Refactor unsafe collections and benchmarks
Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays. Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization. Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method. Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control. Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management. Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections. Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging. Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`. Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`. Fixed minor typos and improved method signatures throughout the codebase for clarity.
This commit is contained in:
@@ -15,6 +15,16 @@ public unsafe struct Arena : IDisposable
|
||||
|
||||
public Arena(uint size)
|
||||
{
|
||||
Initialize(size);
|
||||
}
|
||||
|
||||
public void Initialize(uint size)
|
||||
{
|
||||
if (_buffer != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_buffer = (byte*)Malloc(size);
|
||||
_size = size;
|
||||
_offset = 0;
|
||||
@@ -32,7 +42,10 @@ public unsafe struct Arena : IDisposable
|
||||
/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
|
||||
public void* Allocate(uint size, uint alignSize, AllocationOption allocationOption)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
if (_disposed)
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(DynamicArena));
|
||||
}
|
||||
|
||||
var offset = (_offset + alignSize - 1) & ~(alignSize - 1);
|
||||
if (offset + size > _size)
|
||||
@@ -56,13 +69,11 @@ public unsafe struct Arena : IDisposable
|
||||
/// </summary>
|
||||
/// <param name="clear">If true, the allocated memory will be cleared; otherwise, it will not be cleared.</param>
|
||||
/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
|
||||
public void Reset(bool clear = false)
|
||||
public void Reset()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
if (clear)
|
||||
if (_disposed)
|
||||
{
|
||||
MemClear(_buffer, _size);
|
||||
throw new ObjectDisposedException(nameof(DynamicArena));
|
||||
}
|
||||
|
||||
_offset = 0;
|
||||
|
||||
Reference in New Issue
Block a user