Add AllBitsSet, refactor WideLane, improve math paths
- Add static AllBitsSet property to ISPMDLane and implement in ScalarLane and WideLane - Refactor WideLane shuffle table pointers and update usages - Improve pointer safety and mask handling in CompressStore, Gather, and MaskLoad - Enhance Sin, Cos, SinCos with fast-math and hardware fallback - Add Newton-Raphson refinement for reciprocal/sqrt when not fast-math - Optimize MathV.Vector vector loading (struct init, pointer ops) - Update project file: version 1.3.4, content packaging, AOT settings - Minor code cleanup and naming consistency fixes
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@@ -10,7 +10,6 @@ using System.Numerics;
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namespace Misaki.HighPerformance.Mathematics.SPMD;
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<#
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const string TLane = "TLane";
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const string TNumber = "TNumber";
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const string GenericParameters = $"{TLane}, {TNumber}";
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