Update memory allocation practices and clean up code
Changed the `ParallelNoiseBenchmark` class to use `AllocationOption.None` for `UnsafeArray<float>` instances. Changed the `AllocationOption` enum to replace `UnInitialized` with `None` and clarified the `UnTracked` option. Changed constructors for `UnsafeArray<T>`, `UnsafeList<T>`, `UnsafeQueue<T>`, and `UnsafeStack<T>` to use `AllocationOption.None`. Changed the `HashMapHelper<TKey>` constructor to accept an `AllocationOption` parameter for improved flexibility. Changed the `Allocate` method documentation in `Arena.cs` to clarify memory management. Improved the `AllocationManager` class with a default arena size and updated allocation logic to handle new `AllocationOption` flags. Removed the import statement for `BenchmarkDotNet.Running` in `Program.cs` and added new imports for `Misaki.HighPerformance.Unsafe.Collections` and `Misaki.HighPerformance.Unsafe.Services`. Added a new `UnsafeArray<int>` in `Program.cs` and called `AllocationManager.Dispose()` to clean up resources.
This commit is contained in:
@@ -1,5 +1,4 @@
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using Misaki.HighPerformance.Unsafe.Collections;
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using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.Unsafe.Buffer;
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@@ -24,13 +23,14 @@ public unsafe struct Arena : IDisposable
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/// <summary>
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/// Allocates a block of memory of a specified size with a given alignment. Returns a pointer to the allocated
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/// memory or null if allocation fails.
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/// Must use <see cref="NativeMemory.AlignedFree"/> to free the memory.
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/// You don't need to free the memory manually, it will be freed when the arena is disposed.
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/// </summary>
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/// <param name="size">Specifies the amount of memory to allocate in bytes.</param>
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/// <param name="alignSize">Defines the alignment requirement for the allocated memory.</param>
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/// <param name="allocationOption">The option when allocating memory.</param>
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/// <returns>A pointer to the allocated memory block or null if the allocation cannot be fulfilled.</returns>
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/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
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public void* Allocate(uint size, uint alignSize, AllocationOption allocationType)
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public void* Allocate(uint size, uint alignSize, AllocationOption allocationOption)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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@@ -43,7 +43,7 @@ public unsafe struct Arena : IDisposable
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_offset = offset + size;
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var ptr = _buffer + offset;
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if (allocationType == AllocationOption.Clear)
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if (allocationOption.HasFlag(AllocationOption.Clear))
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{
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MemClear(ptr, size);
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}
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@@ -1,26 +1,27 @@
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namespace Misaki.HighPerformance.Unsafe.Collections;
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[Flags]
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public enum AllocationOption : byte
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{
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/// <summary>
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/// Allocator for uninitialized memory
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/// </summary>
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UnInitialized,
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None = 0,
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/// <summary>
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/// Allocator for initialized memory.
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/// </summary>
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Clear,
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Clear = 1 << 0,
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/// <summary>
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/// Allocator for untracked memory.
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/// Allocator for untracked memory. It always allocates memory without using the allocation manager.
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/// Always free it manually even if you use the <see cref="Allocator.Temp"/> allocator.
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/// </summary>
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/// <remarks>
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/// Use this option carefully, as the allocation manager will not track the memory.
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/// No warning will be given if the memory is not freed.
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/// </summary>
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UnTracked
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/// </remarks>
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UnTracked = 1 << 1,
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}
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public enum Allocator : byte
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{
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// Make the first allocator as invalid because we don't want to user create a defualt collection without passing any parameters
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// Make the first allocator as invalid because we don't want to user create a default collection without passing any parameters
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Invalid,
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/// <summary>
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/// Allocator for temporary allocations. Allocations are cleared after use.
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@@ -93,7 +93,7 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
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/// <param name="allocator">Specifies the allocator to use for memory allocation, which determines the memory management strategy.</param>
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/// <param name="allocationOption">Determines how the allocated memory should be initialized, either uninitialized or cleared.</param>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when the specified number of elements is less than or equal to zero.</exception>
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public UnsafeArray(int count, Allocator allocator, AllocationOption allocationOption = AllocationOption.UnInitialized)
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public UnsafeArray(int count, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
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{
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if (count <= 0)
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{
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@@ -102,6 +102,7 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
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_buffer = AllocationManager.Allocate<T>((uint)count, (uint)AlignOf<T>(), allocator, allocationOption);
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_count = count;
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_allocator = allocator;
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if (allocationOption == AllocationOption.Clear)
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{
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@@ -129,7 +129,7 @@ public unsafe struct UnsafeList<T> : IUnsafeCollection<T>
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public ParallelWriter AsParallelWriter() => new((UnsafeList<T>*)UnsafeUtilities.AddressOf(ref this));
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public UnsafeList(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.UnInitialized)
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public UnsafeList(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.None)
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{
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_array = new UnsafeArray<T>(capacity, allocator, allocationType);
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}
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@@ -1,7 +1,6 @@
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using Misaki.HighPerformance.Unsafe.Collections.Contracts;
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using Misaki.HighPerformance.Unsafe.Helpers;
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.Unsafe.Collections;
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@@ -80,7 +79,7 @@ public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
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public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeQueue<T>*)UnsafeUtilities.AddressOf(ref this));
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public UnsafeQueue(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.UnInitialized)
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public UnsafeQueue(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.None)
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{
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_array = new UnsafeArray<T>(capacity, allocator, allocationType);
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}
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@@ -1,7 +1,6 @@
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using Misaki.HighPerformance.Unsafe.Collections.Contracts;
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using Misaki.HighPerformance.Unsafe.Helpers;
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.Unsafe.Collections;
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@@ -24,7 +23,7 @@ public unsafe struct UnsafeStack<T> : IUnsafeCollection<T>
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return GetEnumerator();
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}
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public UnsafeStack(int initialSize, Allocator allocator, AllocationOption allocationOption = AllocationOption.UnInitialized)
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public UnsafeStack(int initialSize, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
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{
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_array = new UnsafeArray<T>(initialSize, allocator, allocationOption);
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}
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@@ -74,7 +74,9 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
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private readonly int _sizeOfTValue;
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private readonly int _log2MinGrowth;
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private readonly Allocator _allocator;
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private readonly AllocationOption _allocationOption;
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public const int MINIMAL_CAPACITY = 64;
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@@ -126,7 +128,7 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
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return totalSize;
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}
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public HashMapHelper(int capacity, int sizeOfTValue, uint minGrowth, Allocator allocator)
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public HashMapHelper(int capacity, int sizeOfTValue, uint minGrowth, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
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{
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if (capacity <= 0)
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{
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@@ -143,7 +145,9 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
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_sizeOfTValue = sizeOfTValue;
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_log2MinGrowth = BitOperations.Log2(minGrowth);
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_allocator = allocator;
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_allocationOption = allocationOption;
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var totalSize = CalculateDataSize(_capacity, _bucketCapacity, sizeOfTValue,
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out var keyOffset, out var nextOffset, out var bucketOffset);
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@@ -182,7 +186,7 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
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{
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var alignSize = sizeof(TKey) > sizeof(int) ? AlignOf<TKey>() : AlignOf<int>();
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_buffer = AllocationManager.Allocate<byte>((uint)totalSize, (uint)alignSize, _allocator, AllocationOption.UnInitialized);
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_buffer = AllocationManager.Allocate<byte>((uint)totalSize, (uint)alignSize, _allocator, _allocationOption);
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_keys = (TKey*)(_buffer + keyOffset);
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_next = (int*)(_buffer + nextOffset);
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_buckets = (int*)(_buffer + bucketOffset);
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@@ -411,7 +415,7 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
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internal UnsafeArray<TKey> GetKeyArray(Allocator allocator)
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{
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var result = new UnsafeArray<TKey>(_count, allocator, AllocationOption.UnInitialized);
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var result = new UnsafeArray<TKey>(_count, allocator);
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for (int i = 0, count = 0, max = result.Count, capacity = _bucketCapacity; i < capacity && count < max; i++)
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{
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@@ -430,7 +434,7 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
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internal UnsafeArray<TValue> GetValueArray<TValue>(Allocator allocator)
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where TValue : unmanaged
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{
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var result = new UnsafeArray<TValue>(_count, allocator, AllocationOption.UnInitialized);
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var result = new UnsafeArray<TValue>(_count, allocator);
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for (int i = 0, count = 0, max = result.Count, capacity = _bucketCapacity; i < capacity && count < max; ++i)
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{
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@@ -449,7 +453,7 @@ public unsafe struct HashMapHelper<TKey> : IDisposable
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public UnsafeArray<KeyValuePair<TKey, TValue>> GetKeyValueArrays<TValue>(Allocator allocator)
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where TValue : unmanaged
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{
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var result = new UnsafeArray<KeyValuePair<TKey, TValue>>(_count, allocator, AllocationOption.UnInitialized);
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var result = new UnsafeArray<KeyValuePair<TKey, TValue>>(_count, allocator);
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for (int i = 0, count = 0, max = result.Count, capacity = _bucketCapacity; i < capacity && count < max; i++)
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{
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@@ -1,6 +1,5 @@
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using Misaki.HighPerformance.Unsafe.Buffer;
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using Misaki.HighPerformance.Unsafe.Collections;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.Unsafe.Services;
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@@ -12,6 +11,8 @@ public static unsafe class AllocationManager
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public readonly nuint size = size;
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}
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private const uint _DEFAULT_ARENA_SIZE = 512 * 1024; // 512 KB
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private static DynamicArena _arena;
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private static bool _initialized;
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@@ -19,20 +20,11 @@ public static unsafe class AllocationManager
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private static readonly Lock _lock = new();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void VerifyInitialization()
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{
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if (!_initialized)
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{
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throw new InvalidOperationException("The AllocationManager has not been initialized.");
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}
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}
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/// <summary>
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/// Initializes the AllocationManager with a specified initial size for the memory arena.
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/// </summary>
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/// <param name="initialSize">The initial size in bytes for the memory arena.</param>
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public static void Initialize(uint initialSize)
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public static void Initialize(uint initialSize = _DEFAULT_ARENA_SIZE)
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{
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if (_initialized || initialSize <= 0)
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{
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@@ -40,7 +32,7 @@ public static unsafe class AllocationManager
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}
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_arena = new DynamicArena(initialSize);
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_allocated = new UnsafeQueue<AllocationInfo>(16, Allocator.Persistent);
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_allocated = new UnsafeQueue<AllocationInfo>(32, Allocator.Persistent, AllocationOption.UnTracked);
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_initialized = true;
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}
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@@ -48,29 +40,41 @@ public static unsafe class AllocationManager
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internal static T* Allocate<T>(uint size, uint alignSize, Allocator allocator, AllocationOption allocationOption)
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where T : unmanaged
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{
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if (allocationOption == AllocationOption.UnTracked)
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if (allocationOption.HasFlag(AllocationOption.UnTracked))
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{
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return (T*)AlignedAlloc(size, alignSize);
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}
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VerifyInitialization();
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if (!_initialized)
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{
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Initialize();
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}
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lock (_lock)
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{
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T* buffer;
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switch (allocator)
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{
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case Allocator.Temp:
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return (T*)_arena.Allocate(size * (uint)sizeof(T), alignSize, allocationOption);
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buffer = (T*)_arena.Allocate(size * (uint)sizeof(T), alignSize, allocationOption);
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break;
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case Allocator.Persistent:
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var allocationSize = size * (nuint)sizeof(T);
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var buffer = (T*)AlignedAlloc(allocationSize, alignSize);
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buffer = (T*)AlignedAlloc(allocationSize, alignSize);
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_allocated.Enqueue(new AllocationInfo(buffer, allocationSize));
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return buffer;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(allocator), "Invalid allocator type.");
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}
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if (allocationOption.HasFlag(AllocationOption.Clear))
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{
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MemClear(buffer, size * (uint)sizeof(T));
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}
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return buffer;
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}
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}
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@@ -91,7 +95,11 @@ public static unsafe class AllocationManager
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/// <param name="clear">If true, the allocated memory will be cleared; otherwise, it will not be cleared.</param>
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public static void Reset(bool clear = false)
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{
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VerifyInitialization();
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if (!_initialized)
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{
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throw new InvalidOperationException("The AllocationManager has not been initialized.");
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}
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_arena.Reset(clear);
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}
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@@ -101,20 +109,25 @@ public static unsafe class AllocationManager
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/// <exception cref="InvalidOperationException">Thrown if there are still allocated buffers that have not been freed.</exception>
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public static void Dispose()
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{
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if (!_initialized)
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{
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return;
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}
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_arena.Dispose();
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nuint unfreedBytes = 0u;
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nuint unfreeBytes = 0u;
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while (_allocated.TryDequeue(out var allocationInfo))
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{
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unfreedBytes += allocationInfo.size;
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unfreeBytes += allocationInfo.size;
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AlignedFree(allocationInfo.ptr);
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}
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_allocated.Dispose();
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if (unfreedBytes > 0u)
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if (unfreeBytes > 0u)
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{
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throw new InvalidOperationException($"There are still {unfreedBytes} bytes allocated buffers. Please free them before disposing.");
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throw new InvalidOperationException($"There are still {unfreeBytes} bytes allocated buffers are not freed yet. Please free them before disposing.");
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}
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}
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}
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