Refactor unsafe collections and benchmarks
Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays. Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization. Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method. Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control. Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management. Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections. Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging. Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`. Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`. Fixed minor typos and improved method signatures throughout the codebase for clarity.
This commit is contained in:
@@ -1,4 +1,4 @@
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#define UNSAFE_COLLECTION_CHECK
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//#define UNSAFE_COLLECTION_CHECK
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using Misaki.HighPerformance.Unsafe.Collections;
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#if UNSAFE_COLLECTION_CHECK
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@@ -21,7 +21,7 @@ public static unsafe class AllocationManager
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private static Dictionary<IntPtr, MemoryLeakExceptionInfo> _allocated = null!;
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#endif
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private static readonly Lock _lock = new();
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//private static readonly Lock _lock = new();
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/// <summary>
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/// Initializes the AllocationManager with a specified initial size for the memory arena.
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@@ -42,7 +42,7 @@ public static unsafe class AllocationManager
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_initialized = true;
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}
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internal static T* Allocate<T>(uint size, uint alignSize, Allocator allocator, AllocationOption allocationOption)
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public static T* Allocate<T>(uint size, uint alignSize, Allocator allocator, AllocationOption allocationOption)
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where T : unmanaged
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{
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if (allocationOption.HasFlag(AllocationOption.UnTracked))
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@@ -55,45 +55,45 @@ public static unsafe class AllocationManager
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Initialize();
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}
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lock (_lock)
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//lock (_lock)
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//{
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T* buffer;
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switch (allocator)
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{
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T* buffer;
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switch (allocator)
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{
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case Allocator.Temp:
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buffer = (T*)_arena.Allocate(size * (uint)sizeof(T), alignSize, allocationOption);
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break;
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case Allocator.Temp:
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buffer = (T*)_arena.Allocate(size * (uint)sizeof(T), alignSize, allocationOption);
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break;
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case Allocator.Persistent:
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var allocationSize = size * (nuint)sizeof(T);
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buffer = (T*)AlignedAlloc(allocationSize, alignSize);
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case Allocator.Persistent:
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var allocationSize = size * (nuint)sizeof(T);
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buffer = (T*)AlignedAlloc(allocationSize, alignSize);
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#if UNSAFE_COLLECTION_CHECK
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_allocated[(IntPtr)buffer] = new MemoryLeakExceptionInfo
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{
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Size = allocationSize,
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_allocated[(IntPtr)buffer] = new MemoryLeakExceptionInfo
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{
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Size = allocationSize,
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#if DEBUG
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StackTrace = new StackTrace(true)
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StackTrace = new StackTrace(true)
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#endif
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};
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};
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#endif
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if (allocationOption.HasFlag(AllocationOption.Clear))
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{
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MemClear(buffer, allocationSize);
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}
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if (allocationOption.HasFlag(AllocationOption.Clear))
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{
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MemClear(buffer, allocationSize);
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}
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break;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(allocator), "Invalid allocator type.");
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}
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return buffer;
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default:
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throw new ArgumentOutOfRangeException(nameof(allocator), "Invalid allocator type.");
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}
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return buffer;
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//}
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}
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internal static T* Realloc<T>(T* buffer, uint size, uint alignSize, Allocator allocator)
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public static T* Realloc<T>(T* buffer, uint size, uint alignSize, Allocator allocator)
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where T : unmanaged
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{
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if (!_initialized)
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@@ -101,68 +101,62 @@ public static unsafe class AllocationManager
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throw new InvalidOperationException("The AllocationManager has not been initialized.");
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}
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lock (_lock)
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//lock (_lock)
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//{
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T* newBuffer;
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switch (allocator)
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{
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T* newBuffer;
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switch (allocator)
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{
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case Allocator.Temp:
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newBuffer = (T*)_arena.Allocate(size * (uint)sizeof(T), alignSize, AllocationOption.None);
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break;
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case Allocator.Temp:
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newBuffer = (T*)_arena.Allocate(size * (uint)sizeof(T), alignSize, AllocationOption.None);
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break;
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case Allocator.Persistent:
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var allocationSize = size * (nuint)sizeof(T);
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newBuffer = (T*)AlignedRealloc(buffer, allocationSize, alignSize);
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case Allocator.Persistent:
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var allocationSize = size * (nuint)sizeof(T);
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newBuffer = (T*)AlignedRealloc(buffer, allocationSize, alignSize);
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#if UNSAFE_COLLECTION_CHECK
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// If the allocation map can not find the old value, it means that it was a untracked allocation
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if (_allocated.Remove((IntPtr)buffer))
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// If the allocation map can not find the old value, it means that it was a untracked allocation
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if (_allocated.Remove((IntPtr)buffer))
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{
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_allocated[(IntPtr)newBuffer] = new MemoryLeakExceptionInfo
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{
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_allocated[(IntPtr)newBuffer] = new MemoryLeakExceptionInfo
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{
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Size = allocationSize,
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Size = allocationSize,
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#if DEBUG
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StackTrace = new StackTrace(true)
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StackTrace = new StackTrace(true)
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#endif
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};
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}
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};
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}
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#endif
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break;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(allocator), "Invalid allocator type.");
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}
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return newBuffer;
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default:
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throw new ArgumentOutOfRangeException(nameof(allocator), "Invalid allocator type.");
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}
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return newBuffer;
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//}
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}
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internal static void Free(void* ptr, Allocator allocator)
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public static void Free(void* ptr, Allocator allocator)
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{
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lock (_lock)
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//lock (_lock)
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//{
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if (allocator == Allocator.Persistent)
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{
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if (allocator == Allocator.Persistent)
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{
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AlignedFree(ptr);
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AlignedFree(ptr);
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#if UNSAFE_COLLECTION_CHECK
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_allocated.Remove((IntPtr)ptr);
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_allocated.Remove((IntPtr)ptr);
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#endif
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}
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}
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//}
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}
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/// <summary>
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/// Resets the memory arena, optionally clearing the allocated memory.
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/// </summary>
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/// <param name="clear">If true, the allocated memory will be cleared; otherwise, it will not be cleared.</param>
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public static void Reset(bool clear = false)
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public static void Reset()
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{
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if (!_initialized)
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{
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throw new InvalidOperationException("The AllocationManager has not been initialized.");
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}
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_arena.Reset(clear);
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_arena.Reset();
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}
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/// <summary>
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@@ -15,6 +15,16 @@ public unsafe struct Arena : IDisposable
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public Arena(uint size)
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{
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Initialize(size);
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}
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public void Initialize(uint size)
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{
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if (_buffer != null)
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{
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return;
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}
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_buffer = (byte*)Malloc(size);
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_size = size;
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_offset = 0;
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@@ -32,7 +42,10 @@ public unsafe struct Arena : IDisposable
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/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
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public void* Allocate(uint size, uint alignSize, AllocationOption allocationOption)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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if (_disposed)
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{
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throw new ObjectDisposedException(nameof(DynamicArena));
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}
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var offset = (_offset + alignSize - 1) & ~(alignSize - 1);
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if (offset + size > _size)
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@@ -56,13 +69,11 @@ public unsafe struct Arena : IDisposable
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/// </summary>
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/// <param name="clear">If true, the allocated memory will be cleared; otherwise, it will not be cleared.</param>
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/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
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public void Reset(bool clear = false)
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public void Reset()
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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if (clear)
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if (_disposed)
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{
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MemClear(_buffer, _size);
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throw new ObjectDisposedException(nameof(DynamicArena));
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}
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_offset = 0;
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@@ -16,8 +16,7 @@ public unsafe struct DynamicArena : IDisposable
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private ArenaNode* _root;
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private ArenaNode* _current;
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private readonly uint _initialSize;
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private bool _disposed;
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private uint _initialSize;
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/// <summary>
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/// Initializes a new instance of DynamicArena with the specified initial size.
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@@ -32,11 +31,25 @@ public unsafe struct DynamicArena : IDisposable
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_current = _root;
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}
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public void Initialize(uint initialSize)
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{
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if (_root != null)
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{
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return;
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}
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_initialSize = initialSize;
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_root = (ArenaNode*)Malloc(SizeOf<ArenaNode>());
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_root->arena = new Arena(initialSize);
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_root->next = null;
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_current = _root;
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}
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private bool CreateNewNode(uint size)
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{
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var newNode = (ArenaNode*)Malloc(SizeOf<ArenaNode>());
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try
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{
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var newNode = (ArenaNode*)Malloc(SizeOf<ArenaNode>());
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newNode->arena = new Arena(size);
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newNode->next = null;
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@@ -46,6 +59,7 @@ public unsafe struct DynamicArena : IDisposable
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}
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catch
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{
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Free(newNode);
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return false;
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}
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}
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@@ -59,7 +73,10 @@ public unsafe struct DynamicArena : IDisposable
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/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
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public void* Allocate(uint size, uint alignSize, AllocationOption allocationType)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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if (_root == null)
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{
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return null;
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}
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void* result = null;
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var current = _current;
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@@ -89,14 +106,12 @@ public unsafe struct DynamicArena : IDisposable
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/// </summary>
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/// <param name="clear">If true, memory will be cleared during reset.</param>
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/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
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public void Reset(bool clear = false)
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public void Reset()
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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var current = _root;
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while (current != null)
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{
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current->arena.Reset(clear);
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current->arena.Reset();
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current = current->next;
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}
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@@ -108,7 +123,7 @@ public unsafe struct DynamicArena : IDisposable
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/// </summary>
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public void Dispose()
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{
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if (_disposed)
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if (_root == null)
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{
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return;
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}
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@@ -124,6 +139,5 @@ public unsafe struct DynamicArena : IDisposable
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_root = null;
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_current = null;
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_disposed = true;
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}
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}
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