Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
97 lines
2.1 KiB
C#
97 lines
2.1 KiB
C#
using Misaki.HighPerformance.Unsafe.Collections;
|
|
|
|
namespace Ghost.Entities.Query;
|
|
|
|
[Flags]
|
|
internal enum FilterMode
|
|
{
|
|
All = 1 << 0,
|
|
Any = 1 << 1,
|
|
Absent = 1 << 2,
|
|
Disabled = 1 << 3,
|
|
}
|
|
|
|
internal readonly struct FilterEntry(nint id, FilterMode mode)
|
|
{
|
|
public readonly nint typeHandle = id;
|
|
public readonly FilterMode mode = mode;
|
|
}
|
|
|
|
internal struct QueryFilter()
|
|
{
|
|
internal List<nint> _all = new(6);
|
|
internal List<nint> _any = new(6);
|
|
internal List<nint> _absent = new(6);
|
|
internal List<nint> _disabled = new(6);
|
|
|
|
public readonly void ComputeFilterBitMask(World world, BitSet result)
|
|
{
|
|
BitSet allMask = new();
|
|
BitSet anyMask = new();
|
|
BitSet absentMask = new();
|
|
|
|
var hasAll = false;
|
|
var hasAny = false;
|
|
var hasAbsent = false;
|
|
|
|
// Compute All mask (intersection)
|
|
foreach (var typeHandle in _all)
|
|
{
|
|
var mask = world.ComponentStorage.GetOrCreateMask(typeHandle);
|
|
|
|
if (!hasAll)
|
|
{
|
|
allMask = new BitSet(mask.Length);
|
|
allMask.SetAll();
|
|
hasAll = true;
|
|
}
|
|
|
|
allMask &= mask;
|
|
}
|
|
|
|
// Compute Any mask (union)
|
|
foreach (var typeHandle in _any)
|
|
{
|
|
var mask = world.ComponentStorage.GetOrCreateMask(typeHandle);
|
|
|
|
if (!hasAny)
|
|
{
|
|
anyMask = new BitSet(mask.Length);
|
|
hasAny = true;
|
|
}
|
|
|
|
anyMask |= mask;
|
|
}
|
|
|
|
// Compute Absent mask (union for exclusion)
|
|
foreach (var typeHandle in _absent)
|
|
{
|
|
var mask = world.ComponentStorage.GetOrCreateMask(typeHandle);
|
|
|
|
if (!hasAbsent)
|
|
{
|
|
absentMask = new BitSet(mask.Length);
|
|
hasAbsent = true;
|
|
}
|
|
|
|
absentMask |= mask;
|
|
}
|
|
|
|
result.SetAll();
|
|
|
|
if (hasAll)
|
|
{
|
|
result &= allMask;
|
|
}
|
|
|
|
if (hasAny)
|
|
{
|
|
result &= anyMask;
|
|
}
|
|
|
|
if (hasAbsent)
|
|
{
|
|
result &= ~absentMask;
|
|
}
|
|
}
|
|
} |