Refactor memory management with MemoryHandle
Replaced `SafeHandle` with a new `MemoryHandle` system for improved memory tracking, safety, and leak detection. Updated allocators (`ArenaAllocator`, `HeapAllocator`, `StackAllocator`) and collections (`UnTypedArray`, `UnsafeArray<T>`, `UnsafeBitSet`) to use `MemoryHandle`. Refactored `AllocationManager` to use `ConcurrentSlotMap` for live allocation tracking and added methods for managing `MemoryHandle` instances. Simplified alignment and padding logic across allocators and collections. Enhanced performance with optimized memory operations (`MemClear`, `MemSet`, `MemCpy`) and vectorized operations in `MemoryUtility` and `UnsafeBitSet`. Fixed alignment issues in vectorized memory operations. Updated tests to reflect the new memory management system and added new tests for `UnsafeBitSet` bitwise operations. Enabled `ENABLE_COLLECTION_CHECKS` for debug builds and improved error messages and documentation. Removed unused `SafeHandle` code and adjusted project configuration to include necessary references.
This commit is contained in:
@@ -1,4 +1,5 @@
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global using static Misaki.HighPerformance.LowLevel.Utilities.MemoryUtility;
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global using unsafe AllocFunc = delegate*<void*, nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption, void*>;
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global using unsafe FreeFunc = delegate*<void*, void*, void>;
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global using unsafe ReallocFunc = delegate*<void*, void*, nuint, nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption, void*>;
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global using unsafe AllocFunc = delegate*<void*, nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle*, void*>;
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global using unsafe ReallocFunc = delegate*<void*, void*, nuint, nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle*, void*>;
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global using unsafe FreeFunc = delegate*<void*, void*, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle, void>;
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@@ -1,3 +1,4 @@
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using Misaki.HighPerformance.Collections;
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using Misaki.HighPerformance.LowLevel.Contracts;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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@@ -5,6 +6,22 @@ using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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public readonly struct MemoryHandle
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{
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public readonly int id;
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public readonly int generation;
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public readonly bool IsValid => AllocationManager.ContainsAllocation(this);
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public readonly static MemoryHandle Invalid = new(-1, -1);
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public MemoryHandle(int id, int generation)
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{
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this.id = id;
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this.generation = generation;
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}
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}
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/// <summary>
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/// Holds information about a memory allocation.
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/// </summary>
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@@ -44,7 +61,7 @@ public static unsafe class AllocationManager
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public nint stackHandle; // GCHandle to managed StackTrace (stored as IntPtr)
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}
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private unsafe struct ArenaAllocator : IAllocator, IDisposable
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private struct ArenaAllocator : IAllocator, IDisposable
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{
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private DynamicArena _arena;
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private AllocationHandle _handle;
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@@ -53,39 +70,49 @@ public static unsafe class AllocationManager
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public void Init(uint initialSize)
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{
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_arena = new(initialSize);
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_handle = new(Unsafe.AsPointer(ref this), &Allocate, &Reallocate, &FreeBlock);
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_arena = new DynamicArena(initialSize);
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_handle = new AllocationHandle(Unsafe.AsPointer(ref this), &Allocate, &Reallocate, &Free);
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}
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private static void* Allocate(void* instance, nuint size, nuint alignment, AllocationOption allocationOption)
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private static void* Allocate(void* instance, nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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var selfPtr = (ArenaAllocator*)instance;
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var ptr = selfPtr->_arena.Allocate(size, alignment, allocationOption);
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if (ptr == null)
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{
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*pHandle = MemoryHandle.Invalid;
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return null;
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}
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*pHandle = AddAllocation((IntPtr)ptr);
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return ptr;
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}
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private static void* Reallocate(void* instance, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)
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private static void* Reallocate(void* instance, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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var selfPtr = (ArenaAllocator*)instance;
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var newPtr = selfPtr->_arena.Allocate(newSize, alignment, allocationOption);
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MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
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if (allocationOption.HasFlag(AllocationOption.Clear))
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if (ptr == null)
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{
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if (newSize > oldSize)
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{
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MemClear((byte*)newPtr + oldSize, newSize - oldSize);
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}
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return Allocate(instance, newSize, alignment, allocationOption, pHandle);
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}
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// We do not free the old pointer here, as it is managed by the arena.
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var selfPtr = (ArenaAllocator*)instance;
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var newPtr = selfPtr->_arena.Allocate(newSize, alignment, allocationOption);
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if (newPtr == null)
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{
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return null;
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}
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MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
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RemoveAllocation(*pHandle);
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*pHandle = AddAllocation((IntPtr)newPtr);
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return newPtr;
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}
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private static void FreeBlock(void* instance, void* ptr)
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private static void Free(void* instance, void* ptr, MemoryHandle pHandle)
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{
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// The arena allocator does not free individual blocks, as it manages memory in chunks.
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s_allocations.Remove(pHandle.id, pHandle.generation);
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}
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public void Reset()
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@@ -99,7 +126,7 @@ public static unsafe class AllocationManager
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}
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}
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private unsafe struct HeapAllocator : IAllocator
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private struct HeapAllocator : IAllocator
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{
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private AllocationHandle _handle;
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@@ -107,27 +134,45 @@ public static unsafe class AllocationManager
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public void Init()
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{
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_handle = new(Unsafe.AsPointer(ref this), &Allocate, &Reallocate, &FreeBlock);
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_handle = new AllocationHandle(Unsafe.AsPointer(ref this), &Allocate, &Reallocate, &Free);
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}
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private static void* Allocate(void* instance, nuint size, nuint alignment, AllocationOption allocationOption)
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private static void* Allocate(void* instance, nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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return HeapAlloc(size, alignment, allocationOption);
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return HeapAlloc(size, alignment, allocationOption, pHandle);
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}
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private static void* Reallocate(void* instance, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)
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private static void* Reallocate(void* instance, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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return HeapRealloc(ptr, oldSize, newSize, alignment, allocationOption);
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if (ptr == null)
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{
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return Allocate(instance, newSize, alignment, allocationOption, pHandle);
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}
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MemoryHandle newHandle;
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var newPtr = HeapAlloc(newSize, alignment, allocationOption, &newHandle);
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if (newPtr == null)
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{
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// Allocation failed, return original pointer
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return ptr;
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}
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MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
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HeapFree(ptr, *pHandle);
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*pHandle = newHandle;
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return newPtr;
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}
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private static void FreeBlock(void* instance, void* ptr)
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private static void Free(void* instance, void* ptr, MemoryHandle handle)
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{
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HeapFree(ptr);
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HeapFree(ptr, handle);
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}
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}
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private unsafe struct StackAllocator : IAllocator
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private struct StackAllocator : IAllocator
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{
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// Thread-local stack for allocations. We does not track allocations across threads, which leads us to let system clean up the memory when thread exits.
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[ThreadStatic]
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private static Stack s_stack;
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private AllocationHandle _handle;
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@@ -139,33 +184,42 @@ public static unsafe class AllocationManager
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_handle = new(Unsafe.AsPointer(ref this), &Allocate, &Reallocate, &FreeBlock);
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}
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private static void* Allocate(void* instance, nuint size, nuint alignment, AllocationOption allocationOption)
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private static void* Allocate(void* instance, nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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var ptr = s_stack.Allocate(size, alignment, allocationOption);
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if (ptr == null)
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{
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*pHandle = MemoryHandle.Invalid;
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return null;
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}
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*pHandle = AddAllocation((IntPtr)ptr);
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return ptr;
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}
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private static void* Reallocate(void* instance, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)
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private static void* Reallocate(void* instance, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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var newPtr = s_stack.Allocate(newSize, alignment, AllocationOption.None);
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MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
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if (allocationOption.HasFlag(AllocationOption.Clear))
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if (ptr == null)
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{
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if (newSize > oldSize)
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{
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MemClear((byte*)newPtr + oldSize, newSize - oldSize);
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}
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return Allocate(instance, newSize, alignment, allocationOption, pHandle);
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}
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// We do not free the old pointer here, as it is managed by the stack.
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var newPtr = s_stack.Allocate(newSize, alignment, allocationOption);
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if (newPtr == null)
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{
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return null;
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}
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MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
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RemoveAllocation(*pHandle);
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*pHandle = AddAllocation((IntPtr)newPtr);
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return newPtr;
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}
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private static void FreeBlock(void* instance, void* ptr)
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private static void FreeBlock(void* instance, void* ptr, MemoryHandle pHandle)
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{
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// The stack allocator does not free individual blocks, as it manages memory in a stack-like manner.
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s_allocations.Remove(pHandle.id, pHandle.generation);
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}
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public static Stack.Scope CreateScope()
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@@ -186,8 +240,12 @@ public static unsafe class AllocationManager
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private static AllocationHeader* s_liveHead;
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private static SpinLock s_liveLock;
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// Lightweight allocation counter for non-debug layer (no sizes, just count of live heap blocks)
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private static long s_activeHeapAllocations;
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private readonly static ConcurrentSlotMap<IntPtr> s_allocations;
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/// <summary>
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/// Gets the number of live persistent heap allocations when the debug layer is disabled.
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/// </summary>
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public static int LiveAllocationCount => s_allocations.Count;
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static AllocationManager()
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{
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@@ -197,6 +255,8 @@ public static unsafe class AllocationManager
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s_liveLock = new SpinLock(false);
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s_allocations = new ConcurrentSlotMap<IntPtr>(256);
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s_pArenaAllocator->Init(_DEFAULT_MEMORY_POOL_SIZE);
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s_pHeapAllocator->Init();
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s_pStackAllocator->Init();
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@@ -260,12 +320,18 @@ public static unsafe class AllocationManager
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var next = header->next;
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if (prev != null)
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{
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prev->next = next;
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}
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else
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{
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s_liveHead = next;
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}
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if (next != null)
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{
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next->prev = prev;
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}
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header->prev = header->next = null;
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}
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@@ -336,7 +402,7 @@ public static unsafe class AllocationManager
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MemClear((byte*)newUser + oldSize, newSize - oldSize);
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}
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// Unlink and free the old block (without freeing the StackTrace handle again)
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// Unlink and free the old block (without freeing the StackTrace pHandle again)
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oldHeader->stackHandle = 0;
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UnlinkHeader(oldHeader);
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AlignedFree(oldHeader->basePtr);
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@@ -344,11 +410,6 @@ public static unsafe class AllocationManager
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return newUser;
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}
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/// <summary>
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/// Gets the number of live persistent heap allocations when the debug layer is disabled.
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/// </summary>
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public static long LiveHeapAllocationCount => Interlocked.Read(ref s_activeHeapAllocations);
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/// <summary>
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/// Enables the debug layer, allowing additional diagnostic information to be collected.
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/// </summary>
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@@ -357,19 +418,19 @@ public static unsafe class AllocationManager
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{
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// To avoid ambiguity between pointers allocated before/after enabling, this must be called
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// before any heap allocations are live.
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if (Interlocked.Read(ref s_activeHeapAllocations) != 0)
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if (s_allocations.Count != 0)
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{
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throw new InvalidOperationException("EnableDebugLayer must be called before any heap allocations are active.");
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throw new InvalidOperationException("EnableDebugLayer must be called before any allocations are active.");
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}
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s_debugLayer = true;
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}
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/// <summary>
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/// Gets a reference to the allocation handle for the specified allocator type.
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/// Gets a reference to the allocation pHandle for the specified allocator type.
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/// </summary>
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/// <param name="allocator">The allocator type for which to retrieve the allocation handle.</param>
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/// <returns>A reference to the allocation handle associated with the specified allocator type.</returns>
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/// <param name="allocator">The allocator type for which to retrieve the allocation pHandle.</param>
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/// <returns>A reference to the allocation pHandle associated with the specified allocator type.</returns>
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/// <exception cref="ArgumentException"></exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ref AllocationHandle GetAllocationHandle(Allocator allocator)
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@@ -397,7 +458,7 @@ public static unsafe class AllocationManager
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/// tracked. The default is <see cref="AllocationOption.None"/>.</param>
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/// <returns>A pointer to the beginning of the allocated memory block.</returns>
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/// <exception cref="OutOfMemoryException">Thrown if the allocation fails.</exception>
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public static void* HeapAlloc(nuint size, nuint alignment, AllocationOption allocationOption = AllocationOption.None)
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public static void* HeapAlloc(nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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void* ptr;
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if (s_debugLayer)
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@@ -409,50 +470,27 @@ public static unsafe class AllocationManager
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ptr = AlignedAlloc(size, alignment);
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}
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if (ptr == null)
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{
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*pHandle = MemoryHandle.Invalid;
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return null;
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}
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if (allocationOption.HasFlag(AllocationOption.Clear))
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{
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MemClear(ptr, size);
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}
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Interlocked.Increment(ref s_activeHeapAllocations);
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*pHandle = AddAllocation((IntPtr)ptr);
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return ptr;
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}
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/// <summary>
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/// Reallocates a block of memory to a new size and alignment, optionally clearing newly allocated memory and
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/// applying allocation options.
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/// </summary>\
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/// <param name="ptr">A pointer to the previously allocated memory block to be reallocated. Can be <see langword="null"/> to allocate new memory.</param>
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/// <param name="oldSize">The size, in bytes, of the memory block currently pointed to by <paramref name="ptr"/>.</param>
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/// <param name="newSize">The desired size, in bytes, for the reallocated memory block.</param>
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/// <param name="alignment">The required alignment, in bytes, for the reallocated memory block. Must be a power of two.</param>
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/// <param name="allocationOption">An optional set of flags that control allocation behavior, such as whether to clear newly allocated memory or
|
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/// track the allocation. The default is <see cref="AllocationOption.None"/>.</param>
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/// <returns>A pointer to the reallocated memory block with the specified size and alignment. Returns <see langword="null"/>
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/// if the allocation fails.</returns>
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public static void* HeapRealloc(void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption = AllocationOption.None)
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{
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if (s_debugLayer)
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{
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return DebugReallocate(ptr, oldSize, newSize, alignment, allocationOption);
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}
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var newPtr = AlignedRealloc(ptr, newSize, alignment);
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if (allocationOption.HasFlag(AllocationOption.Clear)
|
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&& newSize > oldSize)
|
||||
{
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MemClear((byte*)newPtr + oldSize, newSize - oldSize);
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||||
}
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||||
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||||
return newPtr;
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||||
}
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||||
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||||
/// <summary>
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||||
/// Releases a block of unmanaged memory previously allocated by the heap allocator.
|
||||
/// </summary>
|
||||
/// <param name="ptr">A pointer to the memory block to be freed. The pointer must have been returned by a compatible heap allocation
|
||||
/// method and must not be null.</param>
|
||||
public static void HeapFree(void* ptr)
|
||||
public static void HeapFree(void* ptr, MemoryHandle handle)
|
||||
{
|
||||
if (s_debugLayer)
|
||||
{
|
||||
@@ -463,7 +501,7 @@ public static unsafe class AllocationManager
|
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AlignedFree(ptr);
|
||||
}
|
||||
|
||||
Interlocked.Decrement(ref s_activeHeapAllocations);
|
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RemoveAllocation(handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -485,6 +523,52 @@ public static unsafe class AllocationManager
|
||||
return StackAllocator.CreateScope();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a memory allocation and returns a handle that can be used to manage or reference the allocated memory.
|
||||
/// </summary>
|
||||
/// <param name="ptr">A pointer to the memory block to be registered. The pointer must reference a valid, allocated memory region.</param>
|
||||
/// <returns>A MemoryHandle representing the registered allocation.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static MemoryHandle AddAllocation(IntPtr ptr)
|
||||
{
|
||||
var id = s_allocations.Add(ptr, out var generation);
|
||||
return new MemoryHandle(id, generation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the memory allocation associated with the specified handle.
|
||||
/// </summary>
|
||||
/// <param name="handle">The handle representing the memory allocation to remove. The handle must be valid and previously allocated.</param>
|
||||
/// <returns>true if the allocation was successfully removed; otherwise, false.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool RemoveAllocation(MemoryHandle handle)
|
||||
{
|
||||
return s_allocations.Remove(handle.id, handle.generation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to retrieve the memory allocation pointer associated with the specified handle.
|
||||
/// </summary>
|
||||
/// <param name="handle">The memory handle identifying the allocation to retrieve allocation.</param>
|
||||
/// <param name="ptr">When this method returns, contains the pointer to the memory allocation if found; otherwise, <see cref="IntPtr.Zero"/>.</param>
|
||||
/// <returns>true if the allocation was found and <paramref name="ptr"/> contains a valid pointer; otherwise, false.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool TryGetAllocation(MemoryHandle handle, out IntPtr ptr)
|
||||
{
|
||||
return s_allocations.TryGetElement(handle.id, handle.generation, out ptr);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified memory handle refers to a currently tracked allocation.
|
||||
/// </summary>
|
||||
/// <param name="handle">The memory handle to check for an associated allocation.</param>
|
||||
/// <returns>true if the allocation corresponding to the handle exists; otherwise, false.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool ContainsAllocation(MemoryHandle handle)
|
||||
{
|
||||
return s_allocations.Contains(handle.id, handle.generation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes of the AllocationManager, freeing all allocated memory and resources.
|
||||
/// </summary>
|
||||
@@ -536,9 +620,10 @@ public static unsafe class AllocationManager
|
||||
throw new MemoryLeakException(CollectionsMarshal.AsSpan(snapshot));
|
||||
}
|
||||
}
|
||||
else if (s_activeHeapAllocations != 0)
|
||||
|
||||
if (LiveAllocationCount != 0)
|
||||
{
|
||||
throw new MemoryLeakException($"Found {s_activeHeapAllocations} memory lakes! Please enable debug layer for more informations.");
|
||||
throw new MemoryLeakException($"Found {LiveAllocationCount} memory lakes! Please enable debug layer for more informations.");
|
||||
}
|
||||
|
||||
if (s_pArenaAllocator != null)
|
||||
@@ -557,7 +642,6 @@ public static unsafe class AllocationManager
|
||||
NativeMemory.Free(s_pStackAllocator);
|
||||
}
|
||||
|
||||
s_activeHeapAllocations = 0;
|
||||
s_disposed = true;
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
namespace Misaki.HighPerformance.LowLevel.Buffer;
|
||||
|
||||
public unsafe struct SafeHandle
|
||||
{
|
||||
private const nuint _ALIGNMENT = 16u;
|
||||
|
||||
public int valid;
|
||||
|
||||
public static nuint GetAlignWithHeader(nuint baseAlign)
|
||||
{
|
||||
return Math.Max(_ALIGNMENT, baseAlign);
|
||||
}
|
||||
|
||||
public static nuint GetPaddedHeaderSize(nuint baseAlign)
|
||||
{
|
||||
var headerBaseSize = (nuint)sizeof(SafeHandle);
|
||||
var dataAlignment = Math.Max(_ALIGNMENT, baseAlign);
|
||||
return (headerBaseSize + (dataAlignment - 1u)) & ~(dataAlignment - 1u);
|
||||
}
|
||||
|
||||
public static SafeHandle* GetSafeHandle(void* ptr, nuint baseAlign)
|
||||
{
|
||||
if (ptr == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var alignedHeaderSize = GetPaddedHeaderSize(baseAlign);
|
||||
return (SafeHandle*)((byte*)ptr - alignedHeaderSize);
|
||||
}
|
||||
}
|
||||
@@ -82,11 +82,11 @@ public interface IUnTypedCollection : IUnsafeCollection
|
||||
/// <summary>
|
||||
/// The total size of the buffer in bytes.
|
||||
/// </summary>
|
||||
uint Size
|
||||
nuint Size
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
ref T GetElementAt<T>(uint index)
|
||||
ref T GetElementAt<T>(nuint index)
|
||||
where T : unmanaged;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||
@@ -9,18 +9,16 @@ namespace Misaki.HighPerformance.LowLevel.Collections;
|
||||
public unsafe struct UnTypedArray : IUnTypedCollection
|
||||
{
|
||||
private void* _buffer;
|
||||
private uint _size;
|
||||
private uint _alignment;
|
||||
private nuint _size;
|
||||
private nuint _alignment;
|
||||
|
||||
private AllocationHandle* _handle;
|
||||
private MemoryHandle _memoryHandle;
|
||||
private AllocationHandle* _allocationHandle;
|
||||
|
||||
public readonly uint Size => _size;
|
||||
public readonly uint Alignment => _alignment;
|
||||
public readonly nuint Size => _size;
|
||||
public readonly nuint Alignment => _alignment;
|
||||
|
||||
public readonly bool IsCreated
|
||||
{
|
||||
get => _buffer != null;
|
||||
}
|
||||
public readonly bool IsCreated => _buffer != null && _allocationHandle != null && _memoryHandle.IsValid;
|
||||
|
||||
/// <summary>
|
||||
/// Constructs an UnsafeArray with a default size of 1 and uses the Persistent allocator.
|
||||
@@ -30,17 +28,20 @@ public unsafe struct UnTypedArray : IUnTypedCollection
|
||||
{
|
||||
}
|
||||
|
||||
public UnTypedArray(uint size, uint alignment, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
|
||||
public UnTypedArray(nuint size, nuint alignment, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
|
||||
{
|
||||
if (size <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(size), "Count must be greater than zero.");
|
||||
}
|
||||
|
||||
_handle = (AllocationHandle*)Unsafe.AsPointer(ref handle);
|
||||
_buffer = handle.Alloc(_handle->Allocator, size, alignment, allocationOption);
|
||||
MemoryHandle memHandle;
|
||||
_buffer = handle.Alloc(_allocationHandle->Allocator, size, alignment, allocationOption, &memHandle);
|
||||
_size = size;
|
||||
_alignment = alignment;
|
||||
|
||||
_memoryHandle = memHandle;
|
||||
_allocationHandle = (AllocationHandle*)Unsafe.AsPointer(ref handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -50,7 +51,7 @@ public unsafe struct UnTypedArray : IUnTypedCollection
|
||||
/// <param name="allocator">Specifies the allocator to use for memory allocation, which determines the memory management strategy.</param>
|
||||
/// <param name="allocationOption">Determines how the memory should be allocated.</param>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when the specified number of elements is less than or equal to zero.</exception>
|
||||
public UnTypedArray(uint size, uint alignment, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
|
||||
public UnTypedArray(nuint size, nuint alignment, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
|
||||
: this(size, alignment, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
|
||||
{
|
||||
}
|
||||
@@ -72,7 +73,7 @@ public unsafe struct UnTypedArray : IUnTypedCollection
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly ref T GetElementAt<T>(uint index)
|
||||
public readonly ref T GetElementAt<T>(nuint index)
|
||||
where T : unmanaged
|
||||
{
|
||||
return ref UnsafeUtility.ReadArrayElementRef<T>(_buffer, index);
|
||||
@@ -86,8 +87,10 @@ public unsafe struct UnTypedArray : IUnTypedCollection
|
||||
return;
|
||||
}
|
||||
|
||||
_buffer = _handle->Realloc(_handle->Allocator, _buffer, _size, newSize, _alignment, option);
|
||||
MemoryHandle memHandle = _memoryHandle;
|
||||
_buffer = _allocationHandle->Realloc(_allocationHandle->Allocator, _buffer, _size, newSize, _alignment, option, &memHandle);
|
||||
_size = newSize;
|
||||
_memoryHandle = memHandle;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
@@ -112,12 +115,12 @@ public unsafe struct UnTypedArray : IUnTypedCollection
|
||||
return;
|
||||
}
|
||||
|
||||
if (_handle != null)
|
||||
if (_allocationHandle != null)
|
||||
{
|
||||
_handle->Free(_handle->Allocator, _buffer);
|
||||
_allocationHandle->Free(_allocationHandle->Allocator, _buffer, _memoryHandle);
|
||||
}
|
||||
|
||||
_handle = null;
|
||||
_allocationHandle = null;
|
||||
_buffer = null;
|
||||
_size = 0;
|
||||
_alignment = 0;
|
||||
|
||||
@@ -49,7 +49,8 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
|
||||
|
||||
private T* _buffer;
|
||||
private int _count;
|
||||
private AllocationHandle* _handle;
|
||||
private MemoryHandle _memoryHandle;
|
||||
private AllocationHandle* _allocationHandle;
|
||||
|
||||
public readonly int Count => _count;
|
||||
|
||||
@@ -73,14 +74,7 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
|
||||
}
|
||||
}
|
||||
|
||||
public readonly bool IsCreated
|
||||
{
|
||||
get
|
||||
{
|
||||
var handle = SafeHandle.GetSafeHandle(_buffer, AlignOf<T>());
|
||||
return handle != null && Volatile.Read(ref handle->valid) == 1;
|
||||
}
|
||||
}
|
||||
public readonly bool IsCreated => _buffer != null && _allocationHandle != null && _memoryHandle.IsValid;
|
||||
|
||||
public Enumerator GetEnumerator() => new((UnsafeArray<T>*)UnsafeUtility.AddressOf(ref this));
|
||||
IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator();
|
||||
@@ -108,15 +102,12 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
|
||||
throw new ArgumentOutOfRangeException(nameof(count), "Count can not be less than zero.");
|
||||
}
|
||||
|
||||
var tAlign = AlignOf<T>();
|
||||
var headerSize = SafeHandle.GetPaddedHeaderSize(tAlign);
|
||||
var sizeWithHeader = (nuint)(count * sizeof(T)) + headerSize;
|
||||
var alignment = SafeHandle.GetAlignWithHeader(tAlign);
|
||||
MemoryHandle memHandle;
|
||||
var buff = handle.Alloc(handle.Allocator, (nuint)(count * sizeof(T)), AlignOf<T>(), allocationOption, &memHandle);
|
||||
|
||||
var buff = handle.Alloc(handle.Allocator, sizeWithHeader, alignment, allocationOption);
|
||||
|
||||
_buffer = (T*)((byte*)buff + headerSize);
|
||||
_handle = (AllocationHandle*)Unsafe.AsPointer(ref handle);
|
||||
_buffer = (T*)buff;
|
||||
_memoryHandle = memHandle;
|
||||
_allocationHandle = (AllocationHandle*)Unsafe.AsPointer(ref handle);
|
||||
_count = count;
|
||||
}
|
||||
|
||||
@@ -188,8 +179,10 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
|
||||
return;
|
||||
}
|
||||
|
||||
MemoryHandle memHandle = _memoryHandle;
|
||||
var elemSize = SizeOf<T>();
|
||||
_buffer = (T*)_handle->Realloc(_handle->Allocator, _buffer, (nuint)Count * elemSize, (nuint)newSize * elemSize, AlignOf<T>(), option);
|
||||
_buffer = (T*)_allocationHandle->Realloc(_allocationHandle->Allocator, _buffer, (nuint)Count * elemSize, (nuint)newSize * elemSize, AlignOf<T>(), option, &memHandle);
|
||||
_memoryHandle = memHandle;
|
||||
_count = newSize;
|
||||
}
|
||||
|
||||
@@ -238,12 +231,12 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
|
||||
return;
|
||||
}
|
||||
|
||||
if (_handle != null)
|
||||
if (_allocationHandle != null)
|
||||
{
|
||||
_handle->Free(_handle->Allocator, _buffer);
|
||||
_allocationHandle->Free(_allocationHandle->Allocator, _buffer, _memoryHandle);
|
||||
}
|
||||
|
||||
_handle = null;
|
||||
_allocationHandle = null;
|
||||
_buffer = null;
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Contracts;
|
||||
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||
using System.Collections;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using System.Text;
|
||||
|
||||
namespace Misaki.HighPerformance.LowLevel.Collections;
|
||||
@@ -28,15 +31,10 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
/// </summary>
|
||||
public readonly int HighestBit => _highestBit;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the count of the bitset, how many uints it consists of.
|
||||
/// </summary>
|
||||
public readonly int Count => _bits.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of bits represented by the current instance.
|
||||
/// </summary>
|
||||
public readonly int BitCount => _bits.Count << _INDEX_SIZE;
|
||||
public readonly int Count => _bits.Count << _INDEX_SIZE;
|
||||
|
||||
public readonly bool IsCreated => _bits.IsCreated;
|
||||
|
||||
@@ -55,6 +53,7 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
{
|
||||
var uints = (minimalLength >> _INDEX_SIZE) + int.Sign(minimalLength & _BIT_SIZE);
|
||||
var length = RoundToPadding(uints);
|
||||
|
||||
_bits = new UnsafeArray<uint>(length, ref handle, option);
|
||||
}
|
||||
|
||||
@@ -69,9 +68,9 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="UnsafeBitSet" /> class.
|
||||
/// </summary>
|
||||
public UnsafeBitSet(Span<uint> bits, Allocator allocator, AllocationOption option = AllocationOption.None)
|
||||
public UnsafeBitSet(Span<uint> bits, Allocator allocator)
|
||||
{
|
||||
_bits = new UnsafeArray<uint>(bits.Length, allocator, option);
|
||||
_bits = new UnsafeArray<uint>(bits.Length, allocator, AllocationOption.None);
|
||||
_bits.CopyFrom(bits);
|
||||
|
||||
_highestBit = 0;
|
||||
@@ -221,7 +220,7 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
/// <returns>True if they match, false if not.</returns>
|
||||
public readonly bool All(UnsafeBitSet other)
|
||||
{
|
||||
var min = Math.Min(Math.Min(Count, other.Count), _max);
|
||||
var min = Math.Min(Math.Min(_bits.Count, other._bits.Count), _max);
|
||||
if (!Vector.IsHardwareAccelerated || min < s_padding)
|
||||
{
|
||||
var bits = _bits.AsSpan();
|
||||
@@ -282,7 +281,7 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
/// <returns>True if they match, false if not.</returns>
|
||||
public readonly bool Any(UnsafeBitSet other)
|
||||
{
|
||||
var min = Math.Min(Math.Min(Count, other.Count), _max);
|
||||
var min = Math.Min(Math.Min(_bits.Count, other._bits.Count), _max);
|
||||
if (!Vector.IsHardwareAccelerated || min < s_padding)
|
||||
{
|
||||
var bits = _bits.AsSpan();
|
||||
@@ -343,7 +342,7 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
/// <returns>True if none match, false if not.</returns>
|
||||
public readonly bool None(UnsafeBitSet other)
|
||||
{
|
||||
var min = Math.Min(Math.Min(Count, other.Count), _max);
|
||||
var min = Math.Min(Math.Min(_bits.Count, other._bits.Count), _max);
|
||||
if (!Vector.IsHardwareAccelerated || min < s_padding)
|
||||
{
|
||||
var bits = _bits.AsSpan();
|
||||
@@ -385,7 +384,7 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
/// <returns>True if they match, false if not.</returns>
|
||||
public readonly bool Exclusive(UnsafeBitSet other)
|
||||
{
|
||||
var min = Math.Min(Math.Min(Count, other.Count), _max);
|
||||
var min = Math.Min(Math.Min(_bits.Count, other._bits.Count), _max);
|
||||
|
||||
if (!Vector.IsHardwareAccelerated || min < s_padding)
|
||||
{
|
||||
@@ -440,83 +439,213 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inverts all bits in the current vector, replacing each bit with its logical complement.
|
||||
/// </summary>
|
||||
public void Not()
|
||||
{
|
||||
var thisCount = _bits.Count;
|
||||
if (!Vector.IsHardwareAccelerated || thisCount < s_padding)
|
||||
{
|
||||
for (var i = 0; i < thisCount; i++)
|
||||
{
|
||||
_bits[i] = ~_bits[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var pThis = (byte*)_bits.GetUnsafePtr();
|
||||
|
||||
for (var i = 0; i < thisCount; i += s_padding)
|
||||
{
|
||||
var vector = new Vector<uint>(_bits.AsSpan()[i..]);
|
||||
var resultVector = ~vector;
|
||||
|
||||
Unsafe.WriteUnaligned(pThis + i, resultVector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a bitwise AND operation between the current bit set and the specified bit set, updating the current bit
|
||||
/// set in place.
|
||||
/// </summary>
|
||||
/// <param name="other">The bit set to combine with the current bit set using a bitwise AND operation. Must have the same length as the current bit set.</param>
|
||||
/// <exception cref="ArgumentException">Thrown when <paramref name="other"/> does not have the same length as the current bit set.</exception>
|
||||
public void And(UnsafeBitSet other)
|
||||
{
|
||||
if (Count != other.Count)
|
||||
var thisCount = _bits.Count;
|
||||
if (thisCount != other._bits.Count)
|
||||
{
|
||||
throw new ArgumentException("Bitsets must be of the same length for AND operation.");
|
||||
}
|
||||
|
||||
if (!Vector.IsHardwareAccelerated || Count < s_padding)
|
||||
if (!Vector.IsHardwareAccelerated || thisCount < s_padding)
|
||||
{
|
||||
for (var i = 0; i < Count; i++)
|
||||
for (var i = 0; i < thisCount; i++)
|
||||
{
|
||||
_bits[i] &= other._bits[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < Count; i += s_padding)
|
||||
var pThis = (byte*)_bits.GetUnsafePtr();
|
||||
var pOther = (byte*)other._bits.GetUnsafePtr();
|
||||
|
||||
for (var i = 0; i < thisCount; i += s_padding)
|
||||
{
|
||||
var vectorLeft = new Vector<uint>(_bits.AsSpan()[i..]);
|
||||
var vectorRight = new Vector<uint>(other._bits.AsSpan()[i..]);
|
||||
var vectorLeft = Vector.Load(pThis + i);
|
||||
var vectorRight = Vector.Load(pOther + i);
|
||||
var resultVector = Vector.BitwiseAnd(vectorLeft, vectorRight);
|
||||
|
||||
resultVector.CopyTo(_bits.AsSpan(i, s_padding));
|
||||
Unsafe.WriteUnaligned(pThis + i, resultVector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Or(UnsafeBitSet other)
|
||||
/// <summary>
|
||||
/// Performs a bitwise NAND operation between the current bit set and the specified bit set, updating the current
|
||||
/// bit set in place.
|
||||
/// </summary>
|
||||
/// <param name="other">The bit set to combine with the current bit set using the NAND operation. Must have the same length as the current bit set.</param>
|
||||
/// <exception cref="ArgumentException">Thrown if <paramref name="other"/> does not have the same length as the current bit set.</exception>
|
||||
public void Nand(UnsafeBitSet other)
|
||||
{
|
||||
if (Count != other.Count)
|
||||
var thisCount = _bits.Count;
|
||||
if (thisCount != other._bits.Count)
|
||||
{
|
||||
throw new ArgumentException("Bitsets must be of the same length for AND operation.");
|
||||
}
|
||||
|
||||
if (!Vector.IsHardwareAccelerated || Count < s_padding)
|
||||
if (!Vector.IsHardwareAccelerated || thisCount < s_padding)
|
||||
{
|
||||
for (var i = 0; i < Count; i++)
|
||||
for (var i = 0; i < thisCount; i++)
|
||||
{
|
||||
_bits[i] = ~(_bits[i] & other._bits[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var pThis = (byte*)_bits.GetUnsafePtr();
|
||||
var pOther = (byte*)other._bits.GetUnsafePtr();
|
||||
|
||||
for (var i = 0; i < thisCount; i += s_padding)
|
||||
{
|
||||
var vectorLeft = Vector.Load(pThis +i);
|
||||
var vectorRight = Vector.Load(pOther +i);
|
||||
var resultVector = ~Vector.BitwiseAnd(vectorLeft, vectorRight);
|
||||
|
||||
Unsafe.WriteUnaligned(pThis + i, resultVector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a bitwise AND NOT operation between the current bit set and the specified bit set, updating the current
|
||||
/// bit set in place.
|
||||
/// </summary>
|
||||
/// <param name="other">The bit set whose bits will be inverted and ANDed with the current bit set. Must have the same length as the current bit set.</param>
|
||||
/// <exception cref="ArgumentException">Thrown when the specified bit set does not have the same length as the current bit set.</exception>
|
||||
public void ANDC(UnsafeBitSet other)
|
||||
{
|
||||
var thisCount = _bits.Count;
|
||||
if (thisCount != other._bits.Count)
|
||||
{
|
||||
throw new ArgumentException("Bitsets must be of the same length for AND operation.");
|
||||
}
|
||||
|
||||
if (!Vector.IsHardwareAccelerated || thisCount < s_padding)
|
||||
{
|
||||
for (var i = 0; i < thisCount; i++)
|
||||
{
|
||||
_bits[i] &= ~other._bits[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var pThis = (byte*)_bits.GetUnsafePtr();
|
||||
var pOther = (byte*)other._bits.GetUnsafePtr();
|
||||
|
||||
for (var i = 0; i < thisCount; i += s_padding)
|
||||
{
|
||||
var vectorLeft = Vector.Load(pThis + i);
|
||||
var vectorRight = Vector.Load(pOther + i);
|
||||
var resultVector = Vector.AndNot(vectorLeft, vectorRight);
|
||||
|
||||
Unsafe.WriteUnaligned(pThis + i, resultVector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a bitwise OR operation between the current bit set and the specified bit set, updating the current set
|
||||
/// in place.
|
||||
/// </summary>
|
||||
/// <param name="other">The bit set to combine with the current set using a bitwise OR operation. Must have the same length as the current bit set.</param>
|
||||
/// <exception cref="ArgumentException">Thrown if <paramref name="other"/> does not have the same length as the current bit set.</exception>
|
||||
public void Or(UnsafeBitSet other)
|
||||
{
|
||||
var thisCount = _bits.Count;
|
||||
if (thisCount != other._bits.Count)
|
||||
{
|
||||
throw new ArgumentException("Bitsets must be of the same length for AND operation.");
|
||||
}
|
||||
|
||||
if (!Vector.IsHardwareAccelerated || thisCount < s_padding)
|
||||
{
|
||||
for (var i = 0; i < thisCount; i++)
|
||||
{
|
||||
_bits[i] |= other._bits[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < Count; i += s_padding)
|
||||
var pThis = (byte*)_bits.GetUnsafePtr();
|
||||
var pOther = (byte*)other._bits.GetUnsafePtr();
|
||||
|
||||
for (var i = 0; i < thisCount; i += s_padding)
|
||||
{
|
||||
var vectorLeft = new Vector<uint>(_bits.AsSpan()[i..]);
|
||||
var vectorRight = new Vector<uint>(other._bits.AsSpan()[i..]);
|
||||
var vectorLeft = Vector.Load(pThis + i);
|
||||
var vectorRight = Vector.Load(pOther + i);
|
||||
var resultVector = Vector.BitwiseOr(vectorLeft, vectorRight);
|
||||
|
||||
resultVector.CopyTo(_bits.AsSpan(i, s_padding));
|
||||
Unsafe.WriteUnaligned(pThis + i, resultVector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a bitwise exclusive OR (XOR) operation between the current bit set and the specified bit set.
|
||||
/// </summary>
|
||||
/// <param name="other">The bit set to XOR with the current instance. Must have the same length as the current bit set.</param>
|
||||
/// <exception cref="ArgumentException">Thrown if <paramref name="other"/> does not have the same length as the current bit set.</exception>
|
||||
public void Xor(UnsafeBitSet other)
|
||||
{
|
||||
if (Count != other.Count)
|
||||
var thisCount = _bits.Count;
|
||||
if (thisCount != other._bits.Count)
|
||||
{
|
||||
throw new ArgumentException("Bitsets must be of the same length for AND operation.");
|
||||
}
|
||||
|
||||
if (!Vector.IsHardwareAccelerated || Count < s_padding)
|
||||
if (!Vector.IsHardwareAccelerated || thisCount < s_padding)
|
||||
{
|
||||
for (var i = 0; i < Count; i++)
|
||||
for (var i = 0; i < thisCount; i++)
|
||||
{
|
||||
_bits[i] ^= other._bits[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < Count; i += s_padding)
|
||||
var pThis = (byte*)_bits.GetUnsafePtr();
|
||||
var pOther = (byte*)other._bits.GetUnsafePtr();
|
||||
|
||||
for (var i = 0; i < thisCount; i += s_padding)
|
||||
{
|
||||
var vectorLeft = new Vector<uint>(_bits.AsSpan()[i..]);
|
||||
var vectorRight = new Vector<uint>(other._bits.AsSpan()[i..]);
|
||||
var vectorLeft = Vector.Load(pThis + i);
|
||||
var vectorRight = Vector.Load(pOther + i);
|
||||
var resultVector = Vector.Xor(vectorLeft, vectorRight);
|
||||
|
||||
resultVector.CopyTo(_bits.AsSpan(i, s_padding));
|
||||
Unsafe.WriteUnaligned(pThis + i, resultVector);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -524,7 +653,7 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Span{T}"/> to access the <see cref="_bits"/>.
|
||||
/// </summary>
|
||||
/// <returns>The hash.</returns>
|
||||
/// <returns>The <see cref="Span{T}"/>.</returns>
|
||||
public readonly Span<uint> AsSpan()
|
||||
{
|
||||
var max = _highestBit / (_BIT_SIZE + 1) + 1;
|
||||
@@ -540,7 +669,7 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
public readonly Span<uint> AsSpan(Span<uint> span, bool zero = true)
|
||||
{
|
||||
// Copy everything thats possible from one to another
|
||||
var length = Math.Min(Count, span.Length);
|
||||
var length = Math.Min(_bits.Count, span.Length);
|
||||
for (var index = 0; index < length; index++)
|
||||
{
|
||||
span[index] = _bits[index];
|
||||
@@ -552,7 +681,7 @@ public unsafe struct UnsafeBitSet : IDisposable
|
||||
span[index] = 0;
|
||||
}
|
||||
|
||||
return span[..Count];
|
||||
return span[.._bits.Count];
|
||||
}
|
||||
|
||||
public readonly override string ToString()
|
||||
|
||||
@@ -58,10 +58,10 @@ public readonly unsafe struct AllocationHandle
|
||||
/// Represents an allocator interface for managing memory allocations.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The allocator must be static or pined to a specific memory region.
|
||||
/// Otherwise the pointer of the allocator, <see cref="AllocationHandle.Allocator"/>, may become invalid and lead to undefined behavior.
|
||||
/// The allocator must be pined to a specific memory region.
|
||||
/// Otherwise the reference of the <see cref="AllocationHandle.Allocator"/>, may become invalid and lead to undefined behavior.
|
||||
/// </remarks>
|
||||
public unsafe interface IAllocator
|
||||
public interface IAllocator
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a reference to the allocation handle associated with this allocator.
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<Authors>Misaki</Authors>
|
||||
<AssemblyVersion>1.2.0</AssemblyVersion>
|
||||
<AssemblyVersion>1.2.1</AssemblyVersion>
|
||||
<Version>$(AssemblyVersion)</Version>
|
||||
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
||||
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
|
||||
@@ -15,12 +15,17 @@
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<IsAotCompatible>True</IsAotCompatible>
|
||||
<DefineConstants>$(DefineConstants);ENABLE_COLLECTION_CHECKS</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<IsAotCompatible>True</IsAotCompatible>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Misaki.HighPerformance\Misaki.HighPerformance.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="Collections\FixedText.tt">
|
||||
<Generator>TextTemplatingFileGenerator</Generator>
|
||||
|
||||
@@ -77,7 +77,8 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
|
||||
private readonly int _sizeOfTValue;
|
||||
private readonly int _log2MinGrowth;
|
||||
|
||||
private AllocationHandle* _handle;
|
||||
private MemoryHandle _memoryHandle;
|
||||
private AllocationHandle* _allocationHandle;
|
||||
|
||||
public const int MINIMAL_CAPACITY = 64;
|
||||
|
||||
@@ -89,43 +90,22 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
|
||||
|
||||
public readonly bool IsEmpty => !IsCreated || _count == 0;
|
||||
|
||||
public readonly bool IsCreated
|
||||
public readonly bool IsCreated => _buffer != null && _allocationHandle != null && _memoryHandle.IsValid;
|
||||
|
||||
private static int CalculateDataSize(int capacity, int bucketCapacity, int sizeOfTValue, out int outKeyOffset, out int outNextOffset, out int outBucketOffset)
|
||||
{
|
||||
get
|
||||
{
|
||||
var handle = SafeHandle.GetSafeHandle(_buffer, (nuint)_alignment);
|
||||
return handle != null && Volatile.Read(ref handle->valid) == 1;
|
||||
}
|
||||
}
|
||||
var sizeOfTKey = sizeof(TKey);
|
||||
var sizeOfInt = sizeof(int);
|
||||
|
||||
private static int CalculateDataSize(int capacity, int bucketCapacity, int sizeOfTValue, int alignment, out int outValueOffset, out int outKeyOffset, out int outNextOffset, out int outBucketOffset)
|
||||
{
|
||||
static int AlignUp(int size, int align)
|
||||
{
|
||||
return (size + (align - 1)) & ~(align - 1);
|
||||
}
|
||||
var valuesSize = sizeOfTValue * capacity;
|
||||
var keysSize = sizeOfTKey * capacity;
|
||||
var nextSize = sizeOfInt * capacity;
|
||||
var bucketSize = sizeOfInt * bucketCapacity;
|
||||
var totalSize = valuesSize + keysSize + nextSize + bucketSize;
|
||||
|
||||
var headerSize = SafeHandle.GetPaddedHeaderSize((nuint)alignment);
|
||||
|
||||
var valuesSize = (sizeOfTValue * capacity);
|
||||
var valuesSizePadded = AlignUp(valuesSize, alignment);
|
||||
|
||||
var keysSize = (sizeof(TKey) * capacity);
|
||||
var keysSizePadded = AlignUp(keysSize, alignment);
|
||||
|
||||
var nextSize = (sizeof(int) * capacity);
|
||||
var nextSizePadded = AlignUp(nextSize, alignment);
|
||||
|
||||
// Buckets are the last item, doesn't need padding after it
|
||||
var bucketSize = (sizeof(int) * bucketCapacity);
|
||||
|
||||
outValueOffset = (int)headerSize;
|
||||
outKeyOffset = outValueOffset + valuesSizePadded;
|
||||
outNextOffset = outKeyOffset + keysSizePadded;
|
||||
outBucketOffset = outNextOffset + nextSizePadded;
|
||||
|
||||
// Total size is header + all buffers
|
||||
var totalSize = (int)headerSize + outKeyOffset + keysSizePadded + nextSizePadded + bucketSize;
|
||||
outKeyOffset = 0 + valuesSize;
|
||||
outNextOffset = outKeyOffset + keysSize;
|
||||
outBucketOffset = outNextOffset + nextSize;
|
||||
|
||||
return totalSize;
|
||||
}
|
||||
@@ -149,16 +129,16 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
|
||||
var alignOfInt = (int)AlignOf<int>();
|
||||
var maxDataAlign = Math.Max(Math.Max(alignOfTValue, alignOfKey), alignOfInt);
|
||||
|
||||
_alignment = (int)SafeHandle.GetAlignWithHeader((nuint)maxDataAlign);
|
||||
_alignment = maxDataAlign;
|
||||
_sizeOfTValue = sizeOfTValue;
|
||||
_log2MinGrowth = BitOperations.Log2(minGrowth);
|
||||
|
||||
_handle = (AllocationHandle*)Unsafe.AsPointer(ref handle);
|
||||
_allocationHandle = (AllocationHandle*)Unsafe.AsPointer(ref handle);
|
||||
|
||||
var totalSize = CalculateDataSize(_capacity, _bucketCapacity, sizeOfTValue, _alignment,
|
||||
out var valueOffset, out var keyOffset, out var nextOffset, out var bucketOffset);
|
||||
var totalSize = CalculateDataSize(_capacity, _bucketCapacity, sizeOfTValue,
|
||||
out var keyOffset, out var nextOffset, out var bucketOffset);
|
||||
|
||||
AllocateBuffer(totalSize, valueOffset, keyOffset, nextOffset, bucketOffset, _alignment, allocationOption);
|
||||
AllocateBuffer(totalSize, keyOffset, nextOffset, bucketOffset, allocationOption);
|
||||
Clear();
|
||||
}
|
||||
|
||||
@@ -210,28 +190,31 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void AllocateBuffer(int totalSize, int valueOffset, int keyOffset, int nextOffset, int bucketOffset, int alignment, AllocationOption allocationOption)
|
||||
private void AllocateBuffer(int totalSize, int keyOffset, int nextOffset, int bucketOffset, AllocationOption allocationOption)
|
||||
{
|
||||
var buf = (byte*)_handle->Alloc(_handle->Allocator, (uint)totalSize, (nuint)alignment, allocationOption);
|
||||
MemoryHandle memHandle;
|
||||
var buf = (byte*)_allocationHandle->Alloc(_allocationHandle->Allocator, (uint)totalSize, (nuint)_alignment, allocationOption, &memHandle);
|
||||
|
||||
_buffer = buf + valueOffset;
|
||||
_buffer = buf;
|
||||
_keys = (TKey*)(_buffer + keyOffset);
|
||||
_next = (int*)(_buffer + nextOffset);
|
||||
_buckets = (int*)(_buffer + bucketOffset);
|
||||
_memoryHandle = memHandle;
|
||||
}
|
||||
|
||||
private void ResizeExact(int newCapacity, int newBucketCapacity)
|
||||
{
|
||||
var totalSize = CalculateDataSize(newCapacity, newBucketCapacity, _sizeOfTValue, _alignment,
|
||||
out var valueOffset, out var keyOffset, out var nextOffset, out var bucketOffset);
|
||||
var totalSize = CalculateDataSize(newCapacity, newBucketCapacity, _sizeOfTValue,
|
||||
out var keyOffset, out var nextOffset, out var bucketOffset);
|
||||
|
||||
var oldBuffer = _buffer;
|
||||
var oldKeys = _keys;
|
||||
var oldNext = _next;
|
||||
var oldBuckets = _buckets;
|
||||
var oldBucketCapacity = _bucketCapacity;
|
||||
var oldMemoryHandle = _memoryHandle;
|
||||
|
||||
AllocateBuffer(totalSize, valueOffset, keyOffset, nextOffset, bucketOffset, _alignment, AllocationOption.None);
|
||||
AllocateBuffer(totalSize, keyOffset, nextOffset, bucketOffset, AllocationOption.None);
|
||||
_capacity = newCapacity;
|
||||
_bucketCapacity = newBucketCapacity;
|
||||
|
||||
@@ -246,7 +229,7 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
|
||||
}
|
||||
}
|
||||
|
||||
_handle->Free(_handle->Allocator, oldBuffer);
|
||||
_allocationHandle->Free(_allocationHandle->Allocator, oldBuffer, oldMemoryHandle);
|
||||
}
|
||||
|
||||
public void Resize(int newCapacity)
|
||||
@@ -540,9 +523,9 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
|
||||
return;
|
||||
}
|
||||
|
||||
if (_handle != null)
|
||||
if (_allocationHandle != null)
|
||||
{
|
||||
_handle->Free(_handle->Allocator, _buffer);
|
||||
_allocationHandle->Free(_allocationHandle->Allocator, _buffer, _memoryHandle);
|
||||
}
|
||||
|
||||
_buffer = null;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
@@ -119,7 +119,7 @@ public static unsafe partial class MemoryUtility
|
||||
{
|
||||
if ((((uint)searchSpace + offset) & (nuint)(Vector256<byte>.Count - 1)) != 0)
|
||||
{
|
||||
// Not currently aligned to Vector256 (is aligned to Vector128); this can cause a problem for searches
|
||||
// Invert currently aligned to Vector256 (is aligned to Vector128); this can cause a problem for searches
|
||||
// with no upper bound e.g. String.strlen.
|
||||
// Start with a check on Vector128 to align to Vector256, before moving to processing Vector256.
|
||||
// This ensures we do not fault across memory pages while searching for an end of string.
|
||||
@@ -141,7 +141,7 @@ public static unsafe partial class MemoryUtility
|
||||
|
||||
if ((((uint)searchSpace + offset) & (nuint)(Vector512<byte>.Count - 1)) != 0)
|
||||
{
|
||||
// Not currently aligned to Vector512 (is aligned to Vector256); this can cause a problem for searches
|
||||
// Invert currently aligned to Vector512 (is aligned to Vector256); this can cause a problem for searches
|
||||
// with no upper bound e.g. String.strlen.
|
||||
// Start with a check on Vector256 to align to Vector512, before moving to processing Vector256.
|
||||
// This ensures we do not fault across memory pages while searching for an end of string.
|
||||
@@ -232,7 +232,7 @@ public static unsafe partial class MemoryUtility
|
||||
{
|
||||
if ((((uint)searchSpace + offset) & (nuint)(Vector256<byte>.Count - 1)) != 0)
|
||||
{
|
||||
// Not currently aligned to Vector256 (is aligned to Vector128); this can cause a problem for searches
|
||||
// Invert currently aligned to Vector256 (is aligned to Vector128); this can cause a problem for searches
|
||||
// with no upper bound e.g. String.strlen.
|
||||
// Start with a check on Vector128 to align to Vector256, before moving to processing Vector256.
|
||||
// This ensures we do not fault across memory pages while searching for an end of string.
|
||||
|
||||
@@ -92,11 +92,6 @@ public static unsafe partial class MemoryUtility
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void MemClear(void* ptr, nuint size)
|
||||
{
|
||||
if (ptr == null || size == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
NativeMemory.Clear(ptr, size);
|
||||
}
|
||||
|
||||
@@ -109,11 +104,6 @@ public static unsafe partial class MemoryUtility
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void MemSet(void* ptr, byte value, nuint size)
|
||||
{
|
||||
if (ptr == null || size == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
NativeMemory.Fill(ptr, size, value);
|
||||
}
|
||||
|
||||
@@ -126,11 +116,6 @@ public static unsafe partial class MemoryUtility
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void MemCpy(void* source, void* destination, nuint size)
|
||||
{
|
||||
if (source == null || destination == null || size == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
NativeMemory.Copy(source, destination, size);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user