Job system priorities, async waits, parallel map/queue
Major refactor: - Add job priority tiers and async wait APIs to IJobScheduler - Implement priority-based job queues and scheduling logic - Introduce UnsafeParallelHashMap and refactor UnsafeParallelQueue - Refactor UnsafeSlotMap to chunked storage for scalability - Update SlotMap/ConcurrentSlotMap for consistency and perf - Add new benchmarks and unit tests for parallel collections - Misc: add MemoryUtility.AlignUp, version bumps, test improvements, bug fixes
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@@ -6,7 +6,7 @@
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<AssemblyVersion>1.6.1</AssemblyVersion>
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<AssemblyVersion>2.0.0</AssemblyVersion>
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<Version>$(AssemblyVersion)</Version>
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<Authors>Misaki</Authors>
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<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
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