Job system priorities, async waits, parallel map/queue
Major refactor: - Add job priority tiers and async wait APIs to IJobScheduler - Implement priority-based job queues and scheduling logic - Introduce UnsafeParallelHashMap and refactor UnsafeParallelQueue - Refactor UnsafeSlotMap to chunked storage for scalability - Update SlotMap/ConcurrentSlotMap for consistency and perf - Add new benchmarks and unit tests for parallel collections - Misc: add MemoryUtility.AlignUp, version bumps, test improvements, bug fixes
This commit is contained in:
@@ -1,5 +1,80 @@
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namespace Misaki.HighPerformance.Jobs;
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namespace Misaki.HighPerformance.Jobs;
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internal sealed class WaitItem : IThreadPoolWorkItem
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{
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private readonly IJobScheduler _scheduler;
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private readonly JobHandle _jobHandle;
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private readonly TaskCompletionSource _completionSource;
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public Task Task => _completionSource.Task;
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public WaitItem(IJobScheduler scheduler, JobHandle jobHandle, CancellationToken cancellationToken)
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{
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_scheduler = scheduler;
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_jobHandle = jobHandle;
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_completionSource = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
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cancellationToken.Register((cs, tk) => ((TaskCompletionSource)cs!).TrySetCanceled(tk), _completionSource);
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}
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public void Execute()
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{
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_scheduler.Wait(_jobHandle);
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_completionSource.SetResult();
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}
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}
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internal sealed class WaitAllItem : IThreadPoolWorkItem
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{
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private readonly IJobScheduler _scheduler;
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private readonly Memory<JobHandle> _jobHandles;
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private readonly TaskCompletionSource _completionSource;
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public Task Task => _completionSource.Task;
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public WaitAllItem(IJobScheduler scheduler, Memory<JobHandle> jobHandles, CancellationToken cancellationToken)
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{
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_scheduler = scheduler;
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_jobHandles = jobHandles;
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_completionSource = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
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cancellationToken.Register((cs, tk) => ((TaskCompletionSource)cs!).TrySetCanceled(tk), _completionSource);
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}
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public void Execute()
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{
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_scheduler.WaitAll(_jobHandles.Span);
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_completionSource.SetResult();
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}
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}
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internal sealed class WaitAnyItem : IThreadPoolWorkItem
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{
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private readonly IJobScheduler _scheduler;
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private readonly ReadOnlyMemory<JobHandle> _jobHandles;
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private readonly TaskCompletionSource<JobHandle> _completionSource;
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public Task<JobHandle> Task => _completionSource.Task;
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public WaitAnyItem(IJobScheduler scheduler, ReadOnlyMemory<JobHandle> jobHandles, CancellationToken cancellationToken)
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{
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_scheduler = scheduler;
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_jobHandles = jobHandles;
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_completionSource = new TaskCompletionSource<JobHandle>(TaskCreationOptions.RunContinuationsAsynchronously);
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cancellationToken.Register((cs, tk) => ((TaskCompletionSource)cs!).TrySetCanceled(tk), _completionSource);
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}
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public void Execute()
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{
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var completedHandle = _scheduler.WaitAny(_jobHandles.Span);
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_completionSource.SetResult(completedHandle);
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}
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}
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public interface IJobScheduler
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public interface IJobScheduler
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{
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{
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/// <summary>
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/// <summary>
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@@ -18,9 +93,10 @@ public interface IJobScheduler
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="dependency">A <see cref="JobHandle"/> representing the dependencies that must be completed before this job can begin.
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/// <param name="dependency">A <see cref="JobHandle"/> representing the dependencies that must be completed before this job can begin.
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/// Use <see cref="JobHandle.Invalid"/> if there are no dependencies.</param>
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/// Use <see cref="JobHandle.Invalid"/> if there are no dependencies.</param>
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/// <param name="priority">The priority of the job.</param>
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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JobHandle Schedule<T>(ref readonly T job, int threadIndex, JobHandle dependency)
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JobHandle Schedule<T>(ref readonly T job, int threadIndex, JobHandle dependency, JobPriority priority = JobPriority.Normal)
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where T : unmanaged, IJob;
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where T : unmanaged, IJob;
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/// <summary>
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/// <summary>
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@@ -31,7 +107,7 @@ public interface IJobScheduler
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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JobHandle Schedule<T>(ref readonly T job, int threadIndex)
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JobHandle Schedule<T>(ref readonly T job, int threadIndex, JobPriority priority = JobPriority.Normal)
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where T : unmanaged, IJob;
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where T : unmanaged, IJob;
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/// <summary>
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/// <summary>
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@@ -39,9 +115,10 @@ public interface IJobScheduler
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/// </summary>
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/// </summary>
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/// <typeparam name="T">The type of the job to execute. Must implement <see cref="IJob"/> and be unmanaged.</typeparam>
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/// <typeparam name="T">The type of the job to execute. Must implement <see cref="IJob"/> and be unmanaged.</typeparam>
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/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
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/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
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/// <param name="priority">The priority of the job.</param>
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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JobHandle Schedule<T>(ref readonly T job, JobHandle dependency)
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JobHandle Schedule<T>(ref readonly T job, JobHandle dependency, JobPriority priority = JobPriority.Normal)
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where T : unmanaged, IJob;
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where T : unmanaged, IJob;
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/// <summary>
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/// <summary>
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@@ -50,9 +127,10 @@ public interface IJobScheduler
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/// <typeparam name="T">The type of the job to execute. Must implement <see cref="IJob"/> and be unmanaged.</typeparam>
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/// <typeparam name="T">The type of the job to execute. Must implement <see cref="IJob"/> and be unmanaged.</typeparam>
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/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
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/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="priority">The priority of the job.</param>
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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JobHandle Schedule<T>(ref readonly T job)
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JobHandle Schedule<T>(ref readonly T job, JobPriority priority = JobPriority.Normal)
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where T : unmanaged, IJob;
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where T : unmanaged, IJob;
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/// <summary>
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/// <summary>
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@@ -65,9 +143,10 @@ public interface IJobScheduler
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="dependency">A <see cref="JobHandle"/> representing the dependencies that must be completed before this job can begin.
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/// <param name="dependency">A <see cref="JobHandle"/> representing the dependencies that must be completed before this job can begin.
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/// Use <see cref="JobHandle.Invalid"/> if there are no dependencies.</param>
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/// Use <see cref="JobHandle.Invalid"/> if there are no dependencies.</param>
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/// <param name="priority">The priority of the job.</param>
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobHandle dependency)
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JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobHandle dependency, JobPriority priority = JobPriority.Normal)
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where T : unmanaged, IJobParallelFor;
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where T : unmanaged, IJobParallelFor;
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/// <summary>
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/// <summary>
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@@ -78,9 +157,10 @@ public interface IJobScheduler
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/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
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/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
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/// <param name="batchSize">The number of iterations to include in each batch.</param>
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/// <param name="batchSize">The number of iterations to include in each batch.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="priority">The priority of the job.</param>
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex)
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JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobPriority priority = JobPriority.Normal)
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where T : unmanaged, IJobParallelFor;
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where T : unmanaged, IJobParallelFor;
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/// <summary>
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/// <summary>
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@@ -90,10 +170,11 @@ public interface IJobScheduler
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/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
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/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
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/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
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/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
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/// <param name="batchSize">The number of iterations to include in each batch.</param>
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/// <param name="batchSize">The number of iterations to include in each batch.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="dependency">The job that this job depends on.</param>
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/// <param name="priority">The priority of the job.</param>
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, JobHandle dependency)
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JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, JobHandle dependency, JobPriority priority = JobPriority.Normal)
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where T : unmanaged, IJobParallelFor;
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where T : unmanaged, IJobParallelFor;
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/// <summary>
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/// <summary>
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@@ -103,10 +184,10 @@ public interface IJobScheduler
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/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
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/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
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/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
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/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
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/// <param name="batchSize">The number of iterations to include in each batch.</param>
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/// <param name="batchSize">The number of iterations to include in each batch.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="priority">The priority of the job.</param>
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize)
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JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, JobPriority priority = JobPriority.Normal)
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where T : unmanaged, IJobParallelFor;
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where T : unmanaged, IJobParallelFor;
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/// <summary>
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/// <summary>
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@@ -119,9 +200,10 @@ public interface IJobScheduler
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="dependency">A <see cref="JobHandle"/> representing the dependencies that must be completed before this job can begin.
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/// <param name="dependency">A <see cref="JobHandle"/> representing the dependencies that must be completed before this job can begin.
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/// Use <see cref="JobHandle.Invalid"/> if there are no dependencies.</param>
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/// Use <see cref="JobHandle.Invalid"/> if there are no dependencies.</param>
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/// <param name="priority">The priority of the job.</param>
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobHandle dependency)
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JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobHandle dependency, JobPriority priority = JobPriority.Normal)
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where T : unmanaged, IJobParallel;
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where T : unmanaged, IJobParallel;
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/// <summary>
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/// <summary>
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@@ -132,9 +214,10 @@ public interface IJobScheduler
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/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
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/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
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/// <param name="batchSize">The number of iterations to include in each batch.</param>
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/// <param name="batchSize">The number of iterations to include in each batch.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
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/// <param name="priority">The priority of the job.</param>
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
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JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex)
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JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobPriority priority = JobPriority.Normal)
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||||||
where T : unmanaged, IJobParallel;
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where T : unmanaged, IJobParallel;
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|
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/// <summary>
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/// <summary>
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@@ -144,10 +227,11 @@ public interface IJobScheduler
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/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
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/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
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||||||
/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
|
/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
|
||||||
/// <param name="batchSize">The number of iterations to include in each batch.</param>
|
/// <param name="batchSize">The number of iterations to include in each batch.</param>
|
||||||
/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
|
/// <param name="dependency">The job that this job depends on.</param>
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||||||
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/// <param name="priority">The priority of the job.</param>
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||||||
/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
|
/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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||||||
/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
|
/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
|
||||||
JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, JobHandle dependency)
|
JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, JobHandle dependency, JobPriority priority = JobPriority.Normal)
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||||||
where T : unmanaged, IJobParallel;
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where T : unmanaged, IJobParallel;
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|
|
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/// <summary>
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/// <summary>
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||||||
@@ -157,10 +241,10 @@ public interface IJobScheduler
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|||||||
/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
|
/// <param name="job">The job instance to be executed. The job data will be copied internally.</param>
|
||||||
/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
|
/// <param name="totalIteration">The total number of iterations to be processed by the job.</param>
|
||||||
/// <param name="batchSize">The number of iterations to include in each batch.</param>
|
/// <param name="batchSize">The number of iterations to include in each batch.</param>
|
||||||
/// <param name="threadIndex">The index of the thread that is preferred to execute the job. This is used to assign thread-specific data. Use -1 to allow any thread to execute the job.</param>
|
/// <param name="priority">The priority of the job.</param>
|
||||||
/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
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/// <returns>A <see cref="JobHandle"/> that can be used to track the completion of the scheduled job.
|
||||||
/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
|
/// Returns <see cref="JobHandle.Invalid"/> if the job data allocation fails.</returns>
|
||||||
JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize)
|
JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJobParallel;
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where T : unmanaged, IJobParallel;
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||||||
|
|
||||||
/// <summary>
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/// <summary>
|
||||||
@@ -200,4 +284,31 @@ public interface IJobScheduler
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/// <param name="handles">A read-only span containing the job handles to monitor for completion.</param>
|
/// <param name="handles">A read-only span containing the job handles to monitor for completion.</param>
|
||||||
/// <returns>The first job handle from the provided collection that has completed.</returns>
|
/// <returns>The first job handle from the provided collection that has completed.</returns>
|
||||||
JobHandle WaitAny(params ReadOnlySpan<JobHandle> handles);
|
JobHandle WaitAny(params ReadOnlySpan<JobHandle> handles);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Waits asynchronously until the specified job is completed, allowing the calling thread to perform other work while waiting.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="handle">The handle of the job to wait for.</param>
|
||||||
|
/// <param name="cancellationToken">A cancellation token that can be used to cancel the wait operation.</param>
|
||||||
|
/// <returns>A task that represents the asynchronous wait operation.</returns>
|
||||||
|
Task WaitAsync(JobHandle handle, CancellationToken cancellationToken = default);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Waits asynchronously until all specified job handles have completed, allowing the calling thread to perform other work while waiting.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// The collection handles will be reordered in-place to move completed handles to the front.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="handles">A read-only memory containing the job handles to monitor for completion.</param>
|
||||||
|
/// <param name="cancellationToken">A cancellation token that can be used to cancel the wait operation.</param>
|
||||||
|
/// <returns>A task that represents the asynchronous wait operation.</returns>
|
||||||
|
Task WaitAllAsync(Memory<JobHandle> handles, CancellationToken cancellationToken = default);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Waits asynchronously until any of the specified job handles has completed, allowing the calling thread to perform other work while waiting, and returns the first completed handle.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="handles">A read-only memory containing the job handles to monitor for completion.</param>
|
||||||
|
/// <param name="cancellationToken">A cancellation token that can be used to cancel the wait operation.</param>
|
||||||
|
/// <returns>A task that represents the asynchronous wait operation.</returns>
|
||||||
|
Task<JobHandle> WaitAnyAsync(ReadOnlyMemory<JobHandle> handles, CancellationToken cancellationToken = default);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,6 @@
|
|||||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
|
||||||
using Misaki.HighPerformance.LowLevel.Collections;
|
using Misaki.HighPerformance.LowLevel.Collections;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
namespace Misaki.HighPerformance.Jobs;
|
namespace Misaki.HighPerformance.Jobs;
|
||||||
|
|
||||||
@@ -33,10 +31,11 @@ public enum JobState
|
|||||||
Completed = 3
|
Completed = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
internal enum HeapType
|
public enum JobPriority
|
||||||
{
|
{
|
||||||
Native,
|
High = 0,
|
||||||
Managed,
|
Normal = 1,
|
||||||
|
Low = 2
|
||||||
}
|
}
|
||||||
|
|
||||||
internal unsafe struct JobInfo
|
internal unsafe struct JobInfo
|
||||||
@@ -95,6 +94,7 @@ internal unsafe struct JobInfo
|
|||||||
public int dependentCount;
|
public int dependentCount;
|
||||||
|
|
||||||
public JobRanges jobRanges;
|
public JobRanges jobRanges;
|
||||||
|
public JobPriority priority;
|
||||||
|
|
||||||
public int state;
|
public int state;
|
||||||
public int remainingBatches;
|
public int remainingBatches;
|
||||||
|
|||||||
@@ -8,6 +8,24 @@ using System.Runtime.CompilerServices;
|
|||||||
|
|
||||||
namespace Misaki.HighPerformance.Jobs;
|
namespace Misaki.HighPerformance.Jobs;
|
||||||
|
|
||||||
|
public struct JobSchedulerDesc
|
||||||
|
{
|
||||||
|
public int ThreadCount
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ThreadPriority ThreadPriority
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public object? State
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Provides a mechanism for scheduling and executing jobs across multiple worker threads.
|
/// Provides a mechanism for scheduling and executing jobs across multiple worker threads.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -19,7 +37,7 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
private FreeList _freeList;
|
private FreeList _freeList;
|
||||||
|
|
||||||
private readonly ConcurrentSlotMap<JobInfo> _jobInfoPool;
|
private readonly ConcurrentSlotMap<JobInfo> _jobInfoPool;
|
||||||
private readonly ConcurrentQueue<JobHandle> _jobQueue;
|
private readonly ConcurrentQueue<JobHandle>[] _jobQueues;
|
||||||
private readonly WorkerThread[] _workerThreads;
|
private readonly WorkerThread[] _workerThreads;
|
||||||
|
|
||||||
private readonly SemaphoreSlim _workSignal;
|
private readonly SemaphoreSlim _workSignal;
|
||||||
@@ -29,25 +47,68 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
|
|
||||||
private bool _disposed = false;
|
private bool _disposed = false;
|
||||||
|
|
||||||
internal bool IsCancellationRequested => _cts.IsCancellationRequested;
|
|
||||||
internal object? State => _state;
|
internal object? State => _state;
|
||||||
|
internal bool IsCancellationRequested => _cts.IsCancellationRequested;
|
||||||
|
|
||||||
public int WorkerCount => _workerThreads.Length;
|
public int WorkerCount => _workerThreads.Length;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="JobScheduler"/> class with the specified description.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="desc">The description for the job scheduler.</param>
|
||||||
|
public JobScheduler(ref readonly JobSchedulerDesc desc)
|
||||||
|
{
|
||||||
|
var workerCount = Math.Max(1, desc.ThreadCount);
|
||||||
|
|
||||||
|
_freeList = new FreeList(MemoryUtility.AlignOf<IntPtr>(), maxConcurrencyLevel: workerCount);
|
||||||
|
|
||||||
|
_jobInfoPool = new ConcurrentSlotMap<JobInfo>(128);
|
||||||
|
_jobQueues = new ConcurrentQueue<JobHandle>[3];
|
||||||
|
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
_jobQueues[i] = new ConcurrentQueue<JobHandle>();
|
||||||
|
}
|
||||||
|
|
||||||
|
_workSignal = new SemaphoreSlim(0);
|
||||||
|
_cts = new CancellationTokenSource();
|
||||||
|
|
||||||
|
_state = desc.State;
|
||||||
|
|
||||||
|
_workerThreads = new WorkerThread[workerCount];
|
||||||
|
|
||||||
|
for (var i = 0; i < workerCount; i++)
|
||||||
|
{
|
||||||
|
_workerThreads[i] = new WorkerThread(i, this, desc.ThreadPriority);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var worker in _workerThreads)
|
||||||
|
{
|
||||||
|
worker.Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initializes a new instance of the <see cref="JobScheduler"/> class with the specified number of worker threads.
|
/// Initializes a new instance of the <see cref="JobScheduler"/> class with the specified number of worker threads.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="threadCount">The number of worker threads to create. If less than 1, at least one thread will be created.</param>
|
/// <param name="threadCount">The number of worker threads to create. If less than 1, at least one thread will be created.</param>
|
||||||
/// <param name="priority">The priority of the worker threads.</param>
|
/// <param name="priority">The priority of the worker threads.</param>
|
||||||
/// <param name="state">The state object for the job scheduler.</param>
|
/// <param name="state">The state object for the job scheduler.</param>
|
||||||
public JobScheduler(int threadCount, ThreadPriority priority = ThreadPriority.Normal, object? state = null)
|
/// <param name="allowManagedJobs">A value indicating whether managed jobs are allowed.</param>
|
||||||
|
[Obsolete("Use JobScheduler(JobSchedulerDesc) instead.")]
|
||||||
|
public JobScheduler(int threadCount, ThreadPriority priority = ThreadPriority.Normal, object? state = null, bool allowManagedJobs = false)
|
||||||
{
|
{
|
||||||
var workerCount = Math.Max(1, threadCount);
|
var workerCount = Math.Max(1, threadCount);
|
||||||
|
|
||||||
_freeList = new FreeList(MemoryUtility.AlignOf<IntPtr>(), maxConcurrencyLevel: threadCount);
|
_freeList = new FreeList(MemoryUtility.AlignOf<IntPtr>(), maxConcurrencyLevel: workerCount);
|
||||||
|
|
||||||
_jobInfoPool = new ConcurrentSlotMap<JobInfo>(128);
|
_jobInfoPool = new ConcurrentSlotMap<JobInfo>(128);
|
||||||
_jobQueue = new ConcurrentQueue<JobHandle>();
|
_jobQueues = new ConcurrentQueue<JobHandle>[3];
|
||||||
|
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
_jobQueues[i] = new ConcurrentQueue<JobHandle>();
|
||||||
|
}
|
||||||
|
|
||||||
_workSignal = new SemaphoreSlim(0);
|
_workSignal = new SemaphoreSlim(0);
|
||||||
_cts = new CancellationTokenSource();
|
_cts = new CancellationTokenSource();
|
||||||
@@ -72,7 +133,7 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
Dispose();
|
Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void EnqueueJobIfReady(JobHandle handle)
|
private void EnqueueJobIfReady(JobHandle handle, int threadIndex)
|
||||||
{
|
{
|
||||||
ref var jobInfo = ref _jobInfoPool.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
|
ref var jobInfo = ref _jobInfoPool.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
|
||||||
|
|
||||||
@@ -84,14 +145,20 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var tier = (int)jobInfo.priority;
|
||||||
ConcurrentQueue<JobHandle> jobQueue;
|
ConcurrentQueue<JobHandle> jobQueue;
|
||||||
if (jobInfo.threadIndex >= 0 && jobInfo.threadIndex < _workerThreads.Length)
|
if (jobInfo.threadIndex >= 0 && jobInfo.threadIndex < _workerThreads.Length)
|
||||||
{
|
{
|
||||||
jobQueue = _workerThreads[jobInfo.threadIndex].LocalQueue;
|
jobQueue = _workerThreads[jobInfo.threadIndex].LocalQueues[tier];
|
||||||
|
}
|
||||||
|
else if (threadIndex >= 0 && threadIndex < _workerThreads.Length)
|
||||||
|
{
|
||||||
|
// Put into the local thread queue if the scheduling thread is a worker thread. This can improve cache locality and reduce contention on the main queue.
|
||||||
|
jobQueue = _workerThreads[threadIndex].LocalQueues[tier];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
jobQueue = _jobQueue;
|
jobQueue = _jobQueues[tier];
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ensure the count of this job handle won't exceed the number of worker threads.
|
// Ensure the count of this job handle won't exceed the number of worker threads.
|
||||||
@@ -107,7 +174,7 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private JobHandle CreateJobHandle(ref JobInfo jobInfo, params ReadOnlySpan<JobHandle> dependencies)
|
private JobHandle CreateJobHandle(ref JobInfo jobInfo, int threadIndex, params ReadOnlySpan<JobHandle> dependencies)
|
||||||
{
|
{
|
||||||
var validDepCount = 0;
|
var validDepCount = 0;
|
||||||
for (var i = 0; i < dependencies.Length; i++)
|
for (var i = 0; i < dependencies.Length; i++)
|
||||||
@@ -199,7 +266,7 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
// Lower the initial 1 guard lock; Enqueue if met
|
// Lower the initial 1 guard lock; Enqueue if met
|
||||||
if (Interlocked.Decrement(ref infoInPool.dependencyCount) == 0)
|
if (Interlocked.Decrement(ref infoInPool.dependencyCount) == 0)
|
||||||
{
|
{
|
||||||
EnqueueJobIfReady(handle);
|
EnqueueJobIfReady(handle, threadIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
return handle;
|
return handle;
|
||||||
@@ -208,16 +275,22 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
internal bool HasWork()
|
internal bool HasWork()
|
||||||
{
|
{
|
||||||
if (!_jobQueue.IsEmpty)
|
for (var i = 0; i < _jobQueues.Length; i++)
|
||||||
{
|
{
|
||||||
return true;
|
if (!_jobQueues[i].IsEmpty)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (var i = 0; i < _workerThreads.Length; i++)
|
for (var i = 0; i < _workerThreads.Length; i++)
|
||||||
{
|
{
|
||||||
if (!_workerThreads[i].LocalQueue.IsEmpty)
|
for (var j = 0; j < _workerThreads[i].LocalQueues.Length; j++)
|
||||||
{
|
{
|
||||||
return true;
|
if (!_workerThreads[i].LocalQueues[j].IsEmpty)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -231,15 +304,15 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
internal bool TryStealFromMain(int threadIndex, out JobHandle outHandle)
|
internal bool TryStealFromMain(int tier, out JobHandle outHandle)
|
||||||
{
|
{
|
||||||
return _jobQueue.TryDequeue(out outHandle);
|
return _jobQueues[tier].TryDequeue(out outHandle);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
internal bool TryStealFromWorker(int threadIndex, out JobHandle outHandle)
|
internal bool TryStealFromWorker(int threadIndex, int tier, out JobHandle outHandle)
|
||||||
{
|
{
|
||||||
return _workerThreads[threadIndex].LocalQueue.TryDequeue(out outHandle);
|
return _workerThreads[threadIndex].LocalQueues[tier].TryDequeue(out outHandle);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
@@ -254,7 +327,7 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
return ref _jobInfoPool.GetElementReferenceAt(handle.ID, handle.Generation, out exist);
|
return ref _jobInfoPool.GetElementReferenceAt(handle.ID, handle.Generation, out exist);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void MarkJobComplete(JobHandle handle)
|
internal void MarkJobComplete(JobHandle handle, int threadIndex)
|
||||||
{
|
{
|
||||||
Debug.Assert(handle.IsValid);
|
Debug.Assert(handle.IsValid);
|
||||||
|
|
||||||
@@ -309,7 +382,7 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
ref var depJobInfo = ref _jobInfoPool.GetElementReferenceAt(depHandle.ID, depHandle.Generation, out var depExist);
|
ref var depJobInfo = ref _jobInfoPool.GetElementReferenceAt(depHandle.ID, depHandle.Generation, out var depExist);
|
||||||
if (depExist && Interlocked.Decrement(ref depJobInfo.dependencyCount) == 0)
|
if (depExist && Interlocked.Decrement(ref depJobInfo.dependencyCount) == 0)
|
||||||
{
|
{
|
||||||
EnqueueJobIfReady(depHandle);
|
EnqueueJobIfReady(depHandle, threadIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -319,7 +392,7 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
_jobInfoPool.Remove(handle.ID, handle.Generation);
|
_jobInfoPool.Remove(handle.ID, handle.Generation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public JobHandle Schedule<T>(ref readonly T job, int threadIndex, JobHandle dependency)
|
public JobHandle Schedule<T>(ref readonly T job, int threadIndex, JobHandle dependency, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJob
|
where T : unmanaged, IJob
|
||||||
{
|
{
|
||||||
var pJobData = _freeList.Allocate(MemoryUtility.SizeOf<T>(), MemoryUtility.AlignOf<T>());
|
var pJobData = _freeList.Allocate(MemoryUtility.SizeOf<T>(), MemoryUtility.AlignOf<T>());
|
||||||
@@ -341,22 +414,22 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
jobRanges = JobRanges.Single,
|
jobRanges = JobRanges.Single,
|
||||||
};
|
};
|
||||||
|
|
||||||
return CreateJobHandle(ref jobInfo, dependency);
|
return CreateJobHandle(ref jobInfo, threadIndex, dependency);
|
||||||
}
|
}
|
||||||
|
|
||||||
public JobHandle Schedule<T>(ref readonly T job, int threadIndex)
|
public JobHandle Schedule<T>(ref readonly T job, int threadIndex, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJob
|
where T : unmanaged, IJob
|
||||||
=> Schedule(in job, threadIndex, JobHandle.Invalid);
|
=> Schedule(in job, threadIndex, JobHandle.Invalid, priority);
|
||||||
|
|
||||||
public JobHandle Schedule<T>(ref readonly T job, JobHandle dependency)
|
public JobHandle Schedule<T>(ref readonly T job, JobHandle dependency, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJob
|
where T : unmanaged, IJob
|
||||||
=> Schedule(in job, -1, dependency);
|
=> Schedule(in job, -1, dependency, priority);
|
||||||
|
|
||||||
public JobHandle Schedule<T>(ref readonly T job)
|
public JobHandle Schedule<T>(ref readonly T job, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJob
|
where T : unmanaged, IJob
|
||||||
=> Schedule(in job, -1, JobHandle.Invalid);
|
=> Schedule(in job, -1, JobHandle.Invalid, priority);
|
||||||
|
|
||||||
public JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobHandle dependency)
|
public JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobHandle dependency, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJobParallelFor
|
where T : unmanaged, IJobParallelFor
|
||||||
{
|
{
|
||||||
var pJobData = _freeList.Allocate(MemoryUtility.SizeOf<T>(), MemoryUtility.AlignOf<T>());
|
var pJobData = _freeList.Allocate(MemoryUtility.SizeOf<T>(), MemoryUtility.AlignOf<T>());
|
||||||
@@ -386,22 +459,22 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
return CreateJobHandle(ref jobInfo, dependency);
|
return CreateJobHandle(ref jobInfo, threadIndex, dependency);
|
||||||
}
|
}
|
||||||
|
|
||||||
public JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex)
|
public JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJobParallelFor
|
where T : unmanaged, IJobParallelFor
|
||||||
=> ScheduleParallelFor(in job, totalIteration, batchSize, threadIndex, JobHandle.Invalid);
|
=> ScheduleParallelFor(in job, totalIteration, batchSize, threadIndex, JobHandle.Invalid, priority);
|
||||||
|
|
||||||
public JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, JobHandle dependency)
|
public JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, JobHandle dependency, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJobParallelFor
|
where T : unmanaged, IJobParallelFor
|
||||||
=> ScheduleParallelFor(in job, totalIteration, batchSize, -1, dependency);
|
=> ScheduleParallelFor(in job, totalIteration, batchSize, -1, dependency, priority);
|
||||||
|
|
||||||
public JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize)
|
public JobHandle ScheduleParallelFor<T>(ref readonly T job, int totalIteration, int batchSize, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJobParallelFor
|
where T : unmanaged, IJobParallelFor
|
||||||
=> ScheduleParallelFor(in job, totalIteration, batchSize, -1, JobHandle.Invalid);
|
=> ScheduleParallelFor(in job, totalIteration, batchSize, -1, JobHandle.Invalid, priority);
|
||||||
|
|
||||||
public JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobHandle dependency)
|
public JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobHandle dependency, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJobParallel
|
where T : unmanaged, IJobParallel
|
||||||
{
|
{
|
||||||
var pJobData = _freeList.Allocate(MemoryUtility.SizeOf<T>(), MemoryUtility.AlignOf<T>());
|
var pJobData = _freeList.Allocate(MemoryUtility.SizeOf<T>(), MemoryUtility.AlignOf<T>());
|
||||||
@@ -431,20 +504,20 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
return CreateJobHandle(ref jobInfo, dependency);
|
return CreateJobHandle(ref jobInfo, threadIndex, dependency);
|
||||||
}
|
}
|
||||||
|
|
||||||
public JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex)
|
public JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, int threadIndex, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJobParallel
|
where T : unmanaged, IJobParallel
|
||||||
=> ScheduleParallel(in job, totalIteration, batchSize, threadIndex, JobHandle.Invalid);
|
=> ScheduleParallel(in job, totalIteration, batchSize, threadIndex, JobHandle.Invalid, priority);
|
||||||
|
|
||||||
public JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, JobHandle dependency)
|
public JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, JobHandle dependency, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJobParallel
|
where T : unmanaged, IJobParallel
|
||||||
=> ScheduleParallel(in job, totalIteration, batchSize, -1, dependency);
|
=> ScheduleParallel(in job, totalIteration, batchSize, -1, dependency, priority);
|
||||||
|
|
||||||
public JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize)
|
public JobHandle ScheduleParallel<T>(ref readonly T job, int totalIteration, int batchSize, JobPriority priority = JobPriority.Normal)
|
||||||
where T : unmanaged, IJobParallel
|
where T : unmanaged, IJobParallel
|
||||||
=> ScheduleParallel(in job, totalIteration, batchSize, -1, JobHandle.Invalid);
|
=> ScheduleParallel(in job, totalIteration, batchSize, -1, JobHandle.Invalid, priority);
|
||||||
|
|
||||||
public JobHandle CombineDependencies(params ReadOnlySpan<JobHandle> dependencies)
|
public JobHandle CombineDependencies(params ReadOnlySpan<JobHandle> dependencies)
|
||||||
{
|
{
|
||||||
@@ -459,7 +532,7 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
jobRanges = JobRanges.Single,
|
jobRanges = JobRanges.Single,
|
||||||
};
|
};
|
||||||
|
|
||||||
return CreateJobHandle(ref jobInfo, dependencies);
|
return CreateJobHandle(ref jobInfo, -1, dependencies);
|
||||||
}
|
}
|
||||||
|
|
||||||
public JobState GetJobStatus(JobHandle handle)
|
public JobState GetJobStatus(JobHandle handle)
|
||||||
@@ -562,6 +635,45 @@ public sealed unsafe partial class JobScheduler : IJobScheduler, IDisposable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Task WaitAsync(JobHandle handle, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
if (!handle.IsValid)
|
||||||
|
{
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
var workItem = new WaitItem(this, handle, cancellationToken);
|
||||||
|
ThreadPool.UnsafeQueueUserWorkItem(workItem, preferLocal: true);
|
||||||
|
|
||||||
|
return workItem.Task;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task WaitAllAsync(Memory<JobHandle> handles, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
if (handles.Length == 0)
|
||||||
|
{
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
var workItem = new WaitAllItem(this, handles, cancellationToken);
|
||||||
|
ThreadPool.UnsafeQueueUserWorkItem(workItem, preferLocal: true);
|
||||||
|
|
||||||
|
return workItem.Task;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<JobHandle> WaitAnyAsync(ReadOnlyMemory<JobHandle> handles, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
if (handles.Length == 0)
|
||||||
|
{
|
||||||
|
return Task.FromResult(JobHandle.Invalid);
|
||||||
|
}
|
||||||
|
|
||||||
|
var workItem = new WaitAnyItem(this, handles, cancellationToken);
|
||||||
|
ThreadPool.UnsafeQueueUserWorkItem(workItem, preferLocal: true);
|
||||||
|
|
||||||
|
return workItem.Task;
|
||||||
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
if (_disposed)
|
if (_disposed)
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
||||||
<AssemblyVersion>1.6.1</AssemblyVersion>
|
<AssemblyVersion>2.0.0</AssemblyVersion>
|
||||||
<Version>$(AssemblyVersion)</Version>
|
<Version>$(AssemblyVersion)</Version>
|
||||||
<Authors>Misaki</Authors>
|
<Authors>Misaki</Authors>
|
||||||
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
|
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
|
||||||
|
|||||||
@@ -4,23 +4,33 @@ namespace Misaki.HighPerformance.Jobs;
|
|||||||
|
|
||||||
internal class WorkerThread : IDisposable
|
internal class WorkerThread : IDisposable
|
||||||
{
|
{
|
||||||
private const int _MAX_STEAL_ATTEMPTS = 8;
|
|
||||||
|
|
||||||
private readonly int _index;
|
private readonly int _index;
|
||||||
private readonly Thread _thread;
|
private readonly Thread _thread;
|
||||||
private readonly ConcurrentQueue<JobHandle> _localQueue;
|
private readonly ConcurrentQueue<JobHandle>[] _localQueues;
|
||||||
|
|
||||||
private readonly JobScheduler _scheduler;
|
private readonly JobScheduler _scheduler;
|
||||||
private readonly Random _random;
|
private readonly Random _stealRandom;
|
||||||
|
|
||||||
internal ConcurrentQueue<JobHandle> LocalQueue => _localQueue;
|
private readonly int _maxStealAttems;
|
||||||
|
|
||||||
|
private uint _priorityTick;
|
||||||
|
|
||||||
|
internal ReadOnlySpan<ConcurrentQueue<JobHandle>> LocalQueues => _localQueues;
|
||||||
|
|
||||||
public WorkerThread(int index, JobScheduler scheduler, ThreadPriority priority)
|
public WorkerThread(int index, JobScheduler scheduler, ThreadPriority priority)
|
||||||
{
|
{
|
||||||
_index = index;
|
_index = index;
|
||||||
_localQueue = new();
|
_localQueues = new ConcurrentQueue<JobHandle>[3];
|
||||||
|
|
||||||
|
for (var i = 0; i < _localQueues.Length; i++)
|
||||||
|
{
|
||||||
|
_localQueues[i] = new ConcurrentQueue<JobHandle>();
|
||||||
|
}
|
||||||
|
|
||||||
_scheduler = scheduler;
|
_scheduler = scheduler;
|
||||||
_random = new Random(index * 9973 + Environment.TickCount);
|
_stealRandom = new Random(index * 9973 + Environment.TickCount);
|
||||||
|
|
||||||
|
_maxStealAttems = Math.Max((int)(_scheduler.WorkerCount * 0.5f), 3);
|
||||||
|
|
||||||
_thread = new Thread(WorkLoop)
|
_thread = new Thread(WorkLoop)
|
||||||
{
|
{
|
||||||
@@ -30,27 +40,53 @@ internal class WorkerThread : IDisposable
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start() => _thread.Start();
|
public void Start()
|
||||||
|
|
||||||
private bool TryFindJob(out JobHandle handle)
|
|
||||||
{
|
{
|
||||||
if (_localQueue.TryDequeue(out handle))
|
_thread.Start();
|
||||||
{
|
}
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_scheduler.TryStealFromMain(-1, out handle))
|
private unsafe bool TryFindJob(out JobHandle handle)
|
||||||
{
|
{
|
||||||
return true;
|
_priorityTick++;
|
||||||
}
|
|
||||||
|
|
||||||
for (var i = 0; i < _MAX_STEAL_ATTEMPTS; i++)
|
var tick = (int)(_priorityTick & 7);
|
||||||
|
// Ratio: 4 High (50%), 3 Normal (37.5%), 1 Low (12.5%)
|
||||||
|
var cascade = stackalloc int[24] {
|
||||||
|
0, 1, 2, // Tick 0 (High)
|
||||||
|
0, 1, 2, // Tick 1 (High)
|
||||||
|
0, 1, 2, // Tick 2 (High)
|
||||||
|
0, 1, 2, // Tick 3 (High)
|
||||||
|
1, 2, 0, // Tick 4 (Normal)
|
||||||
|
1, 2, 0, // Tick 5 (Normal)
|
||||||
|
1, 2, 0, // Tick 6 (Normal)
|
||||||
|
2, 0, 1 // Tick 7 (Low)
|
||||||
|
};
|
||||||
|
|
||||||
|
var index = tick * 3;
|
||||||
|
for (var offset = 0; offset < 3; offset++)
|
||||||
{
|
{
|
||||||
var randomIndex = _random.Next(0, _scheduler.WorkerCount);
|
var p = cascade[index + offset];
|
||||||
if (randomIndex != _index && _scheduler.TryStealFromWorker(randomIndex, out handle))
|
|
||||||
|
if (_localQueues[p].TryDequeue(out handle))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_scheduler.TryStealFromMain(p, out handle))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 1; i < _scheduler.WorkerCount; i++)
|
||||||
|
{
|
||||||
|
// Calculate the target deterministically using modulo arithmetic
|
||||||
|
var targetIndex = (_index + i) % _scheduler.WorkerCount;
|
||||||
|
|
||||||
|
if (_scheduler.TryStealFromWorker(targetIndex, p, out handle))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
handle = JobHandle.Invalid;
|
handle = JobHandle.Invalid;
|
||||||
@@ -121,7 +157,7 @@ internal class WorkerThread : IDisposable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_scheduler.MarkJobComplete(handle);
|
_scheduler.MarkJobComplete(handle, _index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -166,7 +166,7 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
|
|||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private static int CeilPow2(int x)
|
internal static int CeilPow2(int x)
|
||||||
{
|
{
|
||||||
x -= 1;
|
x -= 1;
|
||||||
x |= x >> 1;
|
x |= x >> 1;
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||||
using Misaki.HighPerformance.LowLevel.Utilities;
|
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||||
using System.Collections;
|
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,504 @@
|
|||||||
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
|
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
namespace Misaki.HighPerformance.LowLevel.Collections;
|
||||||
|
|
||||||
|
public unsafe struct UnsafeParallelHashMapData<TKey, TValue>
|
||||||
|
where TKey : unmanaged, IEquatable<TKey>
|
||||||
|
where TValue : unmanaged
|
||||||
|
{
|
||||||
|
public byte* buffer;
|
||||||
|
|
||||||
|
public TKey* keys;
|
||||||
|
public TValue* values;
|
||||||
|
public int* next;
|
||||||
|
public int* buckets;
|
||||||
|
|
||||||
|
public int count;
|
||||||
|
public int capacity;
|
||||||
|
public int bucketCapacityMask;
|
||||||
|
public int allocatedIndex;
|
||||||
|
public int firstFreeIndex;
|
||||||
|
|
||||||
|
public int alignment;
|
||||||
|
public int log2MinGrowth;
|
||||||
|
|
||||||
|
#if MHP_ENABLE_SAFETY_CHECKS
|
||||||
|
public MemoryHandle memoryHandle;
|
||||||
|
#endif
|
||||||
|
public AllocationHandle allocationHandle;
|
||||||
|
}
|
||||||
|
|
||||||
|
public unsafe struct UnsafeParallelHashMap<TKey, TValue> : IDisposable
|
||||||
|
where TKey : unmanaged, IEquatable<TKey>
|
||||||
|
where TValue : unmanaged
|
||||||
|
{
|
||||||
|
internal UnsafeParallelHashMapData<TKey, TValue>* _data;
|
||||||
|
|
||||||
|
public const int MINIMAL_CAPACITY = 64;
|
||||||
|
|
||||||
|
public readonly int Count => _data != null ? _data->count : 0;
|
||||||
|
|
||||||
|
public readonly int Capacity => _data != null ? _data->capacity : 0;
|
||||||
|
|
||||||
|
public readonly bool IsEmpty => !IsCreated || _data->count == 0;
|
||||||
|
|
||||||
|
public readonly bool IsCreated
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if MHP_ENABLE_SAFETY_CHECKS
|
||||||
|
if (_data != null)
|
||||||
|
{
|
||||||
|
if (_data->buffer != null)
|
||||||
|
{
|
||||||
|
return _data->memoryHandle.IsValid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
#else
|
||||||
|
return _data != null && _data->buffer != null;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public UnsafeParallelHashMap(int capacity, uint minGrowth, AllocationHandle handle, AllocationOption allocationOption)
|
||||||
|
{
|
||||||
|
ArgumentOutOfRangeException.ThrowIfNegative(capacity);
|
||||||
|
|
||||||
|
_data = (UnsafeParallelHashMapData<TKey, TValue>*)handle.Alloc(handle.State, (uint)sizeof(UnsafeParallelHashMapData<TKey, TValue>), (nuint)AlignOf<UnsafeParallelHashMapData<TKey, TValue>>(), AllocationOption.Clear);
|
||||||
|
|
||||||
|
if (_data == null)
|
||||||
|
throw new OutOfMemoryException("Failed to allocate UnsafeParallelHashMapData.");
|
||||||
|
|
||||||
|
_data->capacity = capacity;
|
||||||
|
_data->bucketCapacityMask = capacity * 2 - 1;
|
||||||
|
|
||||||
|
var alignOfKey = (int)AlignOf<TKey>();
|
||||||
|
var alignOfTValue = (int)AlignOf<TValue>();
|
||||||
|
var alignOfInt = (int)AlignOf<int>();
|
||||||
|
var maxDataAlign = Math.Max(Math.Max(alignOfTValue, alignOfKey), alignOfInt);
|
||||||
|
|
||||||
|
_data->alignment = maxDataAlign;
|
||||||
|
_data->log2MinGrowth = BitOperations.Log2(minGrowth);
|
||||||
|
_data->allocationHandle = handle;
|
||||||
|
|
||||||
|
var totalSize = CalculateDataSize(capacity, capacity * 2, out var keyOffset, out var valueOffset, out var nextOffset, out var bucketOffset);
|
||||||
|
|
||||||
|
allocationOption &= ~AllocationOption.Clear;
|
||||||
|
AllocateBuffer(_data, totalSize, keyOffset, valueOffset, nextOffset, bucketOffset, allocationOption);
|
||||||
|
|
||||||
|
#if MHP_ENABLE_SAFETY_CHECKS
|
||||||
|
_data->memoryHandle = MemoryHandle.Create(_data->buffer, (nuint)totalSize);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
if (!IsCreated)
|
||||||
|
return;
|
||||||
|
|
||||||
|
#if MHP_ENABLE_SAFETY_CHECKS
|
||||||
|
_data->memoryHandle.Dispose();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (_data->buffer != null && _data->allocationHandle.Free != null)
|
||||||
|
{
|
||||||
|
_data->allocationHandle.Free(_data->allocationHandle.State, _data->buffer);
|
||||||
|
_data->buffer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_data != null && _data->allocationHandle.Free != null)
|
||||||
|
{
|
||||||
|
_data->allocationHandle.Free(_data->allocationHandle.State, _data);
|
||||||
|
_data = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
[Conditional("MHP_ENABLE_SAFETY_CHECKS")]
|
||||||
|
private readonly void ThrowIfNotCreated()
|
||||||
|
{
|
||||||
|
if (!IsCreated)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException("The UnsafeParallelHashMap is not created.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int CalculateDataSize(int capacity, int bucketCapacity, out int outKeyOffset, out int outValueOffset, out int outNextOffset, out int outBucketOffset)
|
||||||
|
{
|
||||||
|
var sizeOfTKey = sizeof(TKey);
|
||||||
|
var sizeOfTValue = sizeof(TValue);
|
||||||
|
var sizeOfInt = sizeof(int);
|
||||||
|
|
||||||
|
var keysSize = sizeOfTKey * capacity;
|
||||||
|
var valuesSize = sizeOfTValue * capacity;
|
||||||
|
var nextSize = sizeOfInt * capacity;
|
||||||
|
var bucketSize = sizeOfInt * bucketCapacity;
|
||||||
|
var totalSize = keysSize + valuesSize + nextSize + bucketSize;
|
||||||
|
|
||||||
|
outKeyOffset = 0;
|
||||||
|
outValueOffset = outKeyOffset + keysSize;
|
||||||
|
outNextOffset = outValueOffset + valuesSize;
|
||||||
|
outBucketOffset = outNextOffset + nextSize;
|
||||||
|
|
||||||
|
return totalSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
internal static uint AlignOf<T>() where T : unmanaged
|
||||||
|
{
|
||||||
|
return (uint)Unsafe.SizeOf<T>(); // Temporary substitute for alignment util
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
internal static int CeilPow2(int x)
|
||||||
|
{
|
||||||
|
x -= 1;
|
||||||
|
x |= x >> 1;
|
||||||
|
x |= x >> 2;
|
||||||
|
x |= x >> 4;
|
||||||
|
x |= x >> 8;
|
||||||
|
x |= x >> 16;
|
||||||
|
return x + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private readonly int CalcCapacityCeilPow2(int capacity)
|
||||||
|
{
|
||||||
|
capacity = Math.Max(Math.Max(1, _data->count), capacity);
|
||||||
|
var newCapacity = Math.Max(capacity, 1 << _data->log2MinGrowth);
|
||||||
|
var result = CeilPow2(newCapacity);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private void AllocateBuffer(UnsafeParallelHashMapData<TKey, TValue>* data, int totalSize, int keyOffset, int valueOffset, int nextOffset, int bucketOffset, AllocationOption allocationOption)
|
||||||
|
{
|
||||||
|
if (data->allocationHandle.Alloc == null)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException("Target allocation handle does not support allocation.");
|
||||||
|
}
|
||||||
|
|
||||||
|
var buf = (byte*)data->allocationHandle.Alloc(data->allocationHandle.State, (uint)totalSize, (nuint)data->alignment, allocationOption);
|
||||||
|
|
||||||
|
data->buffer = buf;
|
||||||
|
data->keys = (TKey*)(buf + keyOffset);
|
||||||
|
data->values = (TValue*)(buf + valueOffset);
|
||||||
|
data->next = (int*)(buf + nextOffset);
|
||||||
|
data->buckets = (int*)(buf + bucketOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private readonly int GetBucket(int hash)
|
||||||
|
{
|
||||||
|
return hash & _data->bucketCapacityMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private readonly int GetBucket(scoped in TKey key)
|
||||||
|
{
|
||||||
|
return GetBucket(key.GetHashCode());
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private readonly void CheckIndexOutOfBounds(int idx)
|
||||||
|
{
|
||||||
|
if ((uint)idx >= (uint)_data->capacity)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException($"Index {idx} is out of bounds for the hash map with capacity {_data->capacity}.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
ThrowIfNotCreated();
|
||||||
|
|
||||||
|
_data->count = 0;
|
||||||
|
_data->allocatedIndex = 0;
|
||||||
|
_data->firstFreeIndex = -1;
|
||||||
|
|
||||||
|
if (_data->buffer == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var bucketCapacity = _data->bucketCapacityMask + 1;
|
||||||
|
MemoryUtility.MemSet(_data->buckets, (byte)0xFF, (nuint)(bucketCapacity * sizeof(int)));
|
||||||
|
MemoryUtility.MemSet(_data->next, (byte)0xFF, (nuint)(_data->capacity * sizeof(int)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Add(scoped in TKey key, scoped in TValue value)
|
||||||
|
{
|
||||||
|
ThrowIfNotCreated();
|
||||||
|
|
||||||
|
if (Find(in key) != -1)
|
||||||
|
return -1; // Or throw depending on semantics you want
|
||||||
|
|
||||||
|
return AllocateEntry(key, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryGetValue(scoped in TKey key, out TValue item)
|
||||||
|
{
|
||||||
|
var idx = Find(key);
|
||||||
|
if (idx != -1)
|
||||||
|
{
|
||||||
|
item = _data->values[idx];
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
item = default;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Find(scoped in TKey key)
|
||||||
|
{
|
||||||
|
ThrowIfNotCreated();
|
||||||
|
|
||||||
|
if (_data->allocatedIndex <= 0)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
var bucket = GetBucket(key);
|
||||||
|
var entryIdx = _data->buckets[bucket];
|
||||||
|
|
||||||
|
if ((uint)entryIdx < (uint)_data->capacity)
|
||||||
|
{
|
||||||
|
var nextPtrs = _data->next;
|
||||||
|
while (!UnsafeUtility.ReadArrayElement<TKey>(_data->keys, entryIdx).Equals(key))
|
||||||
|
{
|
||||||
|
entryIdx = nextPtrs[entryIdx];
|
||||||
|
if ((uint)entryIdx >= (uint)_data->capacity)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return entryIdx;
|
||||||
|
}
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private int AllocateEntry(scoped in TKey key, scoped in TValue value)
|
||||||
|
{
|
||||||
|
int idx;
|
||||||
|
|
||||||
|
if (_data->allocatedIndex >= _data->capacity && _data->firstFreeIndex < 0)
|
||||||
|
{
|
||||||
|
var newCap = CalcCapacityCeilPow2(_data->capacity + (1 << _data->log2MinGrowth));
|
||||||
|
Resize(newCap);
|
||||||
|
}
|
||||||
|
|
||||||
|
idx = _data->firstFreeIndex;
|
||||||
|
|
||||||
|
if (idx >= 0)
|
||||||
|
{
|
||||||
|
_data->firstFreeIndex = _data->next[idx];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
idx = _data->allocatedIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
CheckIndexOutOfBounds(idx);
|
||||||
|
|
||||||
|
UnsafeUtility.WriteArrayElement(_data->keys, idx, key);
|
||||||
|
UnsafeUtility.WriteArrayElement(_data->values, idx, value);
|
||||||
|
|
||||||
|
var bucket = GetBucket(key);
|
||||||
|
|
||||||
|
_data->next[idx] = _data->buckets[bucket];
|
||||||
|
_data->buckets[bucket] = idx;
|
||||||
|
_data->count++;
|
||||||
|
|
||||||
|
return idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Remove(scoped in TKey key)
|
||||||
|
{
|
||||||
|
ThrowIfNotCreated();
|
||||||
|
|
||||||
|
if (_data->capacity == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var removed = false;
|
||||||
|
var bucket = GetBucket(key);
|
||||||
|
|
||||||
|
var prevEntry = -1;
|
||||||
|
var entryIdx = _data->buckets[bucket];
|
||||||
|
|
||||||
|
while (entryIdx >= 0 && entryIdx < _data->capacity)
|
||||||
|
{
|
||||||
|
if (UnsafeUtility.ReadArrayElement<TKey>(_data->keys, entryIdx).Equals(key))
|
||||||
|
{
|
||||||
|
removed = true;
|
||||||
|
|
||||||
|
if (prevEntry < 0)
|
||||||
|
{
|
||||||
|
_data->buckets[bucket] = _data->next[entryIdx];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_data->next[prevEntry] = _data->next[entryIdx];
|
||||||
|
}
|
||||||
|
|
||||||
|
var nextIdx = _data->next[entryIdx];
|
||||||
|
_data->next[entryIdx] = _data->firstFreeIndex;
|
||||||
|
_data->firstFreeIndex = entryIdx;
|
||||||
|
entryIdx = nextIdx;
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
prevEntry = entryIdx;
|
||||||
|
entryIdx = _data->next[entryIdx];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (removed)
|
||||||
|
_data->count--;
|
||||||
|
|
||||||
|
return removed;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResizeExact(int newCapacity, int newBucketCapacity)
|
||||||
|
{
|
||||||
|
var totalSize = CalculateDataSize(newCapacity, newBucketCapacity, out var keyOffset, out var valueOffset, out var nextOffset, out var bucketOffset);
|
||||||
|
|
||||||
|
var oldBuffer = _data->buffer;
|
||||||
|
var oldKeys = _data->keys;
|
||||||
|
var oldValues = _data->values;
|
||||||
|
var oldNext = _data->next;
|
||||||
|
var oldBuckets = _data->buckets;
|
||||||
|
var oldBucketCapacity = _data->bucketCapacityMask + 1;
|
||||||
|
|
||||||
|
AllocateBuffer(_data, totalSize, keyOffset, valueOffset, nextOffset, bucketOffset, AllocationOption.None);
|
||||||
|
|
||||||
|
_data->capacity = newCapacity;
|
||||||
|
_data->bucketCapacityMask = newBucketCapacity - 1;
|
||||||
|
|
||||||
|
Clear();
|
||||||
|
|
||||||
|
for (int i = 0, num = oldBucketCapacity; i < num; ++i)
|
||||||
|
{
|
||||||
|
for (var idx = oldBuckets[i]; idx != -1; idx = oldNext[idx])
|
||||||
|
{
|
||||||
|
Add(oldKeys[idx], oldValues[idx]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_data->allocationHandle.Free != null && oldBuffer != null)
|
||||||
|
{
|
||||||
|
_data->allocationHandle.Free(_data->allocationHandle.State, oldBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if MHP_ENABLE_SAFETY_CHECKS
|
||||||
|
_data->memoryHandle.Update(_data->buffer, (nuint)totalSize);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Resize(int newCapacity)
|
||||||
|
{
|
||||||
|
ThrowIfNotCreated();
|
||||||
|
|
||||||
|
newCapacity = Math.Max(newCapacity, _data->count);
|
||||||
|
var newBucketCapacity = CeilPow2(newCapacity * 2);
|
||||||
|
|
||||||
|
if (_data->capacity == newCapacity && (_data->bucketCapacityMask + 1) == newBucketCapacity)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ResizeExact(newCapacity, newBucketCapacity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ParallelWriter AsParallelWriter()
|
||||||
|
{
|
||||||
|
ThrowIfNotCreated();
|
||||||
|
return new ParallelWriter(_data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public unsafe struct ParallelWriter
|
||||||
|
{
|
||||||
|
internal UnsafeParallelHashMapData<TKey, TValue>* _data;
|
||||||
|
|
||||||
|
internal ParallelWriter(UnsafeParallelHashMapData<TKey, TValue>* data)
|
||||||
|
{
|
||||||
|
_data = data;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool TryAdd(TKey key, TValue item)
|
||||||
|
{
|
||||||
|
if (_data == null || _data->buffer == null)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException("The UnsafeParallelHashMap is not created.");
|
||||||
|
}
|
||||||
|
|
||||||
|
var hash = key.GetHashCode();
|
||||||
|
var bucket = hash & _data->bucketCapacityMask;
|
||||||
|
ref var bucketValue = ref _data->buckets[bucket];
|
||||||
|
|
||||||
|
var entryIdx = bucketValue;
|
||||||
|
var nextPtrs = _data->next;
|
||||||
|
|
||||||
|
// Optional Fast path Check if item exists. (Does not lock)
|
||||||
|
if ((uint)entryIdx < (uint)_data->capacity)
|
||||||
|
{
|
||||||
|
while (!UnsafeUtility.ReadArrayElement<TKey>(_data->keys, entryIdx).Equals(key))
|
||||||
|
{
|
||||||
|
entryIdx = nextPtrs[entryIdx];
|
||||||
|
if ((uint)entryIdx >= (uint)_data->capacity)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((uint)entryIdx < (uint)_data->capacity)
|
||||||
|
{
|
||||||
|
// Item already exists
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Allocate a new slot from the contiguous array atomically
|
||||||
|
var idx = Interlocked.Increment(ref _data->allocatedIndex) - 1;
|
||||||
|
|
||||||
|
if (idx >= _data->capacity)
|
||||||
|
{
|
||||||
|
// UnsafeParallelHashMap does not resize concurrently. Must pre-allocate enough memory.
|
||||||
|
Interlocked.Decrement(ref _data->allocatedIndex);
|
||||||
|
throw new InvalidOperationException($"Hash map capacity ({_data->capacity}) exceeded during parallel writing.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write our data
|
||||||
|
UnsafeUtility.WriteArrayElement(_data->keys, idx, key);
|
||||||
|
UnsafeUtility.WriteArrayElement(_data->values, idx, item);
|
||||||
|
|
||||||
|
ref var b = ref _data->buckets[bucket];
|
||||||
|
|
||||||
|
// Atomically link into bucket linked list
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
var bucketHead = Volatile.Read(ref b);
|
||||||
|
UnsafeUtility.WriteArrayElement(_data->next, idx, bucketHead);
|
||||||
|
|
||||||
|
if (Interlocked.CompareExchange(ref b, idx, bucketHead) == bucketHead)
|
||||||
|
{
|
||||||
|
Interlocked.Increment(ref _data->count);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,7 +8,7 @@ namespace Misaki.HighPerformance.LowLevel.Collections;
|
|||||||
/// A dynamically resizing, parallel, lock-free queue using unmanaged chunks.
|
/// A dynamically resizing, parallel, lock-free queue using unmanaged chunks.
|
||||||
/// Uses a very brief spin lock only during chunk allocation, alongside a lock-free segment cache.
|
/// Uses a very brief spin lock only during chunk allocation, alongside a lock-free segment cache.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public unsafe struct UnsafeChunkedQueue<T> : IDisposable
|
public unsafe struct UnsafeParallelQueue<T> : IDisposable
|
||||||
where T : unmanaged
|
where T : unmanaged
|
||||||
{
|
{
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
@@ -39,28 +39,34 @@ public unsafe struct UnsafeChunkedQueue<T> : IDisposable
|
|||||||
|
|
||||||
public readonly unsafe struct ParallelProducer
|
public readonly unsafe struct ParallelProducer
|
||||||
{
|
{
|
||||||
private readonly UnsafeChunkedQueue<T>* _queue;
|
private readonly UnsafeParallelQueue<T>* _queue;
|
||||||
|
|
||||||
internal ParallelProducer(UnsafeChunkedQueue<T>* queue)
|
internal ParallelProducer(UnsafeParallelQueue<T>* queue)
|
||||||
{
|
{
|
||||||
_queue = queue;
|
_queue = queue;
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public void Enqueue(T item) => _queue->Enqueue(item);
|
public void Enqueue(T item)
|
||||||
|
{
|
||||||
|
_queue->Enqueue(item);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public readonly unsafe struct ParallelConsumer
|
public readonly unsafe struct ParallelConsumer
|
||||||
{
|
{
|
||||||
private readonly UnsafeChunkedQueue<T>* _queue;
|
private readonly UnsafeParallelQueue<T>* _queue;
|
||||||
|
|
||||||
internal ParallelConsumer(UnsafeChunkedQueue<T>* queue)
|
internal ParallelConsumer(UnsafeParallelQueue<T>* queue)
|
||||||
{
|
{
|
||||||
_queue = queue;
|
_queue = queue;
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool TryDequeue(out T item) => _queue->TryDequeue(out item);
|
public bool TryDequeue(out T item)
|
||||||
|
{
|
||||||
|
return _queue->TryDequeue(out item);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pointer representations (nint utilized for straightforward Interlocked compatibility)
|
// Pointer representations (nint utilized for straightforward Interlocked compatibility)
|
||||||
@@ -79,7 +85,15 @@ public unsafe struct UnsafeChunkedQueue<T> : IDisposable
|
|||||||
|
|
||||||
public readonly bool IsCreated => _head != 0;
|
public readonly bool IsCreated => _head != 0;
|
||||||
|
|
||||||
public UnsafeChunkedQueue(int capacityPerChunk, AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static DisposablePtr<UnsafeParallelQueue<T>> Allocate(int capacityPerChunk, AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
|
||||||
|
{
|
||||||
|
var pQueue = (UnsafeParallelQueue<T>*)handle.Alloc(handle.State, SizeOf<DisposablePtr<UnsafeParallelQueue<T>>>(), AlignOf<DisposablePtr<UnsafeParallelQueue<T>>>(), AllocationOption.None);
|
||||||
|
*pQueue = new UnsafeParallelQueue<T>(capacityPerChunk, handle, allocationOption);
|
||||||
|
return new DisposablePtr<UnsafeParallelQueue<T>>(pQueue);
|
||||||
|
}
|
||||||
|
|
||||||
|
public UnsafeParallelQueue(int capacityPerChunk, AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
|
||||||
{
|
{
|
||||||
_chunkCapacity = Math.Max(32, capacityPerChunk);
|
_chunkCapacity = Math.Max(32, capacityPerChunk);
|
||||||
_allocHandle = handle;
|
_allocHandle = handle;
|
||||||
@@ -98,7 +112,7 @@ public unsafe struct UnsafeChunkedQueue<T> : IDisposable
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Obsolete("Use AllocationHandle instead.")]
|
[Obsolete("Use AllocationHandle instead.")]
|
||||||
public UnsafeChunkedQueue(int capacityPerChunk, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
|
public UnsafeParallelQueue(int capacityPerChunk, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
|
||||||
: this(capacityPerChunk, AllocationManager.GetAllocationHandle(allocator), allocationOption)
|
: this(capacityPerChunk, AllocationManager.GetAllocationHandle(allocator), allocationOption)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -312,7 +326,7 @@ public unsafe struct UnsafeChunkedQueue<T> : IDisposable
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public ParallelProducer AsParallelProducer()
|
public ParallelProducer AsParallelProducer()
|
||||||
{
|
{
|
||||||
return new ParallelProducer((UnsafeChunkedQueue<T>*)Unsafe.AsPointer(ref this));
|
return new ParallelProducer((UnsafeParallelQueue<T>*)Unsafe.AsPointer(ref this));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -323,7 +337,7 @@ public unsafe struct UnsafeChunkedQueue<T> : IDisposable
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public ParallelConsumer AsParallelConsumer()
|
public ParallelConsumer AsParallelConsumer()
|
||||||
{
|
{
|
||||||
return new ParallelConsumer((UnsafeChunkedQueue<T>*)Unsafe.AsPointer(ref this));
|
return new ParallelConsumer((UnsafeParallelQueue<T>*)Unsafe.AsPointer(ref this));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
@@ -1,7 +1,5 @@
|
|||||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||||
using Misaki.HighPerformance.LowLevel.Utilities;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
@@ -43,19 +41,38 @@ internal class UnsafeSlotMapDebugView<T>
|
|||||||
public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
||||||
where T : unmanaged
|
where T : unmanaged
|
||||||
{
|
{
|
||||||
|
private struct SlotEntry
|
||||||
|
{
|
||||||
|
public T value;
|
||||||
|
public int generation;
|
||||||
|
}
|
||||||
|
|
||||||
|
private const int _CHUNK_SHIFT = 8;
|
||||||
|
private const int _CHUNK_SIZE = 1 << _CHUNK_SHIFT;
|
||||||
|
private const int _CHUNK_MASK = _CHUNK_SIZE - 1;
|
||||||
|
|
||||||
public ref struct Enumerator
|
public ref struct Enumerator
|
||||||
{
|
{
|
||||||
private ref UnsafeSlotMap<T> _collection;
|
private ref UnsafeSlotMap<T> _collection;
|
||||||
private int _currentIndex;
|
private int _currentIndex;
|
||||||
|
|
||||||
public readonly ref T Current => ref _collection._data[_currentIndex];
|
|
||||||
|
|
||||||
public Enumerator(ref UnsafeSlotMap<T> collection)
|
public Enumerator(ref UnsafeSlotMap<T> collection)
|
||||||
{
|
{
|
||||||
_collection = ref collection;
|
_collection = ref collection;
|
||||||
_currentIndex = -1;
|
_currentIndex = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public readonly ref T Current
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var chunks = _collection._chunks;
|
||||||
|
var chunkIdx = _currentIndex >> _CHUNK_SHIFT;
|
||||||
|
var localIdx = _currentIndex & _CHUNK_MASK;
|
||||||
|
return ref chunks[chunkIdx][localIdx].value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public bool MoveNext()
|
public bool MoveNext()
|
||||||
{
|
{
|
||||||
_currentIndex = _collection._validBits.NextSetBit(_currentIndex + 1);
|
_currentIndex = _collection._validBits.NextSetBit(_currentIndex + 1);
|
||||||
@@ -68,18 +85,20 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private UnsafeArray<T> _data;
|
private UnsafeArray<UnsafeArray<SlotEntry>> _chunks;
|
||||||
private UnsafeArray<int> _generations;
|
|
||||||
private UnsafeQueue<int> _freeSlots;
|
private UnsafeQueue<int> _freeSlots;
|
||||||
private UnsafeBitSet _validBits;
|
private UnsafeBitSet _validBits;
|
||||||
|
private AllocationHandle _handle;
|
||||||
|
private AllocationOption _allocationOption;
|
||||||
|
|
||||||
private int _count;
|
private int _count;
|
||||||
private int _capacity;
|
private int _capacity;
|
||||||
|
private int _nextSlotIndex;
|
||||||
|
|
||||||
public readonly int Count => _count;
|
public readonly int Count => _count;
|
||||||
public readonly int Capacity => _capacity;
|
public readonly int Capacity => _capacity;
|
||||||
|
|
||||||
public readonly bool IsCreated => _data.IsCreated && _generations.IsCreated && _freeSlots.IsCreated && _validBits.IsCreated;
|
public readonly bool IsCreated => _chunks.IsCreated && _freeSlots.IsCreated && _validBits.IsCreated;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initializes a new instance of UnsafeSlotMap with a default size of 1 and a persistent allocation handle.
|
/// Initializes a new instance of UnsafeSlotMap with a default size of 1 and a persistent allocation handle.
|
||||||
@@ -104,19 +123,34 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
|||||||
throw new ArgumentOutOfRangeException(nameof(capacity), "Capacity must be greater than zero.");
|
throw new ArgumentOutOfRangeException(nameof(capacity), "Capacity must be greater than zero.");
|
||||||
}
|
}
|
||||||
|
|
||||||
_data = new UnsafeArray<T>(capacity, handle, allocationOption);
|
_handle = handle;
|
||||||
_generations = new UnsafeArray<int>(capacity, handle, allocationOption);
|
_allocationOption = allocationOption;
|
||||||
|
|
||||||
|
var initialChunks = (capacity + _CHUNK_MASK) / _CHUNK_SIZE;
|
||||||
|
if (initialChunks == 0)
|
||||||
|
initialChunks = 1;
|
||||||
|
|
||||||
|
_capacity = initialChunks * _CHUNK_SIZE;
|
||||||
|
_chunks = new UnsafeArray<UnsafeArray<SlotEntry>>(initialChunks, handle, allocationOption);
|
||||||
|
for (var i = 0; i < initialChunks; i++)
|
||||||
|
{
|
||||||
|
_chunks[i] = new UnsafeArray<SlotEntry>(_CHUNK_SIZE, handle, allocationOption);
|
||||||
|
if (!allocationOption.HasFlag(AllocationOption.Clear))
|
||||||
|
{
|
||||||
|
_chunks[i].AsSpan().Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_freeSlots = new UnsafeQueue<int>(capacity, handle, allocationOption);
|
_freeSlots = new UnsafeQueue<int>(capacity, handle, allocationOption);
|
||||||
_validBits = new UnsafeBitSet(capacity, handle, allocationOption);
|
_validBits = new UnsafeBitSet(_capacity, handle, allocationOption);
|
||||||
|
|
||||||
if (!allocationOption.HasFlag(AllocationOption.Clear))
|
if (!allocationOption.HasFlag(AllocationOption.Clear))
|
||||||
{
|
{
|
||||||
_generations.AsSpan().Clear();
|
|
||||||
_validBits.ClearAll();
|
_validBits.ClearAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
_count = 0;
|
_count = 0;
|
||||||
_capacity = capacity;
|
_nextSlotIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -139,6 +173,33 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
|||||||
return new Enumerator(ref this);
|
return new Enumerator(ref this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||||
|
private void EnsureChunkExists(int requiredChunkIndex)
|
||||||
|
{
|
||||||
|
if (requiredChunkIndex < _chunks.Length)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var newChunkCount = _chunks.Length;
|
||||||
|
while (newChunkCount <= requiredChunkIndex)
|
||||||
|
{
|
||||||
|
newChunkCount *= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
_chunks.Resize(newChunkCount, _allocationOption);
|
||||||
|
|
||||||
|
for (var i = _capacity / _CHUNK_SIZE; i < newChunkCount; i++)
|
||||||
|
{
|
||||||
|
_chunks[i] = new UnsafeArray<SlotEntry>(_CHUNK_SIZE, _handle, _allocationOption);
|
||||||
|
if (!_allocationOption.HasFlag(AllocationOption.Clear))
|
||||||
|
{
|
||||||
|
_chunks[i].AsSpan().Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_capacity = newChunkCount * _CHUNK_SIZE;
|
||||||
|
_validBits.Resize(_capacity, _allocationOption);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds the specified item to the collection and returns the index of the slot where it was stored.
|
/// Adds the specified item to the collection and returns the index of the slot where it was stored.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -147,28 +208,40 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
|||||||
/// <returns>The index of the slot in which the item was stored.</returns>
|
/// <returns>The index of the slot in which the item was stored.</returns>
|
||||||
public int Add(T item, out int generation)
|
public int Add(T item, out int generation)
|
||||||
{
|
{
|
||||||
if (_count >= _capacity)
|
if (_freeSlots.Count > 0)
|
||||||
{
|
{
|
||||||
Resize(Math.Max(1, _capacity * 2));
|
var slotIndex = _freeSlots.Dequeue();
|
||||||
|
var chunkIdx = slotIndex >> _CHUNK_SHIFT;
|
||||||
|
var localIdx = slotIndex & _CHUNK_MASK;
|
||||||
|
|
||||||
|
ref var slot = ref _chunks[chunkIdx][localIdx];
|
||||||
|
|
||||||
|
generation = slot.generation;
|
||||||
|
slot.value = item;
|
||||||
|
_validBits.SetBit(slotIndex);
|
||||||
|
|
||||||
|
_count++;
|
||||||
|
return slotIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
int index;
|
var newSlotIndex = _nextSlotIndex++;
|
||||||
if (_freeSlots.Count == 0)
|
var newChunkIdx = newSlotIndex >> _CHUNK_SHIFT;
|
||||||
|
var newLocalIdx = newSlotIndex & _CHUNK_MASK;
|
||||||
|
|
||||||
|
if (newChunkIdx >= _chunks.Length)
|
||||||
{
|
{
|
||||||
index = _count;
|
EnsureChunkExists(newChunkIdx);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
index = _freeSlots.Dequeue();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_data[index] = item;
|
ref var newSlot = ref _chunks[newChunkIdx][newLocalIdx];
|
||||||
_validBits.SetBit(index);
|
newSlot.value = item;
|
||||||
|
newSlot.generation = 0;
|
||||||
|
|
||||||
|
_validBits.SetBit(newSlotIndex);
|
||||||
|
|
||||||
|
generation = 0;
|
||||||
_count++;
|
_count++;
|
||||||
|
return newSlotIndex;
|
||||||
generation = _generations[index];
|
|
||||||
return index;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -181,23 +254,32 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
|||||||
public bool Remove(int slotIndex, int generation, out T item)
|
public bool Remove(int slotIndex, int generation, out T item)
|
||||||
{
|
{
|
||||||
item = default;
|
item = default;
|
||||||
if (slotIndex < 0 || slotIndex >= _capacity)
|
if (slotIndex < 0)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ref var gen = ref _generations[slotIndex];
|
var chunkIdx = slotIndex >> _CHUNK_SHIFT;
|
||||||
if (gen != generation)
|
var localIdx = slotIndex & _CHUNK_MASK;
|
||||||
|
|
||||||
|
if (chunkIdx >= _chunks.Length)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
item = _data[slotIndex];
|
ref var slot = ref _chunks[chunkIdx][localIdx];
|
||||||
|
|
||||||
gen++;
|
if (!_validBits.IsSet(slotIndex) || slot.generation != generation)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
slot.generation++;
|
||||||
_validBits.ClearBit(slotIndex);
|
_validBits.ClearBit(slotIndex);
|
||||||
_freeSlots.Enqueue(slotIndex);
|
item = slot.value;
|
||||||
|
slot.value = default;
|
||||||
|
|
||||||
|
_freeSlots.Enqueue(slotIndex);
|
||||||
_count--;
|
_count--;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -223,17 +305,8 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
|||||||
/// <returns>true if the slot at the specified index is valid and its Generation matches the specified value; otherwise, false.</returns>
|
/// <returns>true if the slot at the specified index is valid and its Generation matches the specified value; otherwise, false.</returns>
|
||||||
public readonly bool Contains(int slotIndex, int generation)
|
public readonly bool Contains(int slotIndex, int generation)
|
||||||
{
|
{
|
||||||
if (slotIndex < 0 || slotIndex >= _capacity)
|
GetElementReferenceAt(slotIndex, generation, out var exist);
|
||||||
{
|
return exist;
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_validBits.IsSet(slotIndex) && _generations[slotIndex] == generation)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -247,14 +320,17 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
|||||||
/// <returns>true if the element at the specified slot index and Generation is found; otherwise, false.</returns>
|
/// <returns>true if the element at the specified slot index and Generation is found; otherwise, false.</returns>
|
||||||
public readonly bool TryGetElementAt(int slotIndex, int generation, out T value)
|
public readonly bool TryGetElementAt(int slotIndex, int generation, out T value)
|
||||||
{
|
{
|
||||||
if (!Contains(slotIndex, generation))
|
ref var val = ref GetElementReferenceAt(slotIndex, generation, out var exist);
|
||||||
|
if (exist)
|
||||||
|
{
|
||||||
|
value = val;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
value = default;
|
value = default;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
value = _data[slotIndex];
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -267,12 +343,12 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
|||||||
/// <exception cref="InvalidOperationException">Thrown when the specified slot is not occupied or the Generation does not match.</exception>
|
/// <exception cref="InvalidOperationException">Thrown when the specified slot is not occupied or the Generation does not match.</exception>
|
||||||
public readonly T GetElementAt(int slotIndex, int generation)
|
public readonly T GetElementAt(int slotIndex, int generation)
|
||||||
{
|
{
|
||||||
if (!Contains(slotIndex, generation))
|
if (!TryGetElementAt(slotIndex, generation, out var value))
|
||||||
{
|
{
|
||||||
throw new InvalidOperationException("The specified slot is not occupied or the generation does not match.");
|
throw new InvalidOperationException("The specified slot is not occupied or the generation does not match.");
|
||||||
}
|
}
|
||||||
|
|
||||||
return _data[slotIndex];
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -283,50 +359,83 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
|
|||||||
/// <param name="generation">The expected Generation value for the slot. Used to verify that the slot has not been recycled or replaced.</param>
|
/// <param name="generation">The expected Generation value for the slot. Used to verify that the slot has not been recycled or replaced.</param>
|
||||||
/// <param name="exist">When this method returns, contains <see langword="true"/> if a valid element exists at the specified slot and Generation; otherwise, <see langword="false"/>.</param>
|
/// <param name="exist">When this method returns, contains <see langword="true"/> if a valid element exists at the specified slot and Generation; otherwise, <see langword="false"/>.</param>
|
||||||
/// <returns>A reference to the element of type <typeparamref name="T"/> at the specified slot and Generation if it exists; otherwise, a null reference.</returns>
|
/// <returns>A reference to the element of type <typeparamref name="T"/> at the specified slot and Generation if it exists; otherwise, a null reference.</returns>
|
||||||
public ref T GetElementReferenceAt(int slotIndex, int generation, out bool exist)
|
public readonly ref T GetElementReferenceAt(int slotIndex, int generation, out bool exist)
|
||||||
{
|
{
|
||||||
if (!Contains(slotIndex, generation))
|
if (slotIndex < 0)
|
||||||
{
|
{
|
||||||
exist = false;
|
exist = false;
|
||||||
return ref Unsafe.NullRef<T>();
|
return ref Unsafe.NullRef<T>();
|
||||||
}
|
}
|
||||||
|
|
||||||
exist = true;
|
var chunkIdx = slotIndex >> _CHUNK_SHIFT;
|
||||||
return ref _data[slotIndex];
|
var localIdx = slotIndex & _CHUNK_MASK;
|
||||||
|
|
||||||
|
if (chunkIdx >= _chunks.Length)
|
||||||
|
{
|
||||||
|
exist = false;
|
||||||
|
return ref Unsafe.NullRef<T>();
|
||||||
|
}
|
||||||
|
|
||||||
|
ref var slot = ref _chunks[chunkIdx][localIdx];
|
||||||
|
|
||||||
|
if (_validBits.IsSet(slotIndex) && slot.generation == generation)
|
||||||
|
{
|
||||||
|
exist = true;
|
||||||
|
return ref slot.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
exist = false;
|
||||||
|
return ref Unsafe.NullRef<T>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Resize(int newSize, AllocationOption option = AllocationOption.None)
|
public void Resize(int newSize, AllocationOption option = AllocationOption.None)
|
||||||
{
|
{
|
||||||
_data.Resize(newSize, option);
|
var requiredChunkIndex = (newSize + _CHUNK_MASK) / _CHUNK_SIZE - 1;
|
||||||
_generations.Resize(newSize, option | AllocationOption.Clear);
|
EnsureChunkExists(requiredChunkIndex);
|
||||||
_freeSlots.Resize(newSize, option);
|
_freeSlots.Resize(newSize, option);
|
||||||
_validBits.Resize(newSize, option);
|
_validBits.Resize(newSize, option);
|
||||||
|
|
||||||
_capacity = newSize;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
_generations.Clear();
|
for (var i = 0; i < _chunks.Length; i++)
|
||||||
|
{
|
||||||
|
if (_chunks[i].IsCreated)
|
||||||
|
{
|
||||||
|
var chunk = _chunks[i];
|
||||||
|
for (var slot = 0; slot < _CHUNK_SIZE; slot++)
|
||||||
|
{
|
||||||
|
chunk[slot].generation = 0;
|
||||||
|
chunk[slot].value = default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
_freeSlots.Clear();
|
_freeSlots.Clear();
|
||||||
_validBits.ClearAll();
|
_validBits.ClearAll();
|
||||||
|
|
||||||
_count = 0;
|
_count = 0;
|
||||||
|
_nextSlotIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public readonly void* GetUnsafePtr()
|
public readonly void* GetUnsafePtr()
|
||||||
{
|
{
|
||||||
return (T*)_data.GetUnsafePtr();
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
_data.Dispose();
|
for (var i = 0; i < _chunks.Length; i++)
|
||||||
_generations.Dispose();
|
{
|
||||||
|
if (_chunks[i].IsCreated)
|
||||||
|
{
|
||||||
|
_chunks[i].Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_chunks.Dispose();
|
||||||
_freeSlots.Dispose();
|
_freeSlots.Dispose();
|
||||||
_validBits.Dispose();
|
_validBits.Dispose();
|
||||||
|
|
||||||
_count = 0;
|
_count = 0;
|
||||||
_capacity = 0;
|
_capacity = 0;
|
||||||
|
_nextSlotIndex = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||||
<Authors>Misaki</Authors>
|
<Authors>Misaki</Authors>
|
||||||
<AssemblyVersion>1.6.13</AssemblyVersion>
|
<AssemblyVersion>1.6.14</AssemblyVersion>
|
||||||
<Version>$(AssemblyVersion)</Version>
|
<Version>$(AssemblyVersion)</Version>
|
||||||
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
|
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
|
||||||
<RepositoryUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</RepositoryUrl>
|
<RepositoryUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</RepositoryUrl>
|
||||||
|
|||||||
@@ -392,5 +392,16 @@ public static unsafe partial class MemoryUtility
|
|||||||
{
|
{
|
||||||
return Marshal.SizeOf<AlignOfHelper<T>>() - Marshal.SizeOf<T>();
|
return Marshal.SizeOf<AlignOfHelper<T>>() - Marshal.SizeOf<T>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static nuint AlignUp(nuint value, nuint alignment)
|
||||||
|
{
|
||||||
|
if (alignment == 0)
|
||||||
|
{
|
||||||
|
throw new ArgumentException("Alignment must be greater than zero.", nameof(alignment));
|
||||||
|
}
|
||||||
|
|
||||||
|
var mask = alignment - 1;
|
||||||
|
return (value + mask) & ~mask;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,95 @@
|
|||||||
|
using BenchmarkDotNet.Attributes;
|
||||||
|
using Misaki.HighPerformance.Collections;
|
||||||
|
using Misaki.HighPerformance.Mathematics;
|
||||||
|
|
||||||
|
namespace Misaki.HighPerformance.Test.Benchmark;
|
||||||
|
|
||||||
|
public struct BigStruct
|
||||||
|
{
|
||||||
|
public int a, b, c, d, e, f, g, h, i, j;
|
||||||
|
public long k, l, m, n, o, p, q, r, s, t;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Integer
|
||||||
|
{
|
||||||
|
public BigStruct value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ConcurrentSlotMapBenchmark
|
||||||
|
{
|
||||||
|
private readonly ConcurrentSlotMap<BigStruct> _concurrentMap = new ConcurrentSlotMap<BigStruct>(1000);
|
||||||
|
private readonly SlotMap<BigStruct> _slotMap = new SlotMap<BigStruct>(1000);
|
||||||
|
private readonly BigStruct[] _slots = new BigStruct[1000];
|
||||||
|
private readonly Integer[] _objects = new Integer[1000];
|
||||||
|
|
||||||
|
private readonly int2[] _randomIndices1 = new int2[1000];
|
||||||
|
private readonly int2[] _randomIndices2 = new int2[1000];
|
||||||
|
private readonly int[] _randomSlots = new int[1000];
|
||||||
|
|
||||||
|
[GlobalSetup]
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
var element = new BigStruct
|
||||||
|
{
|
||||||
|
a = i
|
||||||
|
};
|
||||||
|
|
||||||
|
var id = _concurrentMap.Add(element, out var generation);
|
||||||
|
_randomIndices1[i] = new int2(id, generation);
|
||||||
|
|
||||||
|
id = _slotMap.Add(element, out generation);
|
||||||
|
_randomIndices2[i] = new int2(id, generation);
|
||||||
|
|
||||||
|
_slots[i] = element;
|
||||||
|
_objects[i] = new Integer { value = element };
|
||||||
|
|
||||||
|
_randomSlots[i] = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
Random.Shared.Shuffle(_randomIndices1);
|
||||||
|
Random.Shared.Shuffle(_randomIndices2);
|
||||||
|
Random.Shared.Shuffle(_randomSlots);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void ConcurrentSlotMap()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
var v = _randomIndices1[i];
|
||||||
|
ref var element = ref _concurrentMap.GetElementReferenceAt(v.x, v.y, out var _);
|
||||||
|
element.a += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void SlotMap()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
var v = _randomIndices2[i];
|
||||||
|
ref var element = ref _slotMap.GetElementReferenceAt(v.x, v.y, out var _);
|
||||||
|
element.a += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void Array()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
_slots[_randomSlots[i]].a += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void ObjectArray()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
_objects[_randomSlots[i]].value.a += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,3 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Misaki.HighPerformance.Test.Benchmark;
|
namespace Misaki.HighPerformance.Test.Benchmark;
|
||||||
|
|
||||||
public class ReadWriteLockBenchmark
|
public class ReadWriteLockBenchmark
|
||||||
|
|||||||
@@ -1,17 +1,20 @@
|
|||||||
|
using BenchmarkDotNet.Running;
|
||||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
using Misaki.HighPerformance.LowLevel.Collections;
|
using Misaki.HighPerformance.LowLevel.Collections;
|
||||||
|
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||||
|
using Misaki.HighPerformance.Test.Benchmark;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
//BenchmarkRunner.Run<SPMDBenchmark>();
|
BenchmarkRunner.Run<ConcurrentSlotMapBenchmark>();
|
||||||
|
|
||||||
AllocationManager.Initialize(AllocationManagerInitOpts.Default);
|
//AllocationManager.Initialize(AllocationManagerInitOpts.Default);
|
||||||
var set = new UnsafeBitSet(100, AllocationHandle.Persistent, AllocationOption.Clear);
|
//var set = new UnsafeBitSet(100, AllocationHandle.Persistent, AllocationOption.Clear);
|
||||||
set.SetBit(0);
|
//set.SetBit(0);
|
||||||
Console.WriteLine(set.NextSetBit(0));
|
//Console.WriteLine(set.NextSetBit(0));
|
||||||
|
|
||||||
set.Dispose();
|
//set.Dispose();
|
||||||
AllocationManager.Dispose();
|
//AllocationManager.Dispose();
|
||||||
|
|
||||||
//unsafe
|
//unsafe
|
||||||
//{
|
//{
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ public class TestUnsafeChunkedQueue
|
|||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void BasicEnqueueDequeueTest()
|
public void BasicEnqueueDequeueTest()
|
||||||
{
|
{
|
||||||
using var queue = new UnsafeChunkedQueue<int>(32, AllocationHandle.Persistent);
|
using var queue = new UnsafeParallelQueue<int>(32, AllocationHandle.Persistent);
|
||||||
|
|
||||||
Assert.IsTrue(queue.IsCreated);
|
Assert.IsTrue(queue.IsCreated);
|
||||||
|
|
||||||
@@ -35,7 +35,7 @@ public class TestUnsafeChunkedQueue
|
|||||||
public void ChunkExpansionTest()
|
public void ChunkExpansionTest()
|
||||||
{
|
{
|
||||||
// Force chunk expansions by enqueuing more than the chunk capacity
|
// Force chunk expansions by enqueuing more than the chunk capacity
|
||||||
using var queue = new UnsafeChunkedQueue<int>(16, AllocationHandle.Persistent);
|
using var queue = new UnsafeParallelQueue<int>(16, AllocationHandle.Persistent);
|
||||||
|
|
||||||
var totalItems = 100;
|
var totalItems = 100;
|
||||||
|
|
||||||
@@ -57,7 +57,7 @@ public class TestUnsafeChunkedQueue
|
|||||||
public void ConcurrentEnqueueDequeueTest()
|
public void ConcurrentEnqueueDequeueTest()
|
||||||
{
|
{
|
||||||
// Multi-threaded stress test to verify lock-free safety and chunk caching
|
// Multi-threaded stress test to verify lock-free safety and chunk caching
|
||||||
using var queue = new UnsafeChunkedQueue<int>(64, AllocationHandle.Persistent);
|
using var queue = new UnsafeParallelQueue<int>(64, AllocationHandle.Persistent);
|
||||||
var totalElements = 100_000;
|
var totalElements = 100_000;
|
||||||
|
|
||||||
var enqueueTask = Task.Run(() =>
|
var enqueueTask = Task.Run(() =>
|
||||||
|
|||||||
@@ -0,0 +1,154 @@
|
|||||||
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
|
using Misaki.HighPerformance.LowLevel.Collections;
|
||||||
|
|
||||||
|
namespace Misaki.HighPerformance.Test.UnitTest.Collections;
|
||||||
|
|
||||||
|
[TestClass]
|
||||||
|
public class TestUnsafeParallelHashMap
|
||||||
|
{
|
||||||
|
[TestMethod]
|
||||||
|
public void TestParallelWrite()
|
||||||
|
{
|
||||||
|
using var map = new UnsafeParallelHashMap<int, int>(10000, 1, AllocationHandle.Temp, AllocationOption.None);
|
||||||
|
var writer = map.AsParallelWriter();
|
||||||
|
|
||||||
|
Parallel.For(0, 10000, i =>
|
||||||
|
{
|
||||||
|
writer.TryAdd(i, i * 2);
|
||||||
|
});
|
||||||
|
|
||||||
|
Assert.AreEqual(10000, map.Count);
|
||||||
|
|
||||||
|
for (var i = 0; i < 10000; i++)
|
||||||
|
{
|
||||||
|
Assert.IsTrue(map.TryGetValue(i, out var val));
|
||||||
|
Assert.AreEqual(i * 2, val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestMethod]
|
||||||
|
public void TestBasicOperations()
|
||||||
|
{
|
||||||
|
using var map = new UnsafeParallelHashMap<int, int>(16, 1, AllocationHandle.Temp, AllocationOption.None);
|
||||||
|
|
||||||
|
Assert.IsTrue(map.IsEmpty);
|
||||||
|
Assert.AreEqual(0, map.Count);
|
||||||
|
|
||||||
|
// Add
|
||||||
|
map.Add(1, 10);
|
||||||
|
map.Add(2, 20);
|
||||||
|
map.Add(3, 30);
|
||||||
|
|
||||||
|
Assert.IsFalse(map.IsEmpty);
|
||||||
|
Assert.AreEqual(3, map.Count);
|
||||||
|
|
||||||
|
// TryGetValue existing
|
||||||
|
Assert.IsTrue(map.TryGetValue(2, out var val));
|
||||||
|
Assert.AreEqual(20, val);
|
||||||
|
|
||||||
|
// TryGetValue non-existing
|
||||||
|
Assert.IsFalse(map.TryGetValue(4, out _));
|
||||||
|
|
||||||
|
// Remove existing
|
||||||
|
Assert.IsTrue(map.Remove(2));
|
||||||
|
Assert.AreEqual(2, map.Count);
|
||||||
|
Assert.IsFalse(map.TryGetValue(2, out _));
|
||||||
|
|
||||||
|
// Remove non-existing
|
||||||
|
Assert.IsFalse(map.Remove(4));
|
||||||
|
|
||||||
|
// Clear
|
||||||
|
map.Clear();
|
||||||
|
Assert.AreEqual(0, map.Count);
|
||||||
|
Assert.IsTrue(map.IsEmpty);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestMethod]
|
||||||
|
public void TestResize()
|
||||||
|
{
|
||||||
|
using var map = new UnsafeParallelHashMap<int, int>(16, 1, AllocationHandle.Temp, AllocationOption.None);
|
||||||
|
|
||||||
|
// Single thread adds causing resize
|
||||||
|
for (var i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
map.Add(i, i * 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.AreEqual(1000, map.Count);
|
||||||
|
Assert.IsTrue(map.Capacity >= 1000);
|
||||||
|
|
||||||
|
for (var i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
Assert.IsTrue(map.TryGetValue(i, out var val));
|
||||||
|
Assert.AreEqual(i * 10, val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private struct BadKey : IEquatable<BadKey>
|
||||||
|
{
|
||||||
|
public int Id;
|
||||||
|
public BadKey(int id) => Id = id;
|
||||||
|
public bool Equals(BadKey other) => Id == other.Id;
|
||||||
|
public override int GetHashCode() => 1; // Force collision
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestMethod]
|
||||||
|
public void TestHashCollisions()
|
||||||
|
{
|
||||||
|
using var map = new UnsafeParallelHashMap<BadKey, int>(16, 1, AllocationHandle.Temp, AllocationOption.None);
|
||||||
|
|
||||||
|
for (var i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
map.Add(new BadKey(i), i * 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.AreEqual(10, map.Count);
|
||||||
|
|
||||||
|
// Verify we can retrieve them all out of the same bucket
|
||||||
|
for (var i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
Assert.IsTrue(map.TryGetValue(new BadKey(i), out var val));
|
||||||
|
Assert.AreEqual(i * 5, val);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove from the middle of the linked list
|
||||||
|
Assert.IsTrue(map.Remove(new BadKey(5)));
|
||||||
|
Assert.IsFalse(map.TryGetValue(new BadKey(5), out _));
|
||||||
|
Assert.AreEqual(9, map.Count);
|
||||||
|
|
||||||
|
// Make sure everything else is intact
|
||||||
|
Assert.IsTrue(map.TryGetValue(new BadKey(6), out var val6));
|
||||||
|
Assert.AreEqual(6 * 5, val6);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestMethod]
|
||||||
|
public void TestAddDuplicate()
|
||||||
|
{
|
||||||
|
using var map = new UnsafeParallelHashMap<int, int>(16, 1, AllocationHandle.Temp, AllocationOption.None);
|
||||||
|
|
||||||
|
Assert.AreEqual(0, map.Add(1, 100));
|
||||||
|
|
||||||
|
// Adding again should return -1
|
||||||
|
Assert.AreEqual(-1, map.Add(1, 200));
|
||||||
|
Assert.AreEqual(1, map.Count);
|
||||||
|
|
||||||
|
var writer = map.AsParallelWriter();
|
||||||
|
Assert.IsFalse(writer.TryAdd(1, 300));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestMethod]
|
||||||
|
public void TestParallelWriteExceedsCapacity()
|
||||||
|
{
|
||||||
|
using var map = new UnsafeParallelHashMap<int, int>(50, 1, AllocationHandle.Temp, AllocationOption.None);
|
||||||
|
var writer = map.AsParallelWriter();
|
||||||
|
|
||||||
|
// The exact exception will be wrapped in AggregateException by Parallel.For
|
||||||
|
Assert.ThrowsExactly<AggregateException>(() =>
|
||||||
|
{
|
||||||
|
Parallel.For(0, 100, i =>
|
||||||
|
{
|
||||||
|
writer.TryAdd(i, i);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -71,6 +71,23 @@ public class TestUnsafeSlotMap
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[TestMethod]
|
||||||
|
public void ReferenceValidAfterResize()
|
||||||
|
{
|
||||||
|
var id = _slotMap.Add(10, out var gen);
|
||||||
|
ref var value = ref _slotMap.GetElementReferenceAt(id, gen, out _);
|
||||||
|
|
||||||
|
Assert.AreEqual(10, value);
|
||||||
|
|
||||||
|
// Force resize
|
||||||
|
for (var i = 0; i < 20; i++)
|
||||||
|
{
|
||||||
|
_slotMap.Add(i, out _);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.AreEqual(10, value);
|
||||||
|
}
|
||||||
|
|
||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace Misaki.HighPerformance.Test.UnitTest.Jobs;
|
|||||||
|
|
||||||
[TestClass]
|
[TestClass]
|
||||||
[DoNotParallelize]
|
[DoNotParallelize]
|
||||||
public unsafe class TestJobSystem
|
public class TestJobSystem
|
||||||
{
|
{
|
||||||
private static JobScheduler s_jobScheduler = null!;
|
private static JobScheduler s_jobScheduler = null!;
|
||||||
|
|
||||||
@@ -32,7 +32,7 @@ public unsafe class TestJobSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void SingleJob()
|
public unsafe void SingleJob()
|
||||||
{
|
{
|
||||||
var result = stackalloc float[1];
|
var result = stackalloc float[1];
|
||||||
var job = new TwoSumJob
|
var job = new TwoSumJob
|
||||||
@@ -49,7 +49,7 @@ public unsafe class TestJobSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void JobDependency()
|
public unsafe void JobDependency()
|
||||||
{
|
{
|
||||||
var result = stackalloc float[1];
|
var result = stackalloc float[1];
|
||||||
var job1 = new TwoSumJob
|
var job1 = new TwoSumJob
|
||||||
@@ -74,7 +74,7 @@ public unsafe class TestJobSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void CompletedDependency()
|
public unsafe void CompletedDependency()
|
||||||
{
|
{
|
||||||
var result = stackalloc float[1];
|
var result = stackalloc float[1];
|
||||||
var job1 = new TwoSumJob
|
var job1 = new TwoSumJob
|
||||||
@@ -100,7 +100,7 @@ public unsafe class TestJobSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void CombineDependencies()
|
public unsafe void CombineDependencies()
|
||||||
{
|
{
|
||||||
var result = stackalloc float[1];
|
var result = stackalloc float[1];
|
||||||
var job1 = new TwoSumJob
|
var job1 = new TwoSumJob
|
||||||
@@ -135,7 +135,7 @@ public unsafe class TestJobSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void SingleParallelJob()
|
public unsafe void SingleParallelJob()
|
||||||
{
|
{
|
||||||
const int size = 1000;
|
const int size = 1000;
|
||||||
var result = stackalloc float[size];
|
var result = stackalloc float[size];
|
||||||
@@ -167,7 +167,7 @@ public unsafe class TestJobSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void ChainJob()
|
public unsafe void ChainJob()
|
||||||
{
|
{
|
||||||
const int arraySize = 10000;
|
const int arraySize = 10000;
|
||||||
|
|
||||||
@@ -209,7 +209,7 @@ public unsafe class TestJobSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void WaitAll()
|
public unsafe void WaitAll()
|
||||||
{
|
{
|
||||||
var result1 = stackalloc float[1];
|
var result1 = stackalloc float[1];
|
||||||
var result2 = stackalloc float[1];
|
var result2 = stackalloc float[1];
|
||||||
@@ -235,8 +235,42 @@ public unsafe class TestJobSystem
|
|||||||
Assert.AreEqual(JobState.Completed, s_jobScheduler.GetJobStatus(handle2));
|
Assert.AreEqual(JobState.Completed, s_jobScheduler.GetJobStatus(handle2));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void WaitAny()
|
public async Task WaitAllAsync()
|
||||||
|
{
|
||||||
|
AddJob job1;
|
||||||
|
AddJob job2;
|
||||||
|
|
||||||
|
unsafe
|
||||||
|
{
|
||||||
|
var result1 = stackalloc float[1];
|
||||||
|
var result2 = stackalloc float[1];
|
||||||
|
|
||||||
|
job1 = new AddJob
|
||||||
|
{
|
||||||
|
value = 1.0f,
|
||||||
|
result = result1
|
||||||
|
};
|
||||||
|
|
||||||
|
job2 = new AddJob
|
||||||
|
{
|
||||||
|
value = 1.0f,
|
||||||
|
result = result2
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
var handle1 = s_jobScheduler.Schedule(ref job1);
|
||||||
|
var handle2 = s_jobScheduler.Schedule(ref job2);
|
||||||
|
|
||||||
|
await s_jobScheduler.WaitAllAsync(new Memory<JobHandle>(new[] { handle1, handle2 }));
|
||||||
|
|
||||||
|
Assert.AreEqual(JobState.Completed, s_jobScheduler.GetJobStatus(handle1));
|
||||||
|
Assert.AreEqual(JobState.Completed, s_jobScheduler.GetJobStatus(handle2));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestMethod]
|
||||||
|
public unsafe void WaitAny()
|
||||||
{
|
{
|
||||||
var result1 = stackalloc float[1];
|
var result1 = stackalloc float[1];
|
||||||
var result2 = stackalloc float[1];
|
var result2 = stackalloc float[1];
|
||||||
@@ -262,7 +296,7 @@ public unsafe class TestJobSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
[TestMethod]
|
[TestMethod]
|
||||||
public void SPMDCorrectness()
|
public unsafe void SPMDCorrectness()
|
||||||
{
|
{
|
||||||
const int size = 8;
|
const int size = 8;
|
||||||
|
|
||||||
|
|||||||
@@ -14,9 +14,9 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
public int isValid;
|
public int isValid;
|
||||||
}
|
}
|
||||||
|
|
||||||
private const int CHUNK_SHIFT = 8;
|
private const int _CHUNK_SHIFT = 8;
|
||||||
private const int CHUNK_SIZE = 1 << CHUNK_SHIFT;
|
private const int _CHUNK_SIZE = 1 << _CHUNK_SHIFT;
|
||||||
private const int CHUNK_MASK = CHUNK_SIZE - 1;
|
private const int _CHUNK_MASK = _CHUNK_SIZE - 1;
|
||||||
|
|
||||||
public struct Enumerator : IEnumerator<T>
|
public struct Enumerator : IEnumerator<T>
|
||||||
{
|
{
|
||||||
@@ -34,8 +34,8 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
get
|
get
|
||||||
{
|
{
|
||||||
var chunks = _slotMap._chunks;
|
var chunks = _slotMap._chunks;
|
||||||
int chunkIdx = _currentIndex >> CHUNK_SHIFT;
|
int chunkIdx = _currentIndex >> _CHUNK_SHIFT;
|
||||||
int localIdx = _currentIndex & CHUNK_MASK;
|
int localIdx = _currentIndex & _CHUNK_MASK;
|
||||||
return chunks[chunkIdx][localIdx].value!;
|
return chunks[chunkIdx][localIdx].value!;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -49,8 +49,8 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
|
|
||||||
while (++_currentIndex < maxIndex)
|
while (++_currentIndex < maxIndex)
|
||||||
{
|
{
|
||||||
int chunkIdx = _currentIndex >> CHUNK_SHIFT;
|
int chunkIdx = _currentIndex >> _CHUNK_SHIFT;
|
||||||
int localIdx = _currentIndex & CHUNK_MASK;
|
int localIdx = _currentIndex & _CHUNK_MASK;
|
||||||
|
|
||||||
if (chunkIdx < chunks.Length && Volatile.Read(ref chunks[chunkIdx][localIdx].isValid) == 1)
|
if (chunkIdx < chunks.Length && Volatile.Read(ref chunks[chunkIdx][localIdx].isValid) == 1)
|
||||||
{
|
{
|
||||||
@@ -94,14 +94,14 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
_nextSlotIndex = 0;
|
_nextSlotIndex = 0;
|
||||||
_isResizing = 0;
|
_isResizing = 0;
|
||||||
|
|
||||||
int initialChunks = (initialCapacity + CHUNK_MASK) / CHUNK_SIZE;
|
int initialChunks = (initialCapacity + _CHUNK_MASK) / _CHUNK_SIZE;
|
||||||
if (initialChunks == 0) initialChunks = 1;
|
if (initialChunks == 0) initialChunks = 1;
|
||||||
|
|
||||||
_capacity = initialChunks * CHUNK_SIZE;
|
_capacity = initialChunks * _CHUNK_SIZE;
|
||||||
_chunks = new SlotEntry[initialChunks][];
|
_chunks = new SlotEntry[initialChunks][];
|
||||||
for (int i = 0; i < initialChunks; i++)
|
for (int i = 0; i < initialChunks; i++)
|
||||||
{
|
{
|
||||||
_chunks[i] = new SlotEntry[CHUNK_SIZE];
|
_chunks[i] = new SlotEntry[_CHUNK_SIZE];
|
||||||
}
|
}
|
||||||
|
|
||||||
_freeSlots = new();
|
_freeSlots = new();
|
||||||
@@ -144,12 +144,12 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
// Initialize new chunks
|
// Initialize new chunks
|
||||||
for (var i = oldChunks.Length; i < newChunkCount; i++)
|
for (var i = oldChunks.Length; i < newChunkCount; i++)
|
||||||
{
|
{
|
||||||
newChunks[i] = new SlotEntry[CHUNK_SIZE];
|
newChunks[i] = new SlotEntry[_CHUNK_SIZE];
|
||||||
}
|
}
|
||||||
|
|
||||||
// Atomically update the array reference and capacity
|
// Atomically update the array reference and capacity
|
||||||
_chunks = newChunks;
|
_chunks = newChunks;
|
||||||
Volatile.Write(ref _capacity, newChunkCount * CHUNK_SIZE);
|
Volatile.Write(ref _capacity, newChunkCount * _CHUNK_SIZE);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
@@ -166,8 +166,8 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
if (_freeSlots.TryDequeue(out var slotIndex))
|
if (_freeSlots.TryDequeue(out var slotIndex))
|
||||||
{
|
{
|
||||||
var chunks = _chunks;
|
var chunks = _chunks;
|
||||||
int chunkIdx = slotIndex >> CHUNK_SHIFT;
|
int chunkIdx = slotIndex >> _CHUNK_SHIFT;
|
||||||
int localIdx = slotIndex & CHUNK_MASK;
|
int localIdx = slotIndex & _CHUNK_MASK;
|
||||||
|
|
||||||
if (chunkIdx < chunks.Length)
|
if (chunkIdx < chunks.Length)
|
||||||
{
|
{
|
||||||
@@ -199,8 +199,8 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
|
|
||||||
// Need a new slot
|
// Need a new slot
|
||||||
int newSlotIndex = Interlocked.Increment(ref _nextSlotIndex) - 1;
|
int newSlotIndex = Interlocked.Increment(ref _nextSlotIndex) - 1;
|
||||||
int newChunkIdx = newSlotIndex >> CHUNK_SHIFT;
|
int newChunkIdx = newSlotIndex >> _CHUNK_SHIFT;
|
||||||
int newLocalIdx = newSlotIndex & CHUNK_MASK;
|
int newLocalIdx = newSlotIndex & _CHUNK_MASK;
|
||||||
|
|
||||||
var currentChunks = _chunks;
|
var currentChunks = _chunks;
|
||||||
if (newChunkIdx >= currentChunks.Length)
|
if (newChunkIdx >= currentChunks.Length)
|
||||||
@@ -221,6 +221,7 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool Remove(int slotIndex, int generation)
|
public bool Remove(int slotIndex, int generation)
|
||||||
{
|
{
|
||||||
return Remove(slotIndex, generation, out _);
|
return Remove(slotIndex, generation, out _);
|
||||||
@@ -235,8 +236,8 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
}
|
}
|
||||||
|
|
||||||
var chunks = _chunks;
|
var chunks = _chunks;
|
||||||
int chunkIdx = slotIndex >> CHUNK_SHIFT;
|
int chunkIdx = slotIndex >> _CHUNK_SHIFT;
|
||||||
int localIdx = slotIndex & CHUNK_MASK;
|
int localIdx = slotIndex & _CHUNK_MASK;
|
||||||
|
|
||||||
if (chunkIdx >= chunks.Length)
|
if (chunkIdx >= chunks.Length)
|
||||||
{
|
{
|
||||||
@@ -269,20 +270,48 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
return false; // Another thread already removed it
|
return false; // Another thread already removed it
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool Contains(int slotIndex, int generation)
|
public bool Contains(int slotIndex, int generation)
|
||||||
|
{
|
||||||
|
GetElementReferenceAt(slotIndex, generation, out var exist);
|
||||||
|
return exist;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool TryGetElement(int slotIndex, int generation, [MaybeNullWhen(false)] out T value)
|
||||||
|
{
|
||||||
|
value = GetElementReferenceAt(slotIndex, generation, out var exist);
|
||||||
|
return exist;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public T GetElementAt(int slotIndex, int generation)
|
||||||
|
{
|
||||||
|
if (!TryGetElement(slotIndex, generation, out var value))
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException($"Slot {slotIndex} is not occupied or generation mismatch.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public ref T GetElementReferenceAt(int slotIndex, int generation, out bool exist)
|
||||||
{
|
{
|
||||||
if (slotIndex < 0)
|
if (slotIndex < 0)
|
||||||
{
|
{
|
||||||
return false;
|
exist = false;
|
||||||
|
return ref Unsafe.NullRef<T>();
|
||||||
}
|
}
|
||||||
|
|
||||||
var chunks = _chunks;
|
var chunks = _chunks;
|
||||||
int chunkIdx = slotIndex >> CHUNK_SHIFT;
|
int chunkIdx = slotIndex >> _CHUNK_SHIFT;
|
||||||
int localIdx = slotIndex & CHUNK_MASK;
|
int localIdx = slotIndex & _CHUNK_MASK;
|
||||||
|
|
||||||
if (chunkIdx >= chunks.Length)
|
if (chunkIdx >= chunks.Length)
|
||||||
{
|
{
|
||||||
return false;
|
exist = false;
|
||||||
|
return ref Unsafe.NullRef<T>();
|
||||||
}
|
}
|
||||||
|
|
||||||
ref var slot = ref chunks[chunkIdx][localIdx];
|
ref var slot = ref chunks[chunkIdx][localIdx];
|
||||||
@@ -294,70 +323,29 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
{
|
{
|
||||||
if (Volatile.Read(ref slot.isValid) == 1 && Volatile.Read(ref slot.generation) == generation)
|
if (Volatile.Read(ref slot.isValid) == 1 && Volatile.Read(ref slot.generation) == generation)
|
||||||
{
|
{
|
||||||
return true;
|
exist = true;
|
||||||
|
return ref chunks[chunkIdx][localIdx].value!;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
exist = false;
|
||||||
}
|
return ref Unsafe.NullRef<T>();
|
||||||
|
|
||||||
public bool TryGetElement(int slotIndex, int generation, [MaybeNullWhen(false)] out T value)
|
|
||||||
{
|
|
||||||
if (!Contains(slotIndex, generation))
|
|
||||||
{
|
|
||||||
value = default;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var chunks = _chunks;
|
|
||||||
int chunkIdx = slotIndex >> CHUNK_SHIFT;
|
|
||||||
int localIdx = slotIndex & CHUNK_MASK;
|
|
||||||
|
|
||||||
value = chunks[chunkIdx][localIdx].value!;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public T GetElementAt(int slotIndex, int generation)
|
|
||||||
{
|
|
||||||
if (!TryGetElement(slotIndex, generation, out var value))
|
|
||||||
{
|
|
||||||
throw new InvalidOperationException($"Slot {slotIndex} is not occupied or generation mismatch.");
|
|
||||||
}
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ref T GetElementReferenceAt(int slotIndex, int generation, out bool exist)
|
|
||||||
{
|
|
||||||
if (!Contains(slotIndex, generation))
|
|
||||||
{
|
|
||||||
exist = false;
|
|
||||||
return ref Unsafe.NullRef<T>();
|
|
||||||
}
|
|
||||||
|
|
||||||
var chunks = _chunks;
|
|
||||||
int chunkIdx = slotIndex >> CHUNK_SHIFT;
|
|
||||||
int localIdx = slotIndex & CHUNK_MASK;
|
|
||||||
|
|
||||||
exist = true;
|
|
||||||
return ref chunks[chunkIdx][localIdx].value!;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool UpdateElement(int slotIndex, int generation, T newValue)
|
public bool UpdateElement(int slotIndex, int generation, T newValue)
|
||||||
{
|
{
|
||||||
if (!Contains(slotIndex, generation))
|
ref var slotRef = ref GetElementReferenceAt(slotIndex, generation, out var exist);
|
||||||
|
if (!exist)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
var chunks = _chunks;
|
slotRef = newValue;
|
||||||
int chunkIdx = slotIndex >> CHUNK_SHIFT;
|
|
||||||
int localIdx = slotIndex & CHUNK_MASK;
|
|
||||||
|
|
||||||
chunks[chunkIdx][localIdx].value = newValue;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
// Reset counters
|
// Reset counters
|
||||||
@@ -369,7 +357,7 @@ public class ConcurrentSlotMap<T> : IEnumerable<T>
|
|||||||
for (var c = 0; c < chunks.Length; c++)
|
for (var c = 0; c < chunks.Length; c++)
|
||||||
{
|
{
|
||||||
var chunk = chunks[c];
|
var chunk = chunks[c];
|
||||||
for (var i = 0; i < CHUNK_SIZE; i++)
|
for (var i = 0; i < _CHUNK_SIZE; i++)
|
||||||
{
|
{
|
||||||
ref var slot = ref chunk[i];
|
ref var slot = ref chunk[i];
|
||||||
Volatile.Write(ref slot.isValid, 0);
|
Volatile.Write(ref slot.isValid, 0);
|
||||||
@@ -65,6 +65,7 @@ public class SlotMap<T> : IEnumerable<T>
|
|||||||
_freeSlots = new(initialCapacity);
|
_freeSlots = new(initialCapacity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private void Resize()
|
private void Resize()
|
||||||
{
|
{
|
||||||
var newCapacity = _capacity * 2;
|
var newCapacity = _capacity * 2;
|
||||||
@@ -78,6 +79,7 @@ public class SlotMap<T> : IEnumerable<T>
|
|||||||
_capacity = newCapacity;
|
_capacity = newCapacity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public int Add(T item, out int generation)
|
public int Add(T item, out int generation)
|
||||||
{
|
{
|
||||||
if (_count >= _capacity)
|
if (_count >= _capacity)
|
||||||
@@ -104,6 +106,7 @@ public class SlotMap<T> : IEnumerable<T>
|
|||||||
return slotIndex;
|
return slotIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool Contains(int slotIndex, int generation)
|
public bool Contains(int slotIndex, int generation)
|
||||||
{
|
{
|
||||||
if (slotIndex < 0 || slotIndex >= Volatile.Read(ref _capacity))
|
if (slotIndex < 0 || slotIndex >= Volatile.Read(ref _capacity))
|
||||||
@@ -119,6 +122,7 @@ public class SlotMap<T> : IEnumerable<T>
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool Remove(int slotIndex, int generation)
|
public bool Remove(int slotIndex, int generation)
|
||||||
{
|
{
|
||||||
if (!Contains(slotIndex, generation))
|
if (!Contains(slotIndex, generation))
|
||||||
@@ -135,6 +139,7 @@ public class SlotMap<T> : IEnumerable<T>
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool TryGetElement(int slotIndex, int generation, [MaybeNullWhen(false)] out T value)
|
public bool TryGetElement(int slotIndex, int generation, [MaybeNullWhen(false)] out T value)
|
||||||
{
|
{
|
||||||
if (!Contains(slotIndex, generation))
|
if (!Contains(slotIndex, generation))
|
||||||
@@ -147,6 +152,7 @@ public class SlotMap<T> : IEnumerable<T>
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public T GetElementAt(int slotIndex, int generation)
|
public T GetElementAt(int slotIndex, int generation)
|
||||||
{
|
{
|
||||||
if (!Contains(slotIndex, generation))
|
if (!Contains(slotIndex, generation))
|
||||||
@@ -157,6 +163,7 @@ public class SlotMap<T> : IEnumerable<T>
|
|||||||
return _data[slotIndex];
|
return _data[slotIndex];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public ref T GetElementReferenceAt(int slotIndex, int generation, out bool exist)
|
public ref T GetElementReferenceAt(int slotIndex, int generation, out bool exist)
|
||||||
{
|
{
|
||||||
if (!Contains(slotIndex, generation))
|
if (!Contains(slotIndex, generation))
|
||||||
@@ -169,6 +176,7 @@ public class SlotMap<T> : IEnumerable<T>
|
|||||||
return ref _data[slotIndex];
|
return ref _data[slotIndex];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool UpdateElement(int slotIndex, int generation, T newValue)
|
public bool UpdateElement(int slotIndex, int generation, T newValue)
|
||||||
{
|
{
|
||||||
if (!Contains(slotIndex, generation))
|
if (!Contains(slotIndex, generation))
|
||||||
@@ -180,6 +188,7 @@ public class SlotMap<T> : IEnumerable<T>
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
_count = 0;
|
_count = 0;
|
||||||
@@ -190,9 +199,9 @@ public class SlotMap<T> : IEnumerable<T>
|
|||||||
Add(default!, out _);
|
Add(default!, out _);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public Span<T> AsSpan()
|
public Span<T> AsSpan()
|
||||||
{
|
{
|
||||||
// Skip the first element at index 0
|
return _data.AsSpan(0, _count);
|
||||||
return _data.AsSpan(1, _count);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
||||||
<Authors>Misaki</Authors>
|
<Authors>Misaki</Authors>
|
||||||
<AssemblyVersion>1.0.7</AssemblyVersion>
|
<AssemblyVersion>1.0.8</AssemblyVersion>
|
||||||
<Version>$(AssemblyVersion)</Version>
|
<Version>$(AssemblyVersion)</Version>
|
||||||
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
|
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
|
||||||
<RepositoryUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</RepositoryUrl>
|
<RepositoryUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</RepositoryUrl>
|
||||||
|
|||||||
Reference in New Issue
Block a user