Refactor memory management with MemoryHandle

Replaced `SafeHandle` with a new `MemoryHandle` system for improved memory tracking, safety, and leak detection. Updated allocators (`ArenaAllocator`, `HeapAllocator`, `StackAllocator`) and collections (`UnTypedArray`, `UnsafeArray<T>`, `UnsafeBitSet`) to use `MemoryHandle`.

Refactored `AllocationManager` to use `ConcurrentSlotMap` for live allocation tracking and added methods for managing `MemoryHandle` instances. Simplified alignment and padding logic across allocators and collections.

Enhanced performance with optimized memory operations (`MemClear`, `MemSet`, `MemCpy`) and vectorized operations in `MemoryUtility` and `UnsafeBitSet`. Fixed alignment issues in vectorized memory operations.

Updated tests to reflect the new memory management system and added new tests for `UnsafeBitSet` bitwise operations. Enabled `ENABLE_COLLECTION_CHECKS` for debug builds and improved error messages and documentation.

Removed unused `SafeHandle` code and adjusted project configuration to include necessary references.
This commit is contained in:
2025-11-25 00:56:21 +09:00
parent 517abd64d6
commit 3269244ab1
15 changed files with 478 additions and 307 deletions

View File

@@ -28,7 +28,7 @@ public class TestAllocationManager
}
finally
{
var leaks = AllocationManager.LiveHeapAllocationCount;
var leaks = AllocationManager.LiveAllocationCount;
Assert.AreEqual(0, leaks);
}
}
@@ -45,7 +45,7 @@ public class TestAllocationManager
}
catch (MemoryLeakException)
{
var leaks = AllocationManager.LiveHeapAllocationCount;
var leaks = AllocationManager.LiveAllocationCount;
Assert.AreEqual(2, leaks);
return;