Enhance memory management and data structures

Updated `CollectionBenchmark` for setup/cleanup methods,
streamlined benchmarking in `Program.cs`, and improved
documentation in `AllocationOption` and `Allocator` enums.
Made `Enumerator` structs public in several collections
and clarified constructor parameters. Introduced a new
`UnsafeStack` struct for stack operations. Enhanced
`AllocationManager` with better memory tracking and
management, ensuring proper allocation and disposal.
This commit is contained in:
Misaki
2025-04-03 15:47:43 +09:00
parent da64e07c6f
commit 1e00f4eb25
10 changed files with 232 additions and 78 deletions

View File

@@ -13,7 +13,7 @@ namespace Misaki.HighPerformance.Unsafe.Collections;
public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
where T : unmanaged
{
private struct Enumerator : IEnumerator<T>
public struct Enumerator : IEnumerator<T>
{
private UnsafeArray<T>* _collection;
private int _index;
@@ -90,30 +90,30 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
/// allocates memory and optionally clears it.
/// </summary>
/// <param name="count">Specifies the number of elements to allocate in the array, which must be greater than zero.</param>
/// <param name="allocationType">Determines how the allocated memory should be initialized, either uninitialized or cleared.</param>
/// <param name="allocator">Specifies the allocator to use for memory allocation, which determines the memory management strategy.</param>
/// <param name="allocationOption">Determines how the allocated memory should be initialized, either uninitialized or cleared.</param>
/// <exception cref="ArgumentOutOfRangeException">Thrown when the specified number of elements is less than or equal to zero.</exception>
public UnsafeArray(int count, Allocator allocator, AllocationOption allocationType = AllocationOption.UnInitialized)
public UnsafeArray(int count, Allocator allocator, AllocationOption allocationOption = AllocationOption.UnInitialized)
{
if (count <= 0)
{
throw new ArgumentOutOfRangeException(nameof(count), "Count must be greater than zero.");
}
_buffer = AllocationManager.Allocate<T>((uint)count, (uint)AlignOf<T>(), allocator, allocationType);
_buffer = AllocationManager.Allocate<T>((uint)count, (uint)AlignOf<T>(), allocator, allocationOption);
_count = count;
if (allocationType == AllocationOption.Clear)
if (allocationOption == AllocationOption.Clear)
{
Clear();
}
}
/// <summary>
/// Initializes an UnsafeArray with a pointer to a buffer and a count of elements. The count is adjusted based on
/// the size of the type T.
/// Initializes an UnsafeArray with a pointer to a buffer and a count of elements.
/// </summary>
/// <param name="buffer">A pointer to the memory location that holds the elements of the array.</param>
/// <param name="count">The total size of the data in bytes, which is divided by the size of type T to determine the number of elements.</param>
/// <param name="count">The total size of the data.</param>
public UnsafeArray(void* buffer, int count)
{
_buffer = (T*)buffer;