Refactor unsafe collections and benchmarks
Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays. Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization. Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method. Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control. Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management. Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections. Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging. Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`. Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`. Fixed minor typos and improved method signatures throughout the codebase for clarity.
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@@ -73,7 +73,7 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
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public readonly ref T this[int index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => ref UnsafeUtilities.ReadArrayElementRef<T>(_buffer, index);
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get => ref _buffer[index];
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}
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public readonly bool IsCreated
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@@ -128,6 +128,7 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
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_allocator = Allocator.External;
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}
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/// <inheritdoc/>
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public void Resize(int newSize)
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{
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if (newSize == _count)
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@@ -139,20 +140,28 @@ public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
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_count = newSize;
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void Clear()
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{
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MemClear(_buffer, (nuint)(_count * sizeof(T)));
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void* GetUnsafePtr()
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{
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return _buffer;
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}
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/// <inheritdoc/>
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public void Dispose()
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{
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if (!IsCreated)
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{
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return;
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}
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AllocationManager.Free(_buffer, _allocator);
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_buffer = null;
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