Update memory allocation practices and clean up code

Changed the `ParallelNoiseBenchmark` class to use `AllocationOption.None` for `UnsafeArray<float>` instances.
Changed the `AllocationOption` enum to replace `UnInitialized` with `None` and clarified the `UnTracked` option.
Changed constructors for `UnsafeArray<T>`, `UnsafeList<T>`, `UnsafeQueue<T>`, and `UnsafeStack<T>` to use `AllocationOption.None`.
Changed the `HashMapHelper<TKey>` constructor to accept an `AllocationOption` parameter for improved flexibility.
Changed the `Allocate` method documentation in `Arena.cs` to clarify memory management.
Improved the `AllocationManager` class with a default arena size and updated allocation logic to handle new `AllocationOption` flags.
Removed the import statement for `BenchmarkDotNet.Running` in `Program.cs` and added new imports for `Misaki.HighPerformance.Unsafe.Collections` and `Misaki.HighPerformance.Unsafe.Services`.
Added a new `UnsafeArray<int>` in `Program.cs` and called `AllocationManager.Dispose()` to clean up resources.
This commit is contained in:
2025-04-03 16:59:32 +09:00
parent 1e00f4eb25
commit 3c555a9489
10 changed files with 72 additions and 52 deletions

View File

@@ -1,4 +1,7 @@
using BenchmarkDotNet.Running;
using Misaki.HighPerformance.Test;
using Misaki.HighPerformance.Unsafe.Collections;
using Misaki.HighPerformance.Unsafe.Services;
BenchmarkRunner.Run<CollectionBenchmark>();
var unfreeArray = new UnsafeArray<int>(10, Allocator.Persistent);
unfreeArray.Dispose();
AllocationManager.Dispose();