Refactor unsafe collections and benchmarks

Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays.
Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization.
Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method.
Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control.
Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management.
Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections.
Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging.
Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`.
Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`.
Fixed minor typos and improved method signatures throughout the codebase for clarity.
This commit is contained in:
2025-04-11 15:53:11 +09:00
parent 463735a481
commit 691a336111
13 changed files with 217 additions and 160 deletions

View File

@@ -1,10 +1,4 @@
using Misaki.HighPerformance.Unsafe.Collections;
using Misaki.HighPerformance.Unsafe.Helpers;
using System.Numerics;
using BenchmarkDotNet.Running;
using Misaki.HighPerformance.Test;
unsafe
{
Console.WriteLine(sizeof(UnsafeHashMap<int, float>));
Console.WriteLine(MemoryUtilities.AlignOf<UnsafeHashMap<int, float>>());
Console.WriteLine(1 << Math.Min(3, BitOperations.TrailingZeroCount(sizeof(UnsafeHashMap<int, float>))));
}
BenchmarkRunner.Run<CollectionBenchmark>();