Update memory management and collection structures
Added `AllocationHandler` struct for memory allocation management. Added `UnsafeArrayPool` class for pooling `UnsafeArray<T>` instances. Added new `External` option to `Allocator` enum. Added default constructors for `UnsafeList`, `UnsafeQueue`, and `UnsafeStack` using `Persistent` allocator. Changed namespace in `AllocationManager` to `Misaki.HighPerformance.Unsafe.Buffer`. Changed `MemoryLeakException` to use `MemoryLeakExceptionInfo` for better debugging. Changed constructor behavior in `UnsafeArray` to clarify memory management responsibilities. Changed `MemoryUtilities` to include null checks in `Free` and `AlignedFree` methods. Removed unused using directive in `CollectionBenchmark.cs`. Removed initialization of `AllocationManager` in `Program.cs`.
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@@ -1,9 +1,10 @@
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using Misaki.HighPerformance.Unsafe.Collections;
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using Misaki.HighPerformance.Unsafe.Services;
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using Misaki.HighPerformance.Unsafe.Helpers;
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using System.Numerics;
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AllocationManager.Initialize(100);
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var unfreeArray = new UnsafeArray<int>(10, Allocator.Persistent);
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var unfreeList = new UnsafeList<int>(10, Allocator.Persistent);
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//unfreeArray.Dispose();
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AllocationManager.Dispose();
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unsafe
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{
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Console.WriteLine(sizeof(UnsafeHashMap<int, float>));
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Console.WriteLine(MemoryUtilities.AlignOf<UnsafeHashMap<int, float>>());
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Console.WriteLine(1 << Math.Min(3, BitOperations.TrailingZeroCount(sizeof(UnsafeHashMap<int, float>))));
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}
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