Refactor core APIs, fix bugs, and improve safety
- Make image result/info structs readonly; improve error handling and memory safety in image library - Introduce IJobScheduler interface; move job scheduling docs to interface - Remove "index 0 invalid" convention from slot/sparse maps; fix Count logic - Add Owner<T> for disposable value types in low-level utilities - Improve ObjectPool<T> thread safety and logic - Change List<T>.RemoveAndSwapBack to return bool - Remove unsafe methods from generated math types; add debug range checks - Update benchmarks and enable collection checks in tests - Improve documentation, comments, and error messages - Bump assembly versions across all projects
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@@ -81,7 +81,7 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
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private int _count;
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private int _capacity;
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public readonly int Count => _count - 1;
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public readonly int Count => _count;
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public readonly int Capacity => _capacity;
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public readonly bool IsCreated => _data.IsCreated && _generations.IsCreated && _freeSlots.IsCreated && _validBits.IsCreated;
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@@ -126,9 +126,6 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
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_count = 0;
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_capacity = capacity;
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// Add a default item for invalid slot
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Add(default, out _);
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}
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/// <summary>
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@@ -212,8 +209,7 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
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/// <returns>true if the slot at the specified index is valid and its generation matches the specified value; otherwise, false.</returns>
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public readonly bool Contains(int slotIndex, int generation)
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{
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// 0 is reserved for invalid slot
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if (slotIndex <= 0 || slotIndex >= _capacity)
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if (slotIndex < 0 || slotIndex >= _capacity)
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{
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return false;
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}
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