Add benchmark method and improve Unsafe collections
Added a new benchmark method `For` in `ParallelNoiseBenchmark` to test gradient noise generation. Added demonstration code for `UnsafeArray` in `Program.cs` with a custom `Test` struct. Changed property accessors in `IUnsafeCollection<T>` to use `ref` returns for better memory efficiency. Changed property accessors and indexers in `UnsafeArray<T>`, `UnsafeList<T>`, and `UnsafeQueue<T>` to return `ref` types. Changed `TryDequeue` in `UnsafeQueue<T>` to return a default value instead of null. Changed `Clear` and `Dispose` methods in `UnsafeQueue<T>` to reset size and offset. Removed commented-out `BenchmarkRunner` code in `Program.cs`.
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@@ -1,6 +1,7 @@
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using System.Diagnostics.CodeAnalysis;
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using Misaki.HighPerformance.Unsafe.Collections.Contracts;
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using Misaki.HighPerformance.Unsafe.Helpers;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.Unsafe.Collections;
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@@ -11,11 +12,27 @@ public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
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private int _size;
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private int _offset;
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public T* Buffer => _array.Buffer;
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public int Size => _size;
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public int Capacity => _array.Size;
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public readonly T* Buffer => _array.Buffer;
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public readonly int Size => _size;
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public readonly int Capacity => _array.Size;
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public T this[int index] => _array[index];
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public readonly ref T this[int index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => ref _array[index];
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}
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public UnsafeQueue(int capacity, AllocationType allocationType)
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{
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_array = new UnsafeArray<T>(capacity, allocationType);
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_size = 0;
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_offset = 0;
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if (allocationType == AllocationType.Clear)
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{
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Clear();
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}
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}
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public void Enqueue(T value)
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{
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@@ -42,11 +59,11 @@ public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
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return value;
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}
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public bool TryDequeue([MaybeNullWhen(false)] out T? value)
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public bool TryDequeue([MaybeNullWhen(false)] out T value)
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{
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if (_offset > _size)
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if (_size == 0)
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{
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value = null;
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value = default;
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return false;
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}
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@@ -57,15 +74,24 @@ public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
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public void ReAlloc(int newSize)
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{
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_array.ReAlloc(newSize);
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if (_size > newSize)
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{
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_size = newSize;
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}
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}
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public void Clear()
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{
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_array.Clear();
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_size = 0;
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_offset = 0;
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}
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public void Dispose()
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{
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_array.Dispose();
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_size = 0;
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_offset = 0;
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}
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}
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