Upgrade to .NET 10 and refactor core components
Upgraded target framework to .NET 10 across all projects to leverage new features and improve performance. Refactored `JobScheduler` to fix method naming inconsistencies and ensure proper resource disposal. Enhanced `AllocationManager` with safer memory operations and better performance handling. Simplified `ReadOnlyUnsafeCollection` enumerator logic for efficiency. Overhauled `UnsafeBitSet` with new properties, improved bitwise operations, and optimized memory management. Updated `UnsafeSlotMap` and `ConcurrentSlotMap` for better validation and naming consistency. Revised `MemoryLeakException` to use `ReadOnlySpan` for improved performance. Simplified `MathematicsBenchmark` logic and integrated `BenchmarkDotNet` for testing. Added AOT compatibility settings for `Debug` and `Release` configurations. Introduced unit tests for `UnsafeBitSet` to validate functionality. Cleaned up unused code, improved readability, and ensured consistent naming conventions. Updated project references and metadata for consistency. Enabled inline methods for `NET10_0_OR_GREATER` in `VectorGenerator`.
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@@ -0,0 +1,78 @@
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace Misaki.HighPerformance.Test.UnitTest.Collections;
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[TestClass]
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public class TestUnsafeBitSet
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{
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private UnsafeBitSet _set1;
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private UnsafeBitSet _set2;
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[TestInitialize]
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public void Initialize()
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{
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_set1 = new UnsafeBitSet(16, Allocator.Persistent, AllocationOption.Clear);
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_set2 = new UnsafeBitSet(16, Allocator.Persistent, AllocationOption.Clear);
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}
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[TestCleanup]
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public void Cleanup()
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{
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_set1.Dispose();
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_set2.Dispose();
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}
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[TestMethod]
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public void TestBitCount()
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{
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Assert.AreEqual(256, _set1.BitCount);
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}
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[TestMethod]
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public void TestSetAndGet()
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{
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Assert.IsFalse(_set1.IsSet(0));
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_set1.SetBit(0);
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Assert.IsTrue(_set1.IsSet(0));
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_set1.ClearBit(0);
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Assert.IsFalse(_set1.IsSet(0));
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}
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[TestMethod]
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public void TestClearAll()
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{
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for (int i = 0; i < _set1.BitCount; i++)
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{
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_set1.SetBit(i);
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}
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_set1.ClearAll();
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for (int i = 0; i < _set1.BitCount; i++)
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{
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Assert.IsFalse(_set1.IsSet(i));
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}
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}
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[TestMethod]
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public void TestAndOperation()
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{
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_set1.SetBit(0);
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_set1.SetBit(1);
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_set2.SetBit(1);
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_set2.SetBit(2);
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_set1.And(_set2);
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Assert.IsFalse(_set1.IsSet(0));
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Assert.IsTrue(_set1.IsSet(1));
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Assert.IsFalse(_set1.IsSet(2));
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}
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}
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@@ -11,7 +11,7 @@ public class TestUnsafeSlotMap
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[TestInitialize]
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public void Initialize()
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{
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_slotMap = new UnsafeSlotMap<int>(16, Allocator.Persistent, AllocationOption.Clear);
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_slotMap = new UnsafeSlotMap<int>(16, Allocator.Persistent);
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}
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[TestCleanup]
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