SPMD API overhaul: gather/scatter, job & packaging updates

- ISPMDLane: add MaskGather, MaskStore, Scatter, MaskScatter; update MaskLoad/Gather signatures for hardware parity
- WideLane/ScalarLane: implement new methods with HW/fallback logic
- MathV: gather/mask-gather now delegate to lane methods
- Vector2/3/4: add CompressStore, Scatter, MaskScatter
- SPMD jobs/tests/README: migrate to new APIs for correctness
- Use Unsafe.BitCast instead of Unsafe.As/AsRef
- Add SPMDUtility for gather index extraction
- Job system: add ICustomJob<TSelf>, ScheduleCustom overload
- FreeList concurrency obsolete; always thread-safe
- NuGet: include LICENSE/README, set license/readme in .csproj
- Docs: update SPMD usage, clarify safety notes
- Minor: doc fixes, CompressStore test improvements
This commit is contained in:
2026-05-04 13:56:49 +09:00
parent 99fcbec753
commit 155d7b0fbd
32 changed files with 1463 additions and 2028 deletions

View File

@@ -13,58 +13,42 @@ public readonly unsafe partial struct WideLane<TNumber> : ISPMDLane<WideLane<TNu
{
if (typeof(TNumber) == typeof(float) && typeof(TOtherNumber) == typeof(int))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<float>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToInt32(vFrom);
return Unsafe.As<Vector<int>, TOther>(ref vTo);
return Unsafe.BitCast<Vector<int>, TOther>(Vector.ConvertToInt32(Unsafe.BitCast<Vector<TNumber>, Vector<float>>(value)));
}
if (typeof(TNumber) == typeof(float) && typeof(TOtherNumber) == typeof(uint))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<float>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToUInt32(vFrom);
return Unsafe.As<Vector<uint>, TOther>(ref vTo);
return Unsafe.BitCast<Vector<uint>, TOther>(Vector.ConvertToUInt32(Unsafe.BitCast<Vector<TNumber>, Vector<float>>(value)));
}
if (typeof(TNumber) == typeof(double) && typeof(TOtherNumber) == typeof(long))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<double>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToInt64(vFrom);
return Unsafe.As<Vector<long>, TOther>(ref vTo);
return Unsafe.BitCast<Vector<long>, TOther>(Vector.ConvertToInt64(Unsafe.BitCast<Vector<TNumber>, Vector<double>>(value)));
}
if (typeof(TNumber) == typeof(double) && typeof(TOtherNumber) == typeof(ulong))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<double>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToUInt64(vFrom);
return Unsafe.As<Vector<ulong>, TOther>(ref vTo);
return Unsafe.BitCast<Vector<ulong>, TOther>(Vector.ConvertToUInt64(Unsafe.BitCast<Vector<TNumber>, Vector<double>>(value)));
}
if (typeof(TNumber) == typeof(int) && typeof(TOtherNumber) == typeof(float))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<int>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToSingle(vFrom);
return Unsafe.As<Vector<float>, TOther>(ref vTo);
return Unsafe.BitCast<Vector<float>, TOther>(Vector.ConvertToSingle(Unsafe.BitCast<Vector<TNumber>, Vector<int>>(value)));
}
if (typeof(TNumber) == typeof(uint) && typeof(TOtherNumber) == typeof(float))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<uint>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToSingle(vFrom);
return Unsafe.As<Vector<float>, TOther>(ref vTo);
return Unsafe.BitCast<Vector<float>, TOther>(Vector.ConvertToSingle(Unsafe.BitCast<Vector<TNumber>, Vector<uint>>(value)));
}
if (typeof(TNumber) == typeof(long) && typeof(TOtherNumber) == typeof(double))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<long>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToDouble(vFrom);
return Unsafe.As<Vector<double>, TOther>(ref vTo);
return Unsafe.BitCast<Vector<double>, TOther>(Vector.ConvertToDouble(Unsafe.BitCast<Vector<TNumber>, Vector<long>>(value)));
}
if (typeof(TNumber) == typeof(ulong) && typeof(TOtherNumber) == typeof(double))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<ulong>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToDouble(vFrom);
return Unsafe.As<Vector<double>, TOther>(ref vTo);
return Unsafe.BitCast<Vector<double>, TOther>(Vector.ConvertToDouble(Unsafe.BitCast<Vector<TNumber>, Vector<ulong>>(value)));
}
var casted = stackalloc TOtherNumber[LaneWidth];