feat(allocator): add unified Reallocate to all allocators

Introduce a unified Reallocate method to all memory allocator types (Arena, Stack, FreeList, VirtualArena, VirtualStack, DynamicArena) and require it in the IMemoryAllocator interface. This enables efficient resizing of memory blocks, with fast-path optimizations for stack-like allocators.

Update AllocationManager and MemoryPool to use the new Reallocate method, simplifying and optimizing memory resizing logic. Add public properties for buffer pointers, sizes, and offsets to allocator structs for easier diagnostics.

Set FreeList's default concurrency level to 1 and make its allocation method return null on dispose instead of throwing. Clean up vector types for formatting, fix UnsafeList's RemoveRangeSwapBack logic, and simplify RemoveAtSwapBack.

Simplify Program.cs to only run SPMDBenchmark. Add new unit tests for FixedString, UnsafeList, UnsafeHashMap, and UnsafeHashSet. Apply minor test code cleanups for consistency in TestUnsafeQueue.

BREAKING CHANGE: IMemoryAllocator now requires a Reallocate method, and allocator APIs have changed accordingly.
This commit is contained in:
2026-04-04 14:16:52 +09:00
parent a95381e16d
commit 208e1aa975
19 changed files with 761 additions and 247 deletions

View File

@@ -89,7 +89,7 @@ public unsafe struct Vector3<TLane, TNumber> : IEquatable<Vector3<TLane, TNumber
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Store(TNumber* px, TNumber* py, TNumber* pz)
public void Store(TNumber* px, TNumber* py, TNumber* pz)
{
x.Store(px);
y.Store(py);
@@ -97,7 +97,7 @@ public unsafe struct Vector3<TLane, TNumber> : IEquatable<Vector3<TLane, TNumber
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Store(ref TNumber x, ref TNumber y, ref TNumber z)
public void Store(ref TNumber x, ref TNumber y, ref TNumber z)
{
this.x.Store(ref x);
this.y.Store(ref y);
@@ -158,7 +158,7 @@ public unsafe struct Vector3<TLane, TNumber> : IEquatable<Vector3<TLane, TNumber
z = vector.z - lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator -(TLane lane, in Vector3<TLane, TNumber> vector)
{
@@ -191,7 +191,7 @@ public unsafe struct Vector3<TLane, TNumber> : IEquatable<Vector3<TLane, TNumber
z = vector.z * lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator *(TLane lane, in Vector3<TLane, TNumber> vector)
{
@@ -213,7 +213,7 @@ public unsafe struct Vector3<TLane, TNumber> : IEquatable<Vector3<TLane, TNumber
z = left.z / right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator /(in Vector3<TLane, TNumber> vector, TLane lane)
{
@@ -224,7 +224,7 @@ public unsafe struct Vector3<TLane, TNumber> : IEquatable<Vector3<TLane, TNumber
z = vector.z / lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator /(TLane lane, in Vector3<TLane, TNumber> vector)
{
@@ -247,7 +247,7 @@ public unsafe struct Vector3<TLane, TNumber> : IEquatable<Vector3<TLane, TNumber
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator ==(in Vector3<TLane, TNumber> vector, TLane lane)
{
@@ -258,7 +258,7 @@ public unsafe struct Vector3<TLane, TNumber> : IEquatable<Vector3<TLane, TNumber
z = vector.z == lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator ==(TLane lane, in Vector3<TLane, TNumber> vector)
{
@@ -302,7 +302,7 @@ public unsafe struct Vector3<TLane, TNumber> : IEquatable<Vector3<TLane, TNumber
z = lane != vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator >(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{