Refactor memory management with MemoryHandle
Replaced `SafeHandle` with a new `MemoryHandle` system for improved memory tracking, safety, and leak detection. Updated allocators (`ArenaAllocator`, `HeapAllocator`, `StackAllocator`) and collections (`UnTypedArray`, `UnsafeArray<T>`, `UnsafeBitSet`) to use `MemoryHandle`. Refactored `AllocationManager` to use `ConcurrentSlotMap` for live allocation tracking and added methods for managing `MemoryHandle` instances. Simplified alignment and padding logic across allocators and collections. Enhanced performance with optimized memory operations (`MemClear`, `MemSet`, `MemCpy`) and vectorized operations in `MemoryUtility` and `UnsafeBitSet`. Fixed alignment issues in vectorized memory operations. Updated tests to reflect the new memory management system and added new tests for `UnsafeBitSet` bitwise operations. Enabled `ENABLE_COLLECTION_CHECKS` for debug builds and improved error messages and documentation. Removed unused `SafeHandle` code and adjusted project configuration to include necessary references.
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@@ -28,7 +28,7 @@ public class TestAllocationManager
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}
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finally
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{
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var leaks = AllocationManager.LiveHeapAllocationCount;
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var leaks = AllocationManager.LiveAllocationCount;
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Assert.AreEqual(0, leaks);
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}
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}
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@@ -45,7 +45,7 @@ public class TestAllocationManager
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}
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catch (MemoryLeakException)
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{
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var leaks = AllocationManager.LiveHeapAllocationCount;
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var leaks = AllocationManager.LiveAllocationCount;
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Assert.AreEqual(2, leaks);
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return;
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