Refactor and enhance math and utility libraries
Some checks failed
Publish NuGet Packages / publish (push) Failing after 3m12s

Refactored `sincos` usage across `quaternion` and `random` to use `out` parameters for improved performance. Enhanced `random` struct with updated random direction generation methods.

Added new benchmarks in `MathematicsBenchmark` for vector operations, including SIMD-based `f4` struct. Downgraded target framework to `net9.0` for compatibility.

Introduced `ReadOnlyUnsafeCollection` for low-level memory management. Added utility methods in `CollectionUtility` for span creation and optimized list operations.

Renamed `MemoryUtilities` to `MemoryUtility` and updated all references. Enhanced `ObjectPool` with `Rent` and `TryRent` methods. Enabled `AllowUnsafeBlocks` and AOT compatibility in project configuration.

Performed general code cleanup, including removal of unused methods, improved formatting, and alignment with modern coding practices.
This commit is contained in:
2025-11-04 14:53:01 +09:00
parent 081103372f
commit 49e1171781
38 changed files with 5149 additions and 1259 deletions

View File

@@ -1,129 +0,0 @@
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace Misaki.HighPerformance.LowLevel.Collections;
<# for (int i = 32; i <= 4096; i *= 2) { #>
/// <summary>
/// Represents a stack allocated fixed-size UTF-8 encoded string of length <#= i #> bytes.
/// </summary>
/// <remarks>
/// This struct is designed to hold data on the stack. Every copy of this struct causes a copy of the underlying data.
/// If you need a heap allocated fixed-size UTF-8 encoded string of length <#= i #> bytes, consider using <see cref="Misaki.HighPerformance.Unsafe.Buffer.FixedString<#= i #>"/>.
/// </remarks>
[StructLayout(LayoutKind.Sequential, Size = <#= i #>)]
public unsafe struct FixedString<#= i #>
{
private ushort _length;
private fixed byte _buffer[<#= i - 2 #>];
public readonly ushort Length => _length;
public string Value
{
get
{
fixed (byte* bufferPtr = _buffer)
{
return Encoding.UTF8.GetString(bufferPtr, _length);
}
}
set
{
if (string.IsNullOrEmpty(value))
{
_length = 0;
return;
}
var maxBytes = Encoding.UTF8.GetByteCount(value);
if (maxBytes > <#= i - 2 #>)
{
throw new ArgumentException("Input string is too long to fit in FixedString<#= i #>.");
}
fixed (byte* bufferPtr = _buffer)
{
_length = (ushort)Encoding.UTF8.GetBytes(value, new Span<byte>(bufferPtr, <#= i - 2 #>));
}
}
}
public FixedString<#= i #>(ReadOnlySpan<char> input)
{
var maxBytes = Encoding.UTF8.GetByteCount(input);
if (maxBytes > <#= i - 2 #>)
{
throw new ArgumentException("Input string is too long to fit in FixedString<#= i #>.");
}
fixed (char* inputPtr = input)
fixed (byte* bufferPtr = _buffer)
{
var actualByteCount = Encoding.UTF8.GetBytes(inputPtr, input.Length, bufferPtr, <#= i - 2 #>);
_length = (ushort)actualByteCount;
}
}
public FixedString<#= i #>(string input)
: this(input.AsSpan())
{
}
public FixedString<#= i #>(char* input, ushort length)
: this(new Span<char>(input, length))
{
}
public FixedString<#= i #>(ReadOnlySpan<byte> input)
{
if (input.Length > <#= i - 2 #>)
{
throw new ArgumentException("Input byte array is too long to fit in FixedString<#= i #>.");
}
_length = (ushort)input.Length;
fixed (byte* inputPtr = input)
fixed (byte* bufferPtr = _buffer)
{
Unsafe.CopyBlockUnaligned(bufferPtr, inputPtr, _length);
}
}
public FixedString<#= i #>(byte* input, ushort length)
: this(new ReadOnlySpan<byte>(input, length))
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Span<byte> AsSpan()
{
fixed (byte* ptr = _buffer)
{
return new(ptr, _length);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte* GetUnsafePointer()
{
fixed (byte* ptr = _buffer)
{
return ptr;
}
}
public override string ToString()
{
return Value;
}
}
<# } #>