Enhance memory management and data structures

Updated `CollectionBenchmark` for setup/cleanup methods,
streamlined benchmarking in `Program.cs`, and improved
documentation in `AllocationOption` and `Allocator` enums.
Made `Enumerator` structs public in several collections
and clarified constructor parameters. Introduced a new
`UnsafeStack` struct for stack operations. Enhanced
`AllocationManager` with better memory tracking and
management, ensuring proper allocation and disposal.
This commit is contained in:
Misaki
2025-04-03 15:47:43 +09:00
parent da64e07c6f
commit 1e00f4eb25
10 changed files with 232 additions and 78 deletions

View File

@@ -13,7 +13,7 @@ namespace Misaki.HighPerformance.Unsafe.Collections;
public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
where T : unmanaged
{
private struct Enumerator : IEnumerator<T>
public struct Enumerator : IEnumerator<T>
{
private UnsafeQueue<T>* _collection;
private int _index;
@@ -83,13 +83,6 @@ public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
public UnsafeQueue(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.UnInitialized)
{
_array = new UnsafeArray<T>(capacity, allocator, allocationType);
_count = 0;
_offset = 0;
if (allocationType == AllocationOption.Clear)
{
Clear();
}
}
/// <summary>
@@ -132,7 +125,7 @@ public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
/// </summary>
/// <param name="value">The output variable that will hold the dequeued item if the operation is successful.</param>
/// <returns>True if an item was successfully dequeued, otherwise false.</returns>
public bool TryDequeue([MaybeNullWhen(false)] out T value)
public bool TryDequeue(out T value)
{
if (_count == 0)
{