Upgrade to .NET 10 and refactor core components
Upgraded target framework to .NET 10 across all projects to leverage new features and improve performance. Refactored `JobScheduler` to fix method naming inconsistencies and ensure proper resource disposal. Enhanced `AllocationManager` with safer memory operations and better performance handling. Simplified `ReadOnlyUnsafeCollection` enumerator logic for efficiency. Overhauled `UnsafeBitSet` with new properties, improved bitwise operations, and optimized memory management. Updated `UnsafeSlotMap` and `ConcurrentSlotMap` for better validation and naming consistency. Revised `MemoryLeakException` to use `ReadOnlySpan` for improved performance. Simplified `MathematicsBenchmark` logic and integrated `BenchmarkDotNet` for testing. Added AOT compatibility settings for `Debug` and `Release` configurations. Introduced unit tests for `UnsafeBitSet` to validate functionality. Cleaned up unused code, improved readability, and ensured consistent naming conventions. Updated project references and metadata for consistency. Enabled inline methods for `NET10_0_OR_GREATER` in `VectorGenerator`.
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@@ -1,7 +1,6 @@
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using BenchmarkDotNet.Attributes;
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using BenchmarkDotNet.Attributes;
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using Misaki.HighPerformance.Mathematics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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namespace Misaki.HighPerformance.Test.Benchmark;
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@@ -25,7 +24,7 @@ public unsafe class MathematicsBenchmark
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public static f4 operator +(f4 a, f4 b)
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{
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var result = a._vec + b._vec;
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return Unsafe.As<Vector128<float>, f4>(ref result);
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return new f4(result);
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}
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}
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@@ -108,7 +107,7 @@ public unsafe class MathematicsBenchmark
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}
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[Benchmark]
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public unsafe Vector128<float> v128Add()
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public Vector128<float> v128Add()
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{
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var a = Vector128.Create(1f, 2f, 3f, 4f);
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var b = Vector128.Create(5f, 6f, 7f, 8f);
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