Enhance memory management and performance benchmarks
Added a new configuration setting in `.editorconfig` to sort system directives last and increased the maximum line length to 400 characters. Added a new static class `MathUtilities` in `MathUtilities.cs` with a method `CeilPow2` for computing powers of two. Added a new benchmark class `CollectionBenchmark` in `CollectionBenchmark.cs` to measure performance of standard versus unsafe arrays. Added a new benchmark class `HashCodeBenchmark` in `HashCodeBenchmark.cs` to evaluate hash code generation performance. Added new utility methods in `UnsafeUtilities.cs` for memory allocation and deallocation, including `Malloc`, `AlignedAlloc`, `Realloc`, and `Free`. Added a new `AllocationType` enum in `AllocationType.cs` to specify memory allocation types. Changed the project file `Misaki.HighPerformance.Mathematics.csproj` to target .NET 9.0 and enable implicit usings and nullable reference types. Changed the `ParallelNoiseBenchmark` class in `ParallelNoiseBenchmark.cs` to improve memory allocation strategies and performance. Changed memory management in `Arena.cs` and `DynamicArena.cs` to use custom `Malloc` and `Free` functions. Changed the `IUnsafeCollection` interface in `IUnsafeCollection.cs` to include new methods for resizing collections and obtaining unsafe pointers. Changed the `UnsafeArray.cs` to improve management of unsafe arrays, including constructor and method updates. Changed the `UnsafeHashMap` and `UnsafeHashSet` classes to enhance performance and memory management. Changed the `UnsafeCollectionExtensions` class to provide additional methods for copying elements and converting collections. Changed the `ObjectPool` class in `ObjectPool.cs` to simplify cleanup and remove auto-cleanup functionality. Changed job scheduling and worker classes in `JobExtensions.cs` and `JobWorker.cs` to improve job scheduling in a thread pool. Removed commented-out code in `Program.cs` related to previous testing methods. Removed auto-cleanup functionality from the `ObjectPool` class.
This commit is contained in:
41
Misaki.HighPerformance.Test/CollectionBenchmark.cs
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41
Misaki.HighPerformance.Test/CollectionBenchmark.cs
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@@ -0,0 +1,41 @@
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using BenchmarkDotNet.Attributes;
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using Misaki.HighPerformance.Unsafe.Collections;
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using Misaki.HighPerformance.Unsafe.Collections.Services;
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namespace Misaki.HighPerformance.Test;
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[MemoryDiagnoser]
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public class CollectionBenchmark
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{
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[Params(10, 100, 1000)]
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public int count = 100;
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[Benchmark]
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public void Array()
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{
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for (var i = 0; i < count; i++)
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{
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var array = new int[count];
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}
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}
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[Benchmark]
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public void UnsafeArray()
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{
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for (var i = 0; i < count; i++)
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{
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var array = new UnsafeArray<int>(count, Allocator.Temp);
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for (var j = 0; j < count; j++)
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{
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array[j] = j;
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}
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foreach (var item in array)
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{
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Console.WriteLine(item);
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}
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AllocationManager.Reset();
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}
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}
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}
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95
Misaki.HighPerformance.Test/HashCodeBenchmark.cs
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95
Misaki.HighPerformance.Test/HashCodeBenchmark.cs
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@@ -0,0 +1,95 @@
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using BenchmarkDotNet.Attributes;
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using System.Numerics;
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namespace Misaki.HighPerformance.Test;
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public class HashCodeBenchmark
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{
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private struct Component
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{
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public int Value;
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public int Value2;
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public float Value3;
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public Guid Value4;
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public Matrix4x4 Value5;
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public Vector4 Value6;
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}
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[Params(100, 1000, 10000)]
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public int count;
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private Component _component = new Component()
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{
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Value = 0,
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Value2 = 1,
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Value3 = 2,
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Value4 = Guid.NewGuid(),
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Value5 = Matrix4x4.Identity,
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Value6 = Vector4.One
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};
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private Dictionary<Type, int> _hashCache = new();
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//private UnsafeHashMap<Guid, int> _hashMap = new(16);
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private bool _disposed;
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//~HashCodeBenchmark()
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//{
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// Dispose();
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//}
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[Benchmark]
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public void Hash()
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{
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for (var i = 0; i < count; i++)
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{
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_ = _component.GetHashCode();
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}
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}
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[Benchmark]
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public void HashWithCache()
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{
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for (var i = 0; i < count; i++)
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{
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var type = typeof(Component);
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if (!_hashCache.TryGetValue(type, out var hash))
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{
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hash = type.GetHashCode();
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_hashCache[type] = hash;
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}
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_ = hash;
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}
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}
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//[Benchmark]
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//public void HashWithUnsafeHashMap()
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//{
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// for (var i = 0; i < count; i++)
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// {
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// var type = _component.GetType();
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// var guid = type.GUID;
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// if (!_hashMap.TryGetValue(guid, out var hash))
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// {
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// hash = type.GetHashCode();
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// _hashMap.Add(guid, hash);
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// _hashMap.Test(ref _hashMap._hashMap);
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// }
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// _ = hash;
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// }
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//}
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//public void Dispose()
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//{
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// if (_disposed)
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// {
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// return;
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// }
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// _hashMap.Dispose();
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// GC.SuppressFinalize(this);
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//}
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}
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@@ -6,6 +6,7 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<PublishAot>True</PublishAot>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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@@ -21,12 +21,6 @@ public class ParallelNoiseBenchmark
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return x - MathF.Truncate(x);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static float Lerp(float a, float b, float t)
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{
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return a + t * (b - a);
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}
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private static Vector2 GradientNoiseDirect(Vector2 uv)
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{
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uv.X %= 289;
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@@ -48,7 +42,7 @@ public class ParallelNoiseBenchmark
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var d11 = Vector2.Dot(GradientNoiseDirect(ip + new Vector2(1, 1)), fp - new Vector2(1, 1));
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fp = fp * fp * fp * (fp * (fp * new Vector2(6.0f) - new Vector2(15.0f)) + new Vector2(10.0f));
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return Lerp(Lerp(d00, d10, fp.Y), Lerp(d01, d11, fp.Y), fp.X);
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return float.Lerp(float.Lerp(d00, d10, fp.Y), float.Lerp(d01, d11, fp.Y), fp.X);
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}
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public void Execute(int index)
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@@ -65,9 +59,9 @@ public class ParallelNoiseBenchmark
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private const int _LENGTH = _WIDTH * _HEIGHT;
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[Benchmark]
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public void JobSystem()
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public static void JobSystem()
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{
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using var buffers = new UnsafeArray<float>(_LENGTH, AllocationType.UnInitialized);
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using var buffers = new UnsafeArray<float>(_LENGTH, Allocator.Persistent, AllocationType.UnInitialized);
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var job = new NoiseJob()
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{
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buffers = buffers,
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@@ -80,9 +74,9 @@ public class ParallelNoiseBenchmark
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}
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[Benchmark]
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public void ParallelFor()
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public static void ParallelFor()
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{
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using var buffers = new UnsafeArray<float>(_LENGTH, AllocationType.UnInitialized);
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using var buffers = new UnsafeArray<float>(_LENGTH, Allocator.Persistent, AllocationType.UnInitialized);
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Parallel.For(0, _LENGTH, i =>
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{
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@@ -94,9 +88,9 @@ public class ParallelNoiseBenchmark
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}
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[Benchmark]
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public void For()
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public static void For()
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{
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using var buffers = new UnsafeArray<float>(_LENGTH, AllocationType.UnInitialized);
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using var buffers = new UnsafeArray<float>(_LENGTH, Allocator.Persistent, AllocationType.UnInitialized);
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for (var i = 0; i < _LENGTH; i++)
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{
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var x = i % _WIDTH;
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@@ -1,37 +1,7 @@
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//using BenchmarkDotNet.Running;
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//using Misaki.HighPerformance.Test;
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using Misaki.HighPerformance.Test;
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using Misaki.HighPerformance.Unsafe.Collections.Services;
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//BenchmarkRunner.Run<ParallelNoiseBenchmark>();
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using Misaki.HighPerformance.Unsafe.Collections;
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using var test = new UnsafeArray<Test>(10, AllocationType.UnInitialized);
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for (var i = 0; i < 10; i++)
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{
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var t = new Test();
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t.buffers[0] = i;
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test[i] = t;
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}
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test.ReAlloc(20);
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for (var i = 0; i < 10; i++)
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{
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Console.WriteLine(test[i].buffers[0]);
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}
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struct Test : IDisposable
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{
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public UnsafeArray<float> buffers;
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public Test()
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{
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buffers = new UnsafeArray<float>(1, AllocationType.UnInitialized);
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}
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public void Dispose()
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{
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buffers.Dispose();
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}
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}
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AllocationManager.Initialize(512_000);
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var test = new CollectionBenchmark();
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test.UnsafeArray();
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AllocationManager.Dispose();
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