Files
GhostEngine/Ghost.Entities/Utilities/TypeHandle.cs
Misaki 40d333b004 Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
2025-06-07 20:54:07 +09:00

33 lines
963 B
C#

using System.Runtime.CompilerServices;
namespace Ghost.Entities.Utilities;
internal static class TypeHandle
{
/// <summary>
/// Gets the type handle for the specified type.
/// </summary>
/// <typeparam name="T">The type to get the handle for.</typeparam>
/// <returns>The type handle as a nint.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static nint Get<T>()
{
return typeof(T).TypeHandle.Value;
}
/// <summary>
/// Gets the type handle for the specified type.
/// </summary>
/// <param name="type">The type to get the handle for.</param>
/// <returns>The type handle as a nint.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static nint Get(Type type)
{
return type.TypeHandle.Value;
}
public static Type? ToType(nint handle)
{
return Type.GetTypeFromHandle(RuntimeTypeHandle.FromIntPtr(handle));
}
}