Job system priorities, async waits, parallel map/queue

Major refactor:
- Add job priority tiers and async wait APIs to IJobScheduler
- Implement priority-based job queues and scheduling logic
- Introduce UnsafeParallelHashMap and refactor UnsafeParallelQueue
- Refactor UnsafeSlotMap to chunked storage for scalability
- Update SlotMap/ConcurrentSlotMap for consistency and perf
- Add new benchmarks and unit tests for parallel collections
- Misc: add MemoryUtility.AlignUp, version bumps, test improvements, bug fixes
This commit is contained in:
2026-04-18 11:26:08 +09:00
parent d5616daa05
commit 13802ca6c8
22 changed files with 1459 additions and 267 deletions

View File

@@ -1,7 +1,6 @@
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Collections;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;