Refactor memory management with MemoryHandle
Replaced `SafeHandle` with a new `MemoryHandle` system for improved memory tracking, safety, and leak detection. Updated allocators (`ArenaAllocator`, `HeapAllocator`, `StackAllocator`) and collections (`UnTypedArray`, `UnsafeArray<T>`, `UnsafeBitSet`) to use `MemoryHandle`. Refactored `AllocationManager` to use `ConcurrentSlotMap` for live allocation tracking and added methods for managing `MemoryHandle` instances. Simplified alignment and padding logic across allocators and collections. Enhanced performance with optimized memory operations (`MemClear`, `MemSet`, `MemCpy`) and vectorized operations in `MemoryUtility` and `UnsafeBitSet`. Fixed alignment issues in vectorized memory operations. Updated tests to reflect the new memory management system and added new tests for `UnsafeBitSet` bitwise operations. Enabled `ENABLE_COLLECTION_CHECKS` for debug builds and improved error messages and documentation. Removed unused `SafeHandle` code and adjusted project configuration to include necessary references.
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@@ -1,4 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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@@ -119,7 +119,7 @@ public static unsafe partial class MemoryUtility
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{
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if ((((uint)searchSpace + offset) & (nuint)(Vector256<byte>.Count - 1)) != 0)
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{
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// Not currently aligned to Vector256 (is aligned to Vector128); this can cause a problem for searches
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// Invert currently aligned to Vector256 (is aligned to Vector128); this can cause a problem for searches
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// with no upper bound e.g. String.strlen.
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// Start with a check on Vector128 to align to Vector256, before moving to processing Vector256.
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// This ensures we do not fault across memory pages while searching for an end of string.
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@@ -141,7 +141,7 @@ public static unsafe partial class MemoryUtility
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if ((((uint)searchSpace + offset) & (nuint)(Vector512<byte>.Count - 1)) != 0)
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{
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// Not currently aligned to Vector512 (is aligned to Vector256); this can cause a problem for searches
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// Invert currently aligned to Vector512 (is aligned to Vector256); this can cause a problem for searches
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// with no upper bound e.g. String.strlen.
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// Start with a check on Vector256 to align to Vector512, before moving to processing Vector256.
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// This ensures we do not fault across memory pages while searching for an end of string.
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@@ -232,7 +232,7 @@ public static unsafe partial class MemoryUtility
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{
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if ((((uint)searchSpace + offset) & (nuint)(Vector256<byte>.Count - 1)) != 0)
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{
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// Not currently aligned to Vector256 (is aligned to Vector128); this can cause a problem for searches
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// Invert currently aligned to Vector256 (is aligned to Vector128); this can cause a problem for searches
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// with no upper bound e.g. String.strlen.
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// Start with a check on Vector128 to align to Vector256, before moving to processing Vector256.
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// This ensures we do not fault across memory pages while searching for an end of string.
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