
{
if (!_world.ComponentStorage.TryGetPool<T>(out var pool) || !pool.Has(entity))
{
return false;
}
if (!pool.Remove(entity))
{
return false;
}
_world.ComponentStorage.GetOrCreateMask(TypeHandle.Get<T>()).ClearBit(entity.ID);
return true;
}
/// <summary>
/// Sets a component of type <typeparamref name="T"/> for the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be set.</param>
/// <param name="component">The component value to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetComponent<T>(Entity entity, in T component)
where T : struct, IComponentData
{
_world.ComponentStorage.GetOrCreateComponentPool<T>().Set(entity, in component);
}
/// <summary>
/// Checks if the given <see cref="Entity"/> has a component of the specified type.
/// </summary>
/// <param name="entity">The entity to check.</param>
/// <param name="typeHandle">The handle of the component type.</param>
/// <returns>True if the entity has the component; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasComponent(Entity entity, nint typeHandle)
{
return _world.ComponentStorage.TryGetMask(typeHandle, out var bitSet) && bitSet.IsSet(entity.ID);
}
/// <summary>
/// Retrieves a reference to a component of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to retrieve.</typeparam>
/// <param name="entity">The entity whose component is to be retrieved.</param>
/// <returns>A <see cref="Ref{T}"/> to the component, or a null reference if the component does not exist.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly Ref<T> GetComponent<T>(Entity entity)
where T : struct, IComponentData
{
if (_world.ComponentStorage.TryGetPool<T>(out var pool) && pool.Has(entity))
{
return new Ref<T>(ref pool.GetRef(entity));
}
else
{
return new Ref<T>(ref Unsafe.NullRef<T>(), false);
}
}
/// <summary>
/// Adds a script of type <typeparamref name="T"/> to the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to add.</typeparam>
/// <param name="entity">The entity to which the script is to be added.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddScript<T>(Entity entity)
where T : ScriptComponent, new()
{
_world.ComponentStorage.ScriptComponentPool.Add(entity, new T());
}
/// <summary>
/// Adds a script of the specified type to the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity to which the script is to be added.</param>
/// <param name="type">The type of the script to add.</param>
/// <exception cref="ArgumentException">Thrown if the specified type does not inherit from <see cref="ScriptComponent"/>.</exception>
/// <exception cref="InvalidOperationException">Thrown if the script instance could not be created.</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddScript(Entity entity, Type type)
{
if (!typeof(ScriptComponent).IsAssignableFrom(type))
{
throw new ArgumentException($"Type {type} must inherit from ScriptComponent.", nameof(type));
}
var instance = (ScriptComponent?)Activator.CreateInstance(type) ?? throw new InvalidOperationException($"Failed to create instance of {type}.");
_world.ComponentStorage.ScriptComponentPool.Add(entity, instance);
}
/// <summary>
/// Removes a script of type <typeparamref name="T"/> from the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to remove.</typeparam>
/// <param name="entity">The entity from which the script is to be removed.</param>
/// <returns>True if the script was successfully removed; otherwise, false.</returns>
public readonly bool RemoveScript<T>(Entity entity)
where T : ScriptComponent
{
if (!_world.ComponentStorage.ScriptComponentPool.Remove<T>(entity))
{
return false;
}
return true;
}
/// <summary>
/// Removes a script at the specified index from the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity from which the script is to be removed.</param>
/// <param name="index">The index of the script to remove.</param>
/// <returns>True if the script was successfully removed; otherwise, false.</returns>
public readonly bool RemoveScriptAt(Entity entity, int index)
{
if (!_world.ComponentStorage.ScriptComponentPool.RemoveAt(entity, index))
{
return false;
}
return true;
}
/// <summary>
/// Retrieves the first script of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to retrieve.</typeparam>
/// <param name="entity">The entity whose script is to be retrieved.</param>
/// <returns>The script of type <typeparamref name="T"/>, or null if no such script exists.</returns>
public readonly T? GetScript<T>(Entity entity)
where T : ScriptComponent
{
return (T?)_world.ComponentStorage.ScriptComponentPool.GetAll(entity)?
.FirstOrDefault(script => script is T tScript);
}
/// <summary>
/// Retrieves all scripts of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the scripts to retrieve.</typeparam>
/// <param name="entity">The entity whose scripts are to be retrieved.</param>
/// <returns>An enumerable of scripts of type <typeparamref name="T"/>.</returns>
public readonly IEnumerable<T> GetScripts<T>(Entity entity)
where T : ScriptComponent
{
return (IEnumerable<T>?)_world.ComponentStorage.ScriptComponentPool.GetAll(entity)?.Where(script => script is T tScript) ?? Enumerable.Empty<T>();
}
public readonly void Dispose()
{
_entities.Clear();
_freeEntitySlots.Clear();
}
}