Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
149 lines
4.2 KiB
Plaintext
149 lines
4.2 KiB
Plaintext
<#@ template language="C#" #>
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<#@ output extension=".cs" #>
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<#@ assembly name="System.Core" #>
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<#@ import namespace="System.Text" #>
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<#@ import namespace="System.Linq" #>
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<#@ include file="Helpers.ttinclude" #>
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using Ghost.Entities.Components;
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using Ghost.Entities.Query;
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using Ghost.Entities.Utilities;
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using Misaki.HighPerformance.Unsafe.Collections;
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namespace Ghost.Entities;
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<# for (int arity = 1; arity <= Amount; arity++) {
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var generics = AppendGenerics(arity);
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var restrictions = AppendGenericRestrictions(arity, "struct, IComponentData");
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var poolParams = Enumerable.Range(0, arity)
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.Select(i => $"ComponentPool<T{i}> pool{i}")
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.Aggregate((a, b) => a + ", " + b);
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var constructorParams = Enumerable.Range(0, arity)
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.Select(i => $"_pool{i}")
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.Aggregate((a, b) => a + ", " + b);
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#>
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public struct QueryEnumerable<<#= generics #>>
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<#= restrictions #>
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{
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private readonly World _world;
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<# for (int i = 0; i < arity; i++){ #>
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private readonly ComponentPool<T<#= i #>> _pool<#= i #>;
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<# } #>
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private readonly int _count;
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private QueryFilter _filters;
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internal readonly QueryFilter Filters => _filters;
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internal QueryEnumerable(World world, <#= poolParams #>, int count)
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{
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_world = world;
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<# for (int i = 0; i < arity; i++) { #>
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_pool<#= i #> = pool<#= i #>;
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<# } #>
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_count = count;
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_filters = new();
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<# for (int i = 0; i < arity; i++) {#>
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_filters._all.Add(TypeHandle.Get<T<#= i #>>());
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<# } #>
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}
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public readonly Enumerator GetEnumerator() => new (_world, <#= constructorParams #>, _count, _filters);
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public ref struct Enumerator
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{
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private readonly World _world;
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private readonly ReadOnlySpan<Entity> _entities;
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<# for (int i = 0; i < arity; i++){ #>
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private readonly ComponentPool<T<#= i #>> _pool<#= i #>;
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<# } #>
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private int _index;
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private readonly int _count;
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private BitSet _filterMask;
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public QueryItem<<#= generics #>> Current
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{
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get;
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private set;
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}
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internal Enumerator(World world, <#= poolParams #>, int count, QueryFilter filters)
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{
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_world = world;
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_entities = _world.EntityManager.Entities;
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<# for (int i = 0; i < arity; i++){ #>
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_pool<#= i #> = pool<#= i #>;
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<# } #>
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_count = count;
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_index = -1;
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_filterMask = new BitSet(_world.EntityManager.EntityCount);
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filters.ComputeFilterBitMask(_world, _filterMask);
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Current = default;
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}
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public bool MoveNext()
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{
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_index = _filterMask.NextSetBit(_index + 1);
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if (_index < 0 || _index >= _world.EntityManager.EntityCount)
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{
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return false;
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}
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Current = new QueryItem<<#= generics #>>(_entities[_index], <#= constructorParams #>);
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return true;
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}
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}
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<# for (int i = 1; i <= ExtensionAmount; i++) {
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var compGenerics = AppendGenerics(i, "TComponent");
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var compRestrictions = AppendGenericRestrictions(i, "TComponent", "struct, IComponentData");
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#>
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public readonly QueryEnumerable<<#= generics #>> WithAll<<#= compGenerics #>>()
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<#= compRestrictions #>
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{
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<# for (int j = 0; j < i; j++) {#>
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_filters._all.Add(TypeHandle.Get<TComponent<#= j #>>());
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<# } #>
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return this;
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}
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public readonly QueryEnumerable<<#= generics #>> WithAny<<#= compGenerics #>>()
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<#= compRestrictions #>
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{
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<# for (int j = 0; j < i; j++) {#>
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_filters._any.Add(TypeHandle.Get<TComponent<#= j #>>());
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<# } #>
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return this;
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}
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public readonly QueryEnumerable<<#= generics #>> WithAbsent<<#= compGenerics #>>()
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<#= compRestrictions #>
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{
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<# for (int j = 0; j < i; j++) {#>
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_filters._absent.Add(TypeHandle.Get<TComponent<#= j #>>());
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<# } #>
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return this;
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}
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public readonly QueryEnumerable<<#= generics #>> WithDisabled<<#= compGenerics #>>()
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<#= compRestrictions #>
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{
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<# for (int j = 0; j < i; j++) {#>
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_filters._disabled.Add(TypeHandle.Get<TComponent<#= j #>>());
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<# } #>
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return this;
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}
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<# } #>
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}
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<# } #> |