Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
33 lines
963 B
C#
33 lines
963 B
C#
using System.Runtime.CompilerServices;
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namespace Ghost.Entities.Utilities;
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internal static class TypeHandle
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{
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/// <summary>
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/// Gets the type handle for the specified type.
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/// </summary>
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/// <typeparam name="T">The type to get the handle for.</typeparam>
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/// <returns>The type handle as a nint.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static nint Get<T>()
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{
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return typeof(T).TypeHandle.Value;
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}
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/// <summary>
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/// Gets the type handle for the specified type.
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/// </summary>
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/// <param name="type">The type to get the handle for.</param>
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/// <returns>The type handle as a nint.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static nint Get(Type type)
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{
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return type.TypeHandle.Value;
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}
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public static Type? ToType(nint handle)
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{
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return Type.GetTypeFromHandle(RuntimeTypeHandle.FromIntPtr(handle));
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}
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} |