Enhance memory management and performance benchmarks

Added a new configuration setting in `.editorconfig` to sort system directives last and increased the maximum line length to 400 characters.
Added a new static class `MathUtilities` in `MathUtilities.cs` with a method `CeilPow2` for computing powers of two.
Added a new benchmark class `CollectionBenchmark` in `CollectionBenchmark.cs` to measure performance of standard versus unsafe arrays.
Added a new benchmark class `HashCodeBenchmark` in `HashCodeBenchmark.cs` to evaluate hash code generation performance.
Added new utility methods in `UnsafeUtilities.cs` for memory allocation and deallocation, including `Malloc`, `AlignedAlloc`, `Realloc`, and `Free`.
Added a new `AllocationType` enum in `AllocationType.cs` to specify memory allocation types.

Changed the project file `Misaki.HighPerformance.Mathematics.csproj` to target .NET 9.0 and enable implicit usings and nullable reference types.
Changed the `ParallelNoiseBenchmark` class in `ParallelNoiseBenchmark.cs` to improve memory allocation strategies and performance.
Changed memory management in `Arena.cs` and `DynamicArena.cs` to use custom `Malloc` and `Free` functions.
Changed the `IUnsafeCollection` interface in `IUnsafeCollection.cs` to include new methods for resizing collections and obtaining unsafe pointers.
Changed the `UnsafeArray.cs` to improve management of unsafe arrays, including constructor and method updates.
Changed the `UnsafeHashMap` and `UnsafeHashSet` classes to enhance performance and memory management.
Changed the `UnsafeCollectionExtensions` class to provide additional methods for copying elements and converting collections.
Changed the `ObjectPool` class in `ObjectPool.cs` to simplify cleanup and remove auto-cleanup functionality.
Changed job scheduling and worker classes in `JobExtensions.cs` and `JobWorker.cs` to improve job scheduling in a thread pool.

Removed commented-out code in `Program.cs` related to previous testing methods.
Removed auto-cleanup functionality from the `ObjectPool` class.
This commit is contained in:
2025-04-03 09:13:07 +09:00
parent 060b4c9477
commit 48f2dce778
27 changed files with 1557 additions and 228 deletions

View File

@@ -1,5 +1,4 @@
using Misaki.HighPerformance.Unsafe.Collections;
using System.Runtime.InteropServices;
namespace Misaki.HighPerformance.Unsafe.Buffer;
@@ -27,18 +26,17 @@ public unsafe struct DynamicArena : IDisposable
public DynamicArena(uint initialSize)
{
_initialSize = initialSize;
_root = (ArenaNode*)NativeMemory.Alloc(SizeOf<ArenaNode>());
_root = (ArenaNode*)Malloc(SizeOf<ArenaNode>());
_root->arena = new Arena(initialSize);
_root->next = null;
_current = _root;
_disposed = false;
}
private bool CreateNewNode(uint size)
{
try
{
var newNode = (ArenaNode*)NativeMemory.Alloc(SizeOf<ArenaNode>());
var newNode = (ArenaNode*)Malloc(SizeOf<ArenaNode>());
newNode->arena = new Arena(size);
newNode->next = null;
@@ -70,10 +68,14 @@ public unsafe struct DynamicArena : IDisposable
{
result = current->arena.Allocate(size, alignSize, allocationType);
if (result != null)
{
return result;
}
if (current->next == null && !CreateNewNode(Math.Max(size, _initialSize)))
{
return null;
}
current = current->next;
}
@@ -107,14 +109,16 @@ public unsafe struct DynamicArena : IDisposable
public void Dispose()
{
if (_disposed)
{
return;
}
var current = _root;
while (current != null)
{
var next = current->next;
current->arena.Dispose();
NativeMemory.Free(current);
Free(current);
current = next;
}