Refactor job system and update project configuration
Added: - Added `JobExecutor.cs` for job execution management. - Added `JobInfo.cs` to hold job execution information. - Added `TestJobSystem.cs` for unit tests of the job system. - Added `TestJobs.cs` for additional job implementation tests. - Added `WorkerThread.cs` to manage worker threads for jobs. Changed: - Changed `AssemblyInfo.cs.cs` to include a global using directive for `unsafe JobExecuteFunc`. - Changed `IJob.cs` to include an overload of the `Execute` method with a `threadIndex` parameter. - Changed `JobHandle.cs` to include an `IsValid` property and updated internal structure. - Changed `JobScheduler.cs` to improve job scheduling and management. - Changed `JobsUtility.cs` to enhance job management functions. - Changed `MemoryBlock.cs` to reference the heap from which memory was allocated. - Changed `ParallelNoiseBenchmark.cs` to include benchmarks for the job system. - Changed `Program.cs` to execute benchmarks instead of previous test code. Removed: - Removed `.gitignore` entries for default ignored files. - Removed `JobBase.cs` to shift from structs to classes for jobs. - Removed `JobExtensions.cs` indicating a change in job scheduling. - Removed `JobStruct.cs` indicating a change in job structure. - Removed `encodings.xml`, `indexLayout.xml`, and `vcs.xml` files to simplify project configuration. - Removed fields from `JobData.cs` to simplify the job data structure. - Removed `TestJobSystem.csproj` entries related to old project structure.
This commit is contained in:
@@ -5,7 +5,7 @@ using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Misaki.HighPerformance.Test.Jobs;
|
||||
|
||||
internal unsafe struct NoiseJob : IJobParallelFor
|
||||
internal struct NoiseJob : IJobParallelFor
|
||||
{
|
||||
public UnsafeArray<float> buffers;
|
||||
public int width;
|
||||
@@ -41,11 +41,11 @@ internal unsafe struct NoiseJob : IJobParallelFor
|
||||
return float.Lerp(float.Lerp(d00, d10, fp.Y), float.Lerp(d01, d11, fp.Y), fp.X);
|
||||
}
|
||||
|
||||
public void Execute(int index)
|
||||
public void Execute(int loopIndex, int threadIndex)
|
||||
{
|
||||
var x = index % width;
|
||||
var y = index / height;
|
||||
var uv = new Vector2(x, y);
|
||||
buffers[index] = float.Clamp(GradientNoise(uv), 0.0f, 1.0f);
|
||||
var x = loopIndex % width;
|
||||
var y = loopIndex / height;
|
||||
var uv = new Vector2(x, y) / new Vector2(width, height);
|
||||
buffers[loopIndex] = GradientNoise(uv);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user