Update memory allocation practices and clean up code

Changed the `ParallelNoiseBenchmark` class to use `AllocationOption.None` for `UnsafeArray<float>` instances.
Changed the `AllocationOption` enum to replace `UnInitialized` with `None` and clarified the `UnTracked` option.
Changed constructors for `UnsafeArray<T>`, `UnsafeList<T>`, `UnsafeQueue<T>`, and `UnsafeStack<T>` to use `AllocationOption.None`.
Changed the `HashMapHelper<TKey>` constructor to accept an `AllocationOption` parameter for improved flexibility.
Changed the `Allocate` method documentation in `Arena.cs` to clarify memory management.
Improved the `AllocationManager` class with a default arena size and updated allocation logic to handle new `AllocationOption` flags.
Removed the import statement for `BenchmarkDotNet.Running` in `Program.cs` and added new imports for `Misaki.HighPerformance.Unsafe.Collections` and `Misaki.HighPerformance.Unsafe.Services`.
Added a new `UnsafeArray<int>` in `Program.cs` and called `AllocationManager.Dispose()` to clean up resources.
This commit is contained in:
2025-04-03 16:59:32 +09:00
parent 1e00f4eb25
commit 3c555a9489
10 changed files with 72 additions and 52 deletions

View File

@@ -1,7 +1,6 @@
using Misaki.HighPerformance.Unsafe.Collections.Contracts;
using Misaki.HighPerformance.Unsafe.Helpers;
using System.Collections;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.Unsafe.Collections;
@@ -80,7 +79,7 @@ public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeQueue<T>*)UnsafeUtilities.AddressOf(ref this));
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public UnsafeQueue(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.UnInitialized)
public UnsafeQueue(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.None)
{
_array = new UnsafeArray<T>(capacity, allocator, allocationType);
}