Upgrade to .NET 10 and refactor core components

Upgraded target framework to .NET 10 across all projects to leverage new features and improve performance.

Refactored `JobScheduler` to fix method naming inconsistencies and ensure proper resource disposal. Enhanced `AllocationManager` with safer memory operations and better performance handling. Simplified `ReadOnlyUnsafeCollection` enumerator logic for efficiency.

Overhauled `UnsafeBitSet` with new properties, improved bitwise operations, and optimized memory management. Updated `UnsafeSlotMap` and `ConcurrentSlotMap` for better validation and naming consistency.

Revised `MemoryLeakException` to use `ReadOnlySpan` for improved performance. Simplified `MathematicsBenchmark` logic and integrated `BenchmarkDotNet` for testing.

Added AOT compatibility settings for `Debug` and `Release` configurations. Introduced unit tests for `UnsafeBitSet` to validate functionality. Cleaned up unused code, improved readability, and ensured consistent naming conventions.

Updated project references and metadata for consistency. Enabled inline methods for `NET10_0_OR_GREATER` in `VectorGenerator`.
This commit is contained in:
2025-11-14 11:14:09 +09:00
parent bf4dd5670e
commit 24a7d49ae2
18 changed files with 223 additions and 260 deletions

View File

@@ -57,7 +57,7 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
public readonly int Count => _count;
public readonly int Capacity => _capacity;
public readonly bool IsCreated => _data.IsCreated && _freeSlots.IsCreated;
public readonly bool IsCreated => _data.IsCreated && _generations.IsCreated && _freeSlots.IsCreated && _validBits.IsCreated;
public Enumerator GetEnumerator() => new((UnsafeSlotMap<T>*)UnsafeUtility.AddressOf(ref this));
IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator();
@@ -239,7 +239,7 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
throw new ArgumentOutOfRangeException(nameof(slotIndex), "Slot index is out of range.");
}
if (!_validBits.IsSet(slotIndex)|| _generations[slotIndex] != generation)
if (!_validBits.IsSet(slotIndex) || _generations[slotIndex] != generation)
{
throw new InvalidOperationException($"Slot {slotIndex} is not occupied.");
}
@@ -294,7 +294,7 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
_count = 0;
}
public readonly unsafe void* GetUnsafePtr()
public readonly void* GetUnsafePtr()
{
return _data.GetUnsafePtr();
}
@@ -303,6 +303,7 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
{
_data.Dispose();
_freeSlots.Dispose();
_validBits.Dispose();
_count = 0;
_capacity = 0;