Refactor unsafe collections and benchmarks

Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays.
Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization.
Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method.
Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control.
Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management.
Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections.
Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging.
Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`.
Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`.
Fixed minor typos and improved method signatures throughout the codebase for clarity.
This commit is contained in:
2025-04-11 15:53:11 +09:00
parent 463735a481
commit 691a336111
13 changed files with 217 additions and 160 deletions

View File

@@ -5,28 +5,45 @@ using Misaki.HighPerformance.Unsafe.Collections;
namespace Misaki.HighPerformance.Test;
[MemoryDiagnoser]
public class CollectionBenchmark
public unsafe class CollectionBenchmark
{
[Params(10, 100, 1000)]
public int count = 100;
public int count;
[GlobalSetup]
public void Setup()
{
AllocationManager.Initialize(512_000);
AllocationManager.Initialize();
}
[Benchmark]
public void Array()
{
var array = new int[count];
for (var i = 0; i < count; i++)
{
array[i] = i;
}
}
[Benchmark]
[Benchmark(Baseline = true)]
public void UnsafeArray()
{
var array = new UnsafeArray<int>(count, Allocator.Temp);
AllocationManager.Reset();
for (var i = 0; i < count; i++)
{
array[i] = i;
}
}
[Benchmark]
public void StackArray()
{
var array = stackalloc int[count];
for (var i = 0; i < count; i++)
{
array[i] = i;
}
}
[GlobalCleanup]