Refactor memory management with MemoryHandle
Replaced `SafeHandle` with a new `MemoryHandle` system for improved memory tracking, safety, and leak detection. Updated allocators (`ArenaAllocator`, `HeapAllocator`, `StackAllocator`) and collections (`UnTypedArray`, `UnsafeArray<T>`, `UnsafeBitSet`) to use `MemoryHandle`. Refactored `AllocationManager` to use `ConcurrentSlotMap` for live allocation tracking and added methods for managing `MemoryHandle` instances. Simplified alignment and padding logic across allocators and collections. Enhanced performance with optimized memory operations (`MemClear`, `MemSet`, `MemCpy`) and vectorized operations in `MemoryUtility` and `UnsafeBitSet`. Fixed alignment issues in vectorized memory operations. Updated tests to reflect the new memory management system and added new tests for `UnsafeBitSet` bitwise operations. Enabled `ENABLE_COLLECTION_CHECKS` for debug builds and improved error messages and documentation. Removed unused `SafeHandle` code and adjusted project configuration to include necessary references.
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@@ -28,7 +28,7 @@ public class TestAllocationManager
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}
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finally
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{
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var leaks = AllocationManager.LiveHeapAllocationCount;
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var leaks = AllocationManager.LiveAllocationCount;
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Assert.AreEqual(0, leaks);
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}
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}
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@@ -45,7 +45,7 @@ public class TestAllocationManager
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}
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catch (MemoryLeakException)
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{
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var leaks = AllocationManager.LiveHeapAllocationCount;
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var leaks = AllocationManager.LiveAllocationCount;
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Assert.AreEqual(2, leaks);
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return;
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@@ -1,11 +1,5 @@
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace Misaki.HighPerformance.Test.UnitTest.Collections;
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@@ -32,7 +26,7 @@ public class TestUnsafeBitSet
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[TestMethod]
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public void TestBitCount()
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{
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Assert.AreEqual(256, _set1.BitCount);
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Assert.AreEqual(256, _set1.Count);
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}
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[TestMethod]
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@@ -48,20 +42,20 @@ public class TestUnsafeBitSet
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[TestMethod]
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public void TestClearAll()
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{
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for (int i = 0; i < _set1.BitCount; i++)
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for (var i = 0; i < _set1.Count; i++)
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{
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_set1.SetBit(i);
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}
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_set1.ClearAll();
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for (int i = 0; i < _set1.BitCount; i++)
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for (var i = 0; i < _set1.Count; i++)
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{
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Assert.IsFalse(_set1.IsSet(i));
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}
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}
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[TestMethod]
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public void TestAndOperation()
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public void TestAnd()
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{
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_set1.SetBit(0);
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_set1.SetBit(1);
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@@ -75,4 +69,41 @@ public class TestUnsafeBitSet
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Assert.IsTrue(_set1.IsSet(1));
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Assert.IsFalse(_set1.IsSet(2));
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}
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[TestMethod]
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public void TestNot()
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{
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_set1.SetBit(0);
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_set1.SetBit(1);
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_set2.SetBit(1);
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_set2.SetBit(2);
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_set1.Not();
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_set2.Not();
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Assert.IsFalse(_set1.IsSet(0));
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Assert.IsFalse(_set1.IsSet(1));
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Assert.IsTrue(_set1.IsSet(2));
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Assert.IsTrue(_set1.IsSet(3));
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Assert.IsTrue(_set2.IsSet(0));
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Assert.IsFalse(_set2.IsSet(1));
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}
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[TestMethod]
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public void TestANDC()
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{
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_set1.SetBit(0);
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_set1.SetBit(1);
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_set2.SetBit(1);
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_set2.SetBit(2);
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_set1.ANDC(_set2);
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Assert.IsTrue(_set1.IsSet(0));
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Assert.IsFalse(_set1.IsSet(1));
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Assert.IsFalse(_set1.IsSet(2));
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}
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}
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