Refactor unsafe collections and benchmarks
Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays. Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization. Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method. Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control. Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management. Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections. Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging. Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`. Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`. Fixed minor typos and improved method signatures throughout the codebase for clarity.
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@@ -5,28 +5,45 @@ using Misaki.HighPerformance.Unsafe.Collections;
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namespace Misaki.HighPerformance.Test;
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[MemoryDiagnoser]
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public class CollectionBenchmark
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public unsafe class CollectionBenchmark
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{
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[Params(10, 100, 1000)]
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public int count = 100;
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public int count;
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[GlobalSetup]
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public void Setup()
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{
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AllocationManager.Initialize(512_000);
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AllocationManager.Initialize();
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}
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[Benchmark]
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public void Array()
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{
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var array = new int[count];
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for (var i = 0; i < count; i++)
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{
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array[i] = i;
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}
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}
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[Benchmark]
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[Benchmark(Baseline = true)]
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public void UnsafeArray()
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{
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var array = new UnsafeArray<int>(count, Allocator.Temp);
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AllocationManager.Reset();
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for (var i = 0; i < count; i++)
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{
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array[i] = i;
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}
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}
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[Benchmark]
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public void StackArray()
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{
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var array = stackalloc int[count];
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for (var i = 0; i < count; i++)
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{
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array[i] = i;
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}
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}
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[GlobalCleanup]
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