Refactor trigonometric funcs, optimize GGX benchmark
- Replaced SIMD-based Sin/Cos/SinCos in WideLane with generic polynomial approximations for hardware independence. - Updated ScalarLane Cast to use CreateTruncating. - Applied AggressiveOptimization to key GGX methods; improved luma calculation and radical inverse LUT handling. - Enhanced GGX benchmark setup, cleanup, and timing logic. - Bumped project version to 1.3.1.
This commit is contained in:
@@ -7,7 +7,7 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<Authors>Misaki</Authors>
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<AssemblyVersion>1.3.0</AssemblyVersion>
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<AssemblyVersion>1.3.1</AssemblyVersion>
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<Version>$(AssemblyVersion)</Version>
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<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
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<RepositoryUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</RepositoryUrl>
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@@ -171,7 +171,7 @@ public readonly unsafe struct ScalarLane<TNumber> : ISPMDLane<ScalarLane<TNumber
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where TOther : ISPMDLane<TOther, TOtherNumber>
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where TOtherNumber : unmanaged, INumber<TOtherNumber>, IBinaryNumber<TOtherNumber>, IMinMaxValue<TOtherNumber>, IBitwiseOperators<TOtherNumber, TOtherNumber, TOtherNumber>
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{
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return TOther.Create(TOtherNumber.CreateChecked(value));
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return TOther.Create(TOtherNumber.CreateTruncating(value));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -578,58 +578,129 @@ public readonly unsafe partial struct WideLane<TNumber> : ISPMDLane<WideLane<TNu
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static WideLane<TNumber> Sin(WideLane<TNumber> value)
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{
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if (typeof(TNumber) == typeof(float))
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{
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ref var v = ref Unsafe.As<WideLane<TNumber>, Vector<float>>(ref value);
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var result = Vector.Sin(v);
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return new WideLane<TNumber>(Unsafe.As<Vector<float>, Vector<TNumber>>(ref result));
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}
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else if (typeof(TNumber) == typeof(double))
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{
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ref var v = ref Unsafe.As<WideLane<TNumber>, Vector<double>>(ref value);
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var result = Vector.Sin(v);
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return new WideLane<TNumber>(Unsafe.As<Vector<double>, Vector<TNumber>>(ref result));
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}
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var invPi = Create(TNumber.CreateTruncating(0.318309886f)); // 1 / PI
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return value;
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var x_sin = value;
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var y_sin = x_sin * invPi;
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var k_sin = Round(y_sin);
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var z_sin = y_sin - k_sin;
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var half = Create(TNumber.CreateTruncating(0.5f));
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var two = Create(TNumber.CreateTruncating(2.0f));
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var k_even_sin = Round(k_sin * half) * two;
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var sign_sin = One - two * Abs(k_sin - k_even_sin);
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var c1 = Create(TNumber.CreateTruncating(3.14159265f)); // PI
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var c3 = Create(TNumber.CreateTruncating(-5.16771278f)); // -PI^3 / 6
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var c5 = Create(TNumber.CreateTruncating(2.55016404f)); // PI^5 / 120
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var c7 = Create(TNumber.CreateTruncating(-0.59926453f)); // -PI^7 / 5040
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var c9 = Create(TNumber.CreateTruncating(0.08214589f)); // PI^9 / 362880
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var z2_sin = z_sin * z_sin;
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var poly_sin = MultipleAdd(z2_sin, c9, c7); // c7 + c9*z^2
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poly_sin = MultipleAdd(z2_sin, poly_sin, c5); // c5 + z^2*(...)
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poly_sin = MultipleAdd(z2_sin, poly_sin, c3); // c3 + z^2*(...)
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poly_sin = MultipleAdd(z2_sin, poly_sin, c1); // c1 + z^2*(...)
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poly_sin = z_sin * poly_sin; // z * (...)
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return poly_sin * sign_sin;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static WideLane<TNumber> Cos(WideLane<TNumber> value)
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{
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if (typeof(TNumber) == typeof(float))
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{
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ref var v = ref Unsafe.As<WideLane<TNumber>, Vector<float>>(ref value);
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var result = Vector.Cos(v);
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return new WideLane<TNumber>(Unsafe.As<Vector<float>, Vector<TNumber>>(ref result));
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}
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else if (typeof(TNumber) == typeof(double))
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{
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ref var v = ref Unsafe.As<WideLane<TNumber>, Vector<double>>(ref value);
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var result = Vector.Cos(v);
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return new WideLane<TNumber>(Unsafe.As<Vector<double>, Vector<TNumber>>(ref result));
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}
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var halfPi = Create(TNumber.CreateTruncating(1.570796327f));
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var invPi = Create(TNumber.CreateTruncating(0.318309886f)); // 1 / PI
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return value;
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var x_cos = value + halfPi;
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var y_cos = x_cos * invPi;
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var k_cos = Round(y_cos);
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var z_cos = y_cos - k_cos;
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var half = Create(TNumber.CreateTruncating(0.5f));
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var two = Create(TNumber.CreateTruncating(2.0f));
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var k_even_cos = Round(k_cos * half) * two;
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var sign_cos = One - two * Abs(k_cos - k_even_cos);
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var c1 = Create(TNumber.CreateTruncating(3.14159265f)); // PI
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var c3 = Create(TNumber.CreateTruncating(-5.16771278f)); // -PI^3 / 6
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var c5 = Create(TNumber.CreateTruncating(2.55016404f)); // PI^5 / 120
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var c7 = Create(TNumber.CreateTruncating(-0.59926453f)); // -PI^7 / 5040
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var c9 = Create(TNumber.CreateTruncating(0.08214589f)); // PI^9 / 362880
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var z2_cos = z_cos * z_cos;
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var poly_cos = MultipleAdd(z2_cos, c9, c7);
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poly_cos = MultipleAdd(z2_cos, poly_cos, c5);
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poly_cos = MultipleAdd(z2_cos, poly_cos, c3);
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poly_cos = MultipleAdd(z2_cos, poly_cos, c1);
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poly_cos = z_cos * poly_cos;
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return poly_cos * sign_cos;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static (WideLane<TNumber> sin, WideLane<TNumber> cos) SinCos(WideLane<TNumber> value)
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{
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if (typeof(TNumber) == typeof(float))
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{
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ref var v = ref Unsafe.As<WideLane<TNumber>, Vector<float>>(ref value);
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var (sin, cos) = Vector.SinCos(v);
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return (new WideLane<TNumber>(Unsafe.As<Vector<float>, Vector<TNumber>>(ref sin)), new WideLane<TNumber>(Unsafe.As<Vector<float>, Vector<TNumber>>(ref cos)));
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}
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else if (typeof(TNumber) == typeof(double))
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{
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ref var v = ref Unsafe.As<WideLane<TNumber>, Vector<double>>(ref value);
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var (sin, cos) = Vector.SinCos(v);
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return (new WideLane<TNumber>(Unsafe.As<Vector<double>, Vector<TNumber>>(ref sin)), new WideLane<TNumber>(Unsafe.As<Vector<double>, Vector<TNumber>>(ref cos)));
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}
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var halfPi = Create(TNumber.CreateTruncating(1.570796327f));
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var invPi = Create(TNumber.CreateTruncating(0.318309886f)); // 1 / PI
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return (value, value);
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var x_sin = value;
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var x_cos = value + halfPi;
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// Range Reduction
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// We map any angle to the interval [-0.5, 0.5] (corresponding to the actual angle range [-PI/2, PI/2])
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// y = x * (1 / PI)
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var y_sin = x_sin * invPi;
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var y_cos = x_cos * invPi;
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// k = Round(y)
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var k_sin = Round(y_sin);
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var k_cos = Round(y_cos);
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// z = y - k (Now, the range of z is perfectly reduced to [-0.5, 0.5])
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var z_sin = y_sin - k_sin;
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var z_cos = y_cos - k_cos;
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// 2. Branchless Sign Flip
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// Mathematical principle: Sin(x + k*PI) = Sin(x) * (-1)^k
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// We need to compute (-1)^k. To avoid inefficient bit operations or branches, we compute it with floating-point math:
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// sign = 1.0 - 2.0 * Abs(k - 2.0 * Round(k * 0.5))
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var half = Create(TNumber.CreateTruncating(0.5f));
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var two = Create(TNumber.CreateTruncating(2.0f));
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var one = One;
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var k_even_sin = Round(k_sin * half) * two;
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var sign_sin = one - two * Abs(k_sin - k_even_sin);
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var k_even_cos = Round(k_cos * half) * two;
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var sign_cos = one - two * Abs(k_cos - k_even_cos);
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// 3. Taylor/Remez Polynomial for Sin(PI * z)
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// For z in [-0.5, 0.5],Calculate sin(PI * z)
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// z * (C1 + z^2 * (C3 + z^2 * (C5 + z^2 * (C7 + z^2 * C9))))
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var c1 = Create(TNumber.CreateTruncating(3.14159265f)); // PI
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var c3 = Create(TNumber.CreateTruncating(-5.16771278f)); // -PI^3 / 6
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var c5 = Create(TNumber.CreateTruncating(2.55016404f)); // PI^5 / 120
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var c7 = Create(TNumber.CreateTruncating(-0.59926453f)); // -PI^7 / 5040
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var c9 = Create(TNumber.CreateTruncating(0.08214589f)); // PI^9 / 362880
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var z2_sin = z_sin * z_sin;
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var poly_sin = MultipleAdd(z2_sin, c9, c7); // c7 + c9*z^2
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poly_sin = MultipleAdd(z2_sin, poly_sin, c5); // c5 + z^2*(...)
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poly_sin = MultipleAdd(z2_sin, poly_sin, c3); // c3 + z^2*(...)
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poly_sin = MultipleAdd(z2_sin, poly_sin, c1); // c1 + z^2*(...)
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poly_sin = z_sin * poly_sin; // z * (...)
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var z2_cos = z_cos * z_cos;
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var poly_cos = MultipleAdd(z2_cos, c9, c7);
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poly_cos = MultipleAdd(z2_cos, poly_cos, c5);
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poly_cos = MultipleAdd(z2_cos, poly_cos, c3);
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poly_cos = MultipleAdd(z2_cos, poly_cos, c1);
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poly_cos = z_cos * poly_cos;
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return (poly_sin * sign_sin, poly_cos * sign_cos);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -1,4 +1,6 @@
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using BenchmarkDotNet.Attributes;
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using BenchmarkDotNet.Diagnosers;
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using BenchmarkDotNet.Engines;
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using Misaki.HighPerformance.Image;
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using Misaki.HighPerformance.Jobs;
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using Misaki.HighPerformance.Mathematics;
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@@ -41,7 +43,7 @@ internal unsafe struct GGXMipGenerationJobSPMD<TFloat, TInt> : IJobParallelFor
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return bits * 2.3283064365386963e-10f; // bits / 0x100000000
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private static Vector2<TFloat, float> Hammersley(TFloat i, uint N, float* lut)
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{
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var x = i / N;
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@@ -50,7 +52,7 @@ internal unsafe struct GGXMipGenerationJobSPMD<TFloat, TInt> : IJobParallelFor
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}
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// --- GGX Importance Sampling ---
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private static Vector3<TFloat, float> ImportanceSampleGGX(Vector2<TFloat, float> Xi, Vector3<TFloat, float> N, float roughness)
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{
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var a = roughness * roughness; // Disney/Epic remap roughness for better visual linearity
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@@ -82,7 +84,7 @@ internal unsafe struct GGXMipGenerationJobSPMD<TFloat, TInt> : IJobParallelFor
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// --- Image Sampling Helpers ---
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// Maps a 3D direction vector to 2D equirectangular UVs
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private static Vector2<TFloat, float> DirToEquirectangularUV(Vector3<TFloat, float> dir)
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{
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var u = TFloat.Atan2(dir.z, dir.x);
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@@ -94,7 +96,7 @@ internal unsafe struct GGXMipGenerationJobSPMD<TFloat, TInt> : IJobParallelFor
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}
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// Samples the source HDR image using bilinear interpolation (simplified to nearest neighbor for brevity here)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.AggressiveOptimization)]
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private static Vector3<TFloat, float> SampleEquirectangularMap(float* img, int w, int h, Vector3<TFloat, float> dir)
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{
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var uv = DirToEquirectangularUV(dir);
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@@ -112,6 +114,7 @@ internal unsafe struct GGXMipGenerationJobSPMD<TFloat, TInt> : IJobParallelFor
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return MathV.GatherVector3<TFloat, float>(img, idx.GetUnsafePtr(), 1);
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}
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[MethodImpl(MethodImplOptions.AggressiveOptimization)]
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public void Execute(int loopIndex, ref readonly JobExecutionContext ctx)
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{
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var m = 0;
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@@ -157,17 +160,14 @@ internal unsafe struct GGXMipGenerationJobSPMD<TFloat, TInt> : IJobParallelFor
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TFloat.Create(V.z)
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);
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//var vPrefilteredColorX = TFloat.Zero;
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//var vPrefilteredColorY = TFloat.Zero;
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//var vPrefilteredColorZ = TFloat.Zero;
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var vPrefilteredColor = Vector3<TFloat, float>.Zero;
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var vTotalWeight = TFloat.Zero;
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// 3. Monte Carlo Integration Loop
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// We assume WideLane is supported in the test.
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var dynamicSampleCount = (uint)max(1.0f, SAMPLE_COUNT * pLevel->roughness);
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var vDynamicSampleCount = TFloat.Create(dynamicSampleCount);
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var vLumaVector = MathV.Create<TFloat, float>(0.2126f, 0.7152f, 0.0722f);
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for (var i = 0u; i < dynamicSampleCount; i += (uint)TFloat.LaneWidth)
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{
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@@ -194,7 +194,7 @@ internal unsafe struct GGXMipGenerationJobSPMD<TFloat, TInt> : IJobParallelFor
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// A sun pixel (luma 1000.0) gets a tiny weight of ~0.001, naturally suppressing it.
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// This introduce bias, but significantly reduces fireflies without needing solid angle sampling or cdf inversion.
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// And since this is a mip generation step, a little bias is acceptable for much better performance and stability.
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var luma = MathV.Dot(sampleColor, MathV.Create<TFloat, float>(0.2126f, 0.7152f, 0.0722f));
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var luma = MathV.Dot(sampleColor, vLumaVector);
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var fireflyWeight = TFloat.One / (TFloat.One + luma);
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var finalWeight = NdotL * fireflyWeight;
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@@ -381,6 +381,7 @@ internal unsafe struct GGXMipGenerationJob : IJobParallelFor
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}
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}
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[SimpleJob(RunStrategy.ColdStart, launchCount: 1, warmupCount: 0, iterationCount: 1, invocationCount: 1, id: "QuickRun")]
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public unsafe class GGXMipGenerationBenchmark
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{
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private ImageResultFloat _image;
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@@ -388,7 +389,7 @@ public unsafe class GGXMipGenerationBenchmark
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private int _totalPixel;
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private float** _pResult;
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private MipLevel* _pMipLevels;
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private float* radicalInverse_VdCLut;
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private float* _radicalInverse_VdCLut;
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private JobScheduler _jobScheduler = null!;
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@@ -434,10 +435,10 @@ public unsafe class GGXMipGenerationBenchmark
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ThreadPriority = ThreadPriority.Normal,
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};
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radicalInverse_VdCLut = (float*)NativeMemory.Alloc(GGXMipGenerationJob.SAMPLE_COUNT * sizeof(float));
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_radicalInverse_VdCLut = (float*)NativeMemory.Alloc(GGXMipGenerationJob.SAMPLE_COUNT * sizeof(float));
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for (var i = 0u; i < GGXMipGenerationJob.SAMPLE_COUNT; i++)
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{
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radicalInverse_VdCLut[i] = GGXMipGenerationJob.RadicalInverse_VdC(i);
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_radicalInverse_VdCLut[i] = GGXMipGenerationJob.RadicalInverse_VdC(i);
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}
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_jobScheduler = new JobScheduler(in desc);
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@@ -490,10 +491,12 @@ public unsafe class GGXMipGenerationBenchmark
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[GlobalCleanup]
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public void Cleanup()
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{
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#if false
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for (var i = 0; i < _mipLevels; i++)
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{
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DumpMipLevelToPng(_pResult[i], (int)_pMipLevels[i].width, (int)_pMipLevels[i].height, $"C:\\Users\\Misaki\\Downloads\\Im\\mip_level_{i}.png");
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}
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#endif
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_image.Dispose();
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for (var i = 0; i < _mipLevels; i++)
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@@ -503,12 +506,12 @@ public unsafe class GGXMipGenerationBenchmark
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NativeMemory.Free(_pResult);
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NativeMemory.Free(_pMipLevels);
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NativeMemory.Free(radicalInverse_VdCLut);
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NativeMemory.Free(_radicalInverse_VdCLut);
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_jobScheduler.Dispose();
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}
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[Benchmark]
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[Benchmark(Baseline = true)]
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public void JobGGX()
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{
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JobHandle handle;
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@@ -519,7 +522,7 @@ public unsafe class GGXMipGenerationBenchmark
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image = _image,
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pMipLevels = _pMipLevels,
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numMipLevels = _mipLevels,
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radicalInverse_VdCLut = radicalInverse_VdCLut
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radicalInverse_VdCLut = _radicalInverse_VdCLut
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};
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handle = _jobScheduler.ScheduleParallelFor(in job, _totalPixel, 64);
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@@ -531,7 +534,7 @@ public unsafe class GGXMipGenerationBenchmark
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image = _image,
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pMipLevels = _pMipLevels,
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numMipLevels = _mipLevels,
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radicalInverse_VdCLut = radicalInverse_VdCLut
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radicalInverse_VdCLut = _radicalInverse_VdCLut
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};
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handle = _jobScheduler.ScheduleParallelFor(in job, _totalPixel, 64);
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@@ -548,7 +551,7 @@ public unsafe class GGXMipGenerationBenchmark
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image = _image,
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pMipLevels = _pMipLevels,
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numMipLevels = _mipLevels,
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radicalInverse_VdCLut = radicalInverse_VdCLut
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||||
radicalInverse_VdCLut = _radicalInverse_VdCLut
|
||||
};
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||||
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||||
Parallel.For(0, _totalPixel, new ParallelOptions { MaxDegreeOfParallelism = Environment.ProcessorCount - 1 }, i =>
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||||
@@ -567,12 +570,10 @@ public unsafe class GGXMipGenerationBenchmark
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||||
image = _image,
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||||
pMipLevels = _pMipLevels,
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||||
numMipLevels = _mipLevels,
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radicalInverse_VdCLut = radicalInverse_VdCLut
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||||
radicalInverse_VdCLut = _radicalInverse_VdCLut
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||||
};
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||||
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||||
//var handle = _jobScheduler.ScheduleParallelFor(in job, _totalPixel, 64);
|
||||
//_jobScheduler.Wait(handle);
|
||||
var ctx = new JobExecutionContext();
|
||||
job.Run(_totalPixel, in ctx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,16 +8,22 @@ using System.Runtime.InteropServices;
|
||||
|
||||
//BenchmarkRunner.Run<GGXMipGenerationBenchmark>();
|
||||
|
||||
const int count = 1;
|
||||
|
||||
var bench = new GGXMipGenerationBenchmark();
|
||||
bench.Setup();
|
||||
|
||||
var sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
bench.JobGGX();
|
||||
sw.Stop();
|
||||
Console.WriteLine($"GGX Mip Generation: {sw.Elapsed.TotalMilliseconds} ms");
|
||||
bench.Cleanup();
|
||||
|
||||
//Console.WriteLine(sw.Elapsed.TotalMilliseconds);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
bench.JobGGX();
|
||||
}
|
||||
|
||||
sw.Stop();
|
||||
var avgTime = sw.Elapsed.TotalMilliseconds / count;
|
||||
Console.WriteLine($"GGX Mip Generation: {avgTime} ms");
|
||||
bench.Cleanup();
|
||||
|
||||
//AllocationManager.Initialize(AllocationManagerInitOpts.Default);
|
||||
//var set = new UnsafeBitSet(100, AllocationHandle.Persistent, AllocationOption.Clear);
|
||||
|
||||
Reference in New Issue
Block a user